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It’s been nearly a decade since the last mainline Contra game. Next week, the franchise will finally be returning with Contra: Rogue Corps. We spoke with director Nobuya Nakazato at the Tokyo Game Show and asked why it’s the right time for the series to make a comeback.

Nakazato, who has worked on Contra for over two decades, told us that he’s personally been pushing for the IP’s return. However, there were a few barriers in the way, such as getting approval and the timing was never right. Finding the right team and the resources involved also played a role.

Zelda series producer Eiji Aonuma has further discussed the origins of Chamber Dungeons in the Link’s Awakening remake on Switch.

In an interview with IGN, Aonuma noted that franchise creator Shigeru Miyamoto asked him to come up with a title that would feature Super Mario Maker-like gameplay. Chamber Dungeons were eventually imagined to keep things a bit simpler.

Long after it was announced, the Chapter 9 update for Celeste was recently made available. IGN spoke with developer Matt Thorson about the extra content and more in a new interview. Thorson explained why they’re not charging for the new content (and revealed that there isn’t much interest in a sequel currently), why it took so long to release, and commented on the game’s sales.

We’ve rounded up these excerpts from the interview below. For the full discussion, head on over to IGN.

Zelda series producer Eiji Aonuma wasn’t originally involved with the creation of Link’s Awakening. He was just a player at the time, but his time with that game would later influence the series in a big way.

Aonuma’s first major role with Zelda came about when he served as director on Ocarina of Time. Speaking in last month’s issue of EDGE, he revealed how Link’s Awakening ended up influencing the making of the N64 title, stating:

Last year, Capcom finally delivered Mega Man 11. Fortunately, the series still has a bright future ahead, as the next major entry in the series has confirmed to be in development.

Speaking with Gamer, as translated by Rockman Corner, Mega Man series producer Kazuhiro Tsuchyia confirmed the news. He told the site:

Rarely do games stay the same throughout development. One example of this pertains to Zelda: Breath of the Wild, specifically involving two locations.

In an interview published on Nintendo’s website this week, developer Manabu Takehara revealed that Kakariko Village and Korok Forest ended up swapping locations. He felt that “the two locations were out of place” as the game started to come together, so having them switch made the most sense.

Takehara said:

Nintendo has shared a new off-beat video with Animal Crossing: New Horizons director Aya Kyogoku and producer Hisashi Nogami. Below, they comment on the one food, game, and character they’d want to have on a deserted island.

Ori and the Blind Forest marks the latest title for Switch that was previously published by Microsoft on Xbox. Some might be curious: how’d the whole thing happen in the first place? In an interview with MCV, Xbox GM of games marketing Aaron Greenberg offered an explanation.

According to Greenberg, it was developer Moon Studios that approached Microsoft about the idea. After feeling that the port “made sense,” a release on Switch moved forward.

Following this week’s announcement of Overwatch for Switch, Eurogamer spoke with a couple of developers behind the game. Specifically, principal game producer Wes Yanagi and lead game producer Matthew Hawley participated in the chat. They commented on variety of topics, including implementing motion controls, maintaining feature parity on Switch, and whether cross-progression could happen in the future.

You can find these highlights from the interview below. For the full piece, head on over to Eurogamer.

Nintendo Switch

Virtuos has been involved with many different projects. Aside from porting titles like L.A. Noire, the company has also been involved with helping others make games from the system – like Starlink: Battle for Atlas.

Virtuos isn’t showing any signs of slowing down in the future, and there seems to be more in store for the future. In an interview with Nintendo Life, VP of games division Elijah Freeman teased:


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