Virtuos says it has a dedicated Switch team, talks developing for TV / handheld modes and company’s porting strengths
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In a previous interview with Automaton Media, key developers from Virtuos (Andy Fong and Lukas Codr) sat down to detail their porting process for Switch games. Keen readers might recognize the studio’s name from the likes of Dark Souls: Remastered, BioShock: The Collection, XCOM 2 Collection, and more.
During the interview, Virtuos confirmed that the studio has a dedicated team to work on Switch projects. The developers also spoke about developing for TV / handheld modes and where the company’s strengths lie when it comes to handling Switch ports.
Check below the break for the full translation of the excerpt by Nintendo Everything’s Oni Dino.
F-Zero GX producer Toshihiro Nagoshi open to working on the series again, would want new game to be challenging
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo hasn’t done much with the F-Zero series in well over a decade. F-Zero GX, one of the series’ last major entries, came out way back in 2003 for the GameCube.
Toshihiro Nagoshi is known for the Yakuza series these days, but fans may remember that he held an important role on F-Zero GX. Nagoshi was actually a producer on the game all of those years ago. It seems as though he still has fond memories of the project, as he’d be open to revisiting the series.
More: F-Zero, interview, top, Toshihiro Nagoshi
Fatal Frame producer recognizes 2021 as series’ 20th anniversary, says it’d be nice to celebrate in some way
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As is tradition for Famitsu, the magazine spoke with a ton of different developers about their ambitions for 2021. One developer who participated was Keisuke Kekuchi, who’s leading the Gust brand at Koei Tecmo and is also the producer of Fatal Frame.
Kekuchi shared the following with Famitsu, as translated by Nintendo Everything:
More: Fatal Frame, interview, Keisuke Kikuchi, Koei Tecmo, top
Kanye West once tried to collaborate with Nintendo on a video game
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Former Nintendo of America president Reggie Fils-Aime has revealed that an opportunity once came about to work with rapper, record producer, fashion designer, and entrepreneur Kanye West on a video game. However, it was something that never came to be in the end.
During E3 many years ago, Kanye West visited Nintendo’s area, and was even able to spend a bit of time with Shigeru Miyamoto. Later on, he wanted to arrange for a meeting with Reggie as well. Despite the craziness happening with E3, the two ended up getting together at Kanye’s business office for his fashion business in Calibasas.
Reggie recounted the experience in which he said:
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Video: Hitman 3 director answers 79 rapid-fire questions
Posted on 4 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Game Informer has released a new video with IO Interactive director Mattias Engström. The publication asked Engström 79 rapid-fire questions, detailing what fans should expect from the upcoming title.
Here’s the full video:
Hitman 3 – Cloud Version will be made available on Switch in the future.
Miyamoto: “we are moving toward a position that will insure the spirit of Nintendo is passed down successfully”
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
It’s a tough thing to think about, but there’ll come a day when Shigeru Miyamoto and other veteran Nintendo staff retire. In Miyamoto’s view though, the company is in a good spot.
Speaking with The New Yorker, Miyamoto said: “we are moving toward a position that will insure the spirit of Nintendo is passed down successfully.” He pointed to the likes of Shuntaro Furukawa and Shinya Takahashi, who are in their forties and fifties respectively. Rather than being concerned about a replacement or how Nintendo will persist, he’s focusing on “focusing on the need to continue to find new experiences.”
According to Miyamoto:
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Miyamoto on why Nintendo doesn’t explore themes like sadness, loss, and grief
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
When you think about Nintendo, serious themes probably don’t come to mind. The company doesn’t tend to release titles that explore sadness, loss, and grief.
During an interview with The New Yorker, Nintendo developer Shigeru Miyamoto said that “passive media is much better suited to take on those themes.” As far as the Big N is concerned, he mentioned that the company’s games “are designed to provide a warm feeling; everyone is able to enjoy their time playing or watching.” Given that, and how Nintendo is about putting smiles on players’ faces, he doesn’t regret being able to tackle the more serious kinds of topics.
Miyamoto’s full words:
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Miyamoto on the kind of boss he is, strengths and weaknesses, insuring power doesn’t go to his head
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As the creator of Nintendo’s biggest franchises, Shigeru Miyamoto holds a lot of power at Nintendo. There’s a lot that comes his way, plenty he gives feedback on, and projects that require his approval. Ultimately, he’s a boss for a lot of employees at Nintendo.
So what kind of boss is Miyamoto? He addressed that very topic during an interview with The New Yorker, stating:
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Miyamoto on the high amount of games focusing on guns and shooting
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
If there’s one type of genre Nintendo doesn’t really dabble with, it’d be shooters. The company has Splatoon, but that’s mostly it. That comes in contrast to the industry as a whole which does offer a high amount of games involving guns and shooting.
Shigeru Miyamoto was asked about that topic in an interview with The New Yorker. He admitted that there’s an inherent joy in hitting a target, but he has “some resistance to focusing on this single source of pleasure.” Although it’s not a bad thing that studios focus on that mechanic, he feels “it’s not ideal to have everybody doing it just because that kind of game sells well.” Miyamoto also believes it’d “be great if developers found new ways to elicit joy in their players.”
Miyamoto’s full words:
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Miyamoto says his kids played a lot of SEGA games when they were younger, inspired him to try harder
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Shigeru Miyamoto is the creator of some legendary franchises like Mario and Zelda. That doesn’t mean his kids only played Nintendo games, however. Miyamoto said in a recent interview with The New Yorker that they also played a lot of SEGA titles like Out Run and Harrier. Rather than being jealous, he said this inspired him to try harder, “so that they preferred the ones I made.”
Miyamoto said that his children didn’t care much about his job and have “never felt pressure to follow a certain path or to be a certain way”, adding: “I don’t think that they have felt any undue burden because of who their father is.”
Miyamoto also touched on the topic of having kids maintain a healthy relationship with games and ensuring that they don’t play too long. He said on that front: