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Polygon is one of a few outlets to have published an interview today with Game Freak about Pokemon Sword/Shield. There were a few highlights, with director Shigeru Ohmori commenting on how quickly a Pokemon could be created, why Farfetch’d is getting an evolution, and version-specific gym leaders.

You can read up on the responses from Ohmori below. Polygon has the full interview here.

Nintendo ultimately decides how it wants to move forward with new hardware, but that doesn’t mean the company isn’t interested in hearing from outside voices. In fact, Pokemon developer Game Freak is one such company that is able to provide a bit of feedback.

Pokemon Sword/Shield producer Junichi Masuda, in an interview with Polygon, said he told late Nintendo president Satoru Iwata that the Big N should make a “hardware platform that people can enjoy together.” Masuda noted the following when asked if Switch is pulling Game Freak onto consoles:

Pokemon Sword and Shield

Game Informer is one of a few outlets to have published an interview with Pokemon Sword/Shield director Shigeru Ohmori and producer Junichi Masuda. As part of their discussion, they spoke about how big these games are compared to other entries, teased more content after players finish the main story, and spoke about the Pokemon timeline.

We’ve rounded up the answers to these topics below. If you’re interested in reading the full interview, hit up Game Informer’s full piece here.

Pokemon Sword/Shield

In a recent hands-on session for Pokemon Sword/Shield, Eurogamer was able to speak with director Shigeru Ohmori and producer Junichi Masuda. Between the two, they discussed pressure making Pokemon titles, the negative feedback they’ve recently received, and the possibility of more Let’s Go games. It’s also now confirmed that there’s no direct connectivity with Pokemon GO.

We’ve rounded up these particular responses below. For the full interview, head on over to Eurogamer.

Nintendo logo

Time has published a few choice words with Shuntaro Furukawa after speaking with the Nintendo president at the company’s headquarters in Japan earlier this month. Furukawa weighed in on the importance of giving teams freedom, focusing on entertainment above all else, approach to mobile monetization, and not copying companies – including Disney – in light of the Big N’s IP expansion plans over the past few years.

You can find Furukawa’s comments on these topics below. For Time’s full piece, which also includes comments from Nintendo of America president Doug Bowser and more, head on over here.

Overwatch first arrived in 2016, though it has just now landed on Switch. Director Jeff Kaplan explained why it took some time for Blizzard to release its game on the platform in an interview with Ars Technica.

Blizzard’s Wes Yanagi reconfirmed that Overwatch for Switch first came to be a year ago, around the time that Diablo III came to the system. Kaplan said that the team was initially a bit reluctant to move ahead with porting Overwatch since they knew it wouldn’t look just how it does on PC, but eventually got past that hurdle and realized that it’s not all about graphics.

Game Freak has high ambitions with its next Pokemon game. According to director Shigeru Ohmori, the theme this time around was making “the greatest Pokemon game.”

Ohmori told Game Informer in this month’s issue:

Atelier Ryza

Atelier Ryza is the next entry in the long-running Atelier series, and it’s a pretty significant one at that. It’s true that the franchise gets new games regularly, but this addition is taking a bit of a different approach. Gust reworked the game’s visuals, battle system, and more.

In an interview with Nintendo Everything, producer Junzo Hosoi spoke more about Atelier Ryza, supporting Switch, and what possibilities lie ahead for the future. You can find our full discussion below.

Little Town Hero is quite different from the RPGs Game Freak is known for. The company’s Pokemon titles can be meaty affairs with many hours of gameplay, yet this new Switch title is taking a different approach.

Director Masao Taya spoke about the inspiration behind Little Town Hero in the latest issue of Game Informer. The project was about condensing the fun of large-scale RPGs into a shorter and more compact title, he said.

Nintendo shared a new interview this week with Untitled Goose Game developers Jake Strasser and Nico Disseldorp. During the discussion, the two talked about why they decided to feature a goose, how the “to do” lists gameplay mechanic came to be, the name, and more.

Here’s the full interview:


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