Curve Studios planning more 3DS support
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Curve Studios has plans to better support the 3DS in the future.
When asked if releasing more titles on the portable system was under consideration, the company’s Rob Clarke told us:
Yes! This is the plan, anyway. The 3DS is a tricky console. A ton of us at Curve own a 3DS and we love it, but when it comes to developing games it’s a bit trickier. Many of our games started out on PC and are designed for fast systems with tons of resources. We have to go back to the drawing board if we want to make them on the 3DS, and in the past we’ve not always wanted to do that. However, we decided that it’s too good a system to keep missing out on, so even before the new 3DS was announced we had already made the decision to look at bringing out more games for it, so we should have an announcement about that pretty soon.
Curve Studios has only released one game on 3DS thus far – the Nintendo-published Fluidity: Spin Cycle. Thankfully, it sounds like we can count on new games gracing the eShop in the future.
We’ll have more from Curve Studios throughout the coming week.
More: Curve Studios, indie, interview, Rob Clarke, top
Video: Nintendo shares Swords and Soldiers II developer interview
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: indie, interview, Ronimo Games, Swords and Soldiers II
DrinkBox interested in making a Guacamelee sequel
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
DrinkBox Studios has interest in developing a sequel to Guacamelee.
In an interview with PS3 Brasil, lead designer Greg Lesky stated:
We’re hoping for it too! There were a lot of ideas we came up with when the original was made and even more with STCE – the Champion Belt for example – so there would be more than enough ideas for a sequel, so it’s just a matter of what we do after Severed is finished.
Guacamelee originally launched last April. And just a couple of months ago, DrinkBox released Guacamelee: Super Turbo Championship Edition, which added a bunch of new elements.
More: DrinkBox Studios, Greg Lesky, Guacamelee, interview
Tezuka wants Mario Maker “to stimulate the imagination of the people playing it”
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Takashi Tezuka’s number one goal with Mario Maker “is to stimulate the imagination of the people playing it.”
Tezuka spoke about the Wii U game with EDGE this month, and touched on a number of topics. When asked to comment on how the team is going to approach players sharing their creations, he said:
More: interview, Mario Maker, Takashi Tezuka, top
Miyamoto believes the gaming industry “has a long way to go”, wants Nintendo to always pursue new things
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 43 Comments
During Nintendo’s most recent shareholders meeting in July, Shigeru Miyamoto made a few comments about the games on display at E3.
“This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds,” Miyamoto said at the time. “Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind.”
In this month’s issue of EDGE, Miyamoto was asked to follow up on his comments. He stated, “I have not been fully satisfied with the inspirations that I have or that other people in the industry have in general.” Miyamoto also mentioned that industry trends are emphasized over “the creator’s individuality and uniqueness”, and that “the industry has a long way to go.”
Check out all of Miyamoto’s comments below – they’re quite interesting to say the least!
More: interview, Shigeru Miyamoto, top
Sales and fans will determine if Azure Striker Gunvolt gets a sequel
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 9 Comments
Inti Creates has interest in making a sequel to Azure Striker Gunvolt. However, whether or not this actually happens in the future will be determined by sales of the first game and “how active and loud the fans are”.
Inti Creates CEO Takuya Aizu told Siliconera:
Obviously, as a developer, we put our heart and soul into Gunvolt, and so the idea of doing a sequel is exciting—but that’s a kind of high-level feeling we have right now.
In terms of ideas or core concepts we’d like to include in a potential sequel, we haven’t thought that far or deep yet. The cold, hard reality is, the key things that are going to determine whether there’s a sequel or not is how Gunvolt does in terms of sales and how active and loud the fans are about there being a sequel. If those two things are in place? Sure! We’d love to do it!
Xenoblade Chronicles X is laying the groundwork for Monolith’s HD development
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 42 Comments
Xenoblade Chronicles X is the first HD game from Monolith Soft. As such, executive producer Tetsuya Takahashi says the game is laying the groundwork for Monolith’s HD development “so as to not overreach ourselves and cause problems.”
Takahashi told EDGE this month:
“Xenoblade Chronicles X is the first HD project for Monolith Soft, so instead of setting a number of hard-to-achieve targets, we are working on steadily building up key skills. Our goal with this game is first to lay the groundwork for [our] HD game development, so as to not overreach ourselves and cause problems.”
Miyamoto on Splatoon’s visuals – needed to be “different from what other folks are doing”
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 44 Comments
With Splatoon’s visual style, Nintendo wanted to do something “different” from the competition.
“Shooters have tended to become more realistic, but it’s not Nintendo’s way to do that,” legendary video game designer Shigeru Miyamoto told EDGE this month. “It’s [got] to be different from what other folks are doing.”
Elsewhere in the interview, Miyamoto touched on shooters in general. While Nintendo may not visit these types of games on a regular basis, Miyamoto said he likes their controls and he wouldn’t say that he’s not interested in the genre.
Miyamoto’s comments in full:
More: interview, Shigeru Miyamoto, Splatoon, top
Slightly Mad Studios explains Project CARS’ Wii U delay
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 21 Comments
Slightly Mad Studios has finally responded directly as to why the Wii U version of Project CARS was delayed.
In an interview with Eurogamer, creative director Andy Tudor explained that the team simply requires “a little more time” in order to ensure that “it’s of the same standard of all the other games.” Slightly Mad also wants to meet the high expectations of fans.
As far as the actual game is concerned, Project CARS is said to look “phenomenal” on Wii U. Tudor also praised Nintendo’s console, stating that it’s “quite good.”
Head past the break for all of Tudor’s comments.
Pokemon president and Katsuhiro Harada talk a bit about Pokken Tournament’s origins
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Famitsu shares a little bit on Pokken Tournament’s origins this week as part of an interview with Bandai Namco’s Katsuhiro Harada and Pokemon president Tsunekazu Ishihara.
According to Harada, he approached Ishihara with a different idea after receiving the offer to collaborate. Ishihara, however, already had his mind made up.
As noted by Harada:
“At first, I offered a collaboration with a different title, but when my messenger returned [from Pokémon Company], he said ‘Mr. Ishihara wants to collaborate with Tekken.’ Not only that, but [Mr. Ishihara] had already settled on a title — the entire office was dumbfounded.”
Ishihara also said:
“I figured that if we’re going to make this, I wanted to team up with some place that had the best technical skills, so I was glad we were able to ask a development team of such high pedigree.”