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The Legend of Zelda: Link's Awakening

Nintendo has shared a new interview with Zelda series producer Eiji Aonuma all about Link’s Awakening. During the discussion, Aonuma spoke about how he’s always wanted to remake the Game Boy title, why Chamber Dungeons are a good fit here, what the inspiration behind the art style was, and more.

Here’s the full interview:

Zero Escape started on DS a decade ago with Nine Hours, Nine Persons, Nine Doors. Virtue’s Last Reward continued the franchise on 3DS in 2012, followed by Zero Time Dilemma in 2016.

It’s now been three years since the last Zero Escape game. Kotaro Uchikoshi, the series’ director, has also moved on to work on the new IP AI: The Somnium Files. What does that mean for Zero Escape?

Uchikoshi appears to be open to working on the series once more. In an interview with Japanator, he said: “If the fans desire it, there’s always a possibility.” That’s not definitive by any means, but perhaps we could see a fourth entry in the future.

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After a negative reaction to Sonic’s design in the upcoming movie, it was announced that the character would be going through a bit of a makeover. The decision also prompted the film to be delayed into February of next year.

Tim Miller, an executive producer on the Sonic movie, spoke about the entire experience in an interview with Variety. Miller shared the following about the reaction and going through with the redesign:

Nintendo Switch

In a couple of months, a new version of the Switch will be on the market. The Switch Lite is similar to the original in many ways, but is missing key features like HD Rumble and the ability to detach the Joy-Con. What does that mean for the original system?

Not much, apparently. In an interview with Time, Nintendo of America president Doug Bowser indicated that its developers “will be very focused on the Nintendo Switch flagship device, and building games that utilize the capability of that machine.”

Bowser’s full words:

It took several months of speculation, but the new Switch Lite revision has finally been announced. Nintendo of America’s Doug Bowser has since commented on why the company is moving forward with the system.

Speaking with The Verge, Doug Bowser said:

With the Switch Lite, Nintendo technically has a new device that’s dedicated entirely to portable gaming. What does that mean for 3DS? Not much, apparently.

Nintendo of America president Doug Bowser has indicated that the 3DS won’t be going anywhere for the time being. “We’ll continue to support our 3DS family of systems as long as there is demand,” Bowser told The Verge.

The Switch Lite is notably cheaper than the original Switch at $200, but the 3DS has an even lower barrier to entry for portable gaming. Consumers can still purchase a 2DS for only $79.99.

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Daemon X Machina

Daemon X Machina producer Kenichiro Tsukuda has spoken about how long the game will take to complete.

Tsukuda believes the story mode could last between 20 and 30 hours. However, those who are looking to collect as much equipment as they can may find themselves going through the experience for 100 hours. Aside from collecting equipment, players can have characters join them to help fight in battle.

Below are Tsukuda’s full words on Daemon X Machina’s length:

Bethesda’s Pete Hines has again commented on the company’s support of Switch, and has shared some interesting information in the process.

According to Hines, a segment of Nintendo’s audience “plays other kinds of things on their platform that also likes our stuff.” On top of that, Switch’s userbase involves a good amount of players “whose entry point into the platform is our title.” Hines ultimately concludes that Bethesda is actually bringing new players to the console.

Pokemon Sword and Pokemon Shield finally let players control the camera in the Wild Area. Although this isn’t present throughout the entire experience, it’s a step closer to letting fans explore the world in a full 3D area.

Speaking with Metro, when asked if splitting the game between having a fixed camera and a more modern open-world-type game, director Shigeru Ohmori had this to say:

Despite fans clamoring for a sequel, Pokemon Snap 2 has never happened. After the original game landed on the N64 many years ago, the idea hasn’t been revisited since.

In an interview with Metro, Game Freak’s Junichi Masuda (and Shigeru Ohmori) said that there isn’t any interest in creating “the same thing again.” A follow-up would require “a very unique twist,” he said.


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