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interview

Kotaku published a new piece on Kirby Star Allies today with HAL Laboratory’s chief creator, Shinya Kumazaki. Kumazaki revealed some of the DLC characters that didn’t make it in and why, addressed criticisms that the game was lacking content at launch, and more.

We’ve rounded up some of the notable comments from the interview below. You can find Kotaku’s full piece here.

Back in January, Taiwan gaming website Bahamut conducted an interview with Atlus’ Naoto Hiraoka. That discussion was now published online today.

During the interview, Hiraoka was asked about Joker appearing in Super Smash Bros. Ultimate, the possibility of Persona 5 for Switch, and the latest on Shin Megami Tensei V. You can find a rough translation of his comments below.

Square Enix is back with its latest “Inside Final Fantasy” video series, this time focusing on Chocobo’s Mystery Dungeon Every Buddy. In the video below, executive producer Shinji Hashimoto and character designer Toshiyuki Itahana take a look at some of the secrets and anecdotes from the development of the game.

Kotaku was recently about to conduct an email interview with the Kirby development team. As part of this, the site was able to ask about a different kind of topic – that being Kirby’s feet.

Here’s what Shinya Kumazaki, chief creator at HAL Laboratory, shared with Kotaku:

Since Bethesda announced Rage 2 at E3 last year, the question of a Switch port has come up a few different times. id Software studio director Tim Willits provided the latest update in an interview with DualShockers.

When asked about a possible Switch version, Willits confirmed that the developers have been “looking into it.” However, he said that “there are some challenges” when it comes to the technology.

Dead by Daylight

In an interview with Nintendo World Report, director Mathieu Côté confirmed that Dead by Daylight will be “the same exact experience” on Switch compared to other platforms. Work was done with UI, but content will be kept in line with other consoles.

Côté said:

We’ve translated the last portion of Famitsu’s interviews with Ace Attorney creator Shu Takumi. This time around, Takumi delves into the different characters, such as how he came up with Godot. He touches on other topics as well such as the iconic music.

You can read our full translation below. However, if you haven’t played the series before, you may want to skip this for now. You can also read our previous translations with Takumi here and here.

Yoshi's Crafted World

Yoshi’s Crafted World is noteworthy due to the tech behind it. Rather than using something like an internal Nintendo engine, the game was built with Unreal Engine 4.

Good Feel executive VP Etsunobu Ebisu spoke with IGN about the decision to create Yoshi’s Crafted World in that environment. Ebisu explained that “Unreal Engine made it easy to make adjustments to the visuals, and allowed us to produce textures we were satisfied with.”

Over the past couple of years, we’ve repeatedly heard from Final Fantasy XIV director Naoki Yoshida about wanting to have the MMORPG on more platforms, including Switch. The only barrier brought up in the past relates to cross-platform play. Nintendo and Microsoft fully support the feature, and Sony is starting to get on board as well. That means a Switch version is even more likely to happen now.

Speaking with GameSpot, Yoshida confirmed that Square Enix is still talking with Nintendo as well as other companies and are currently “in negotiations”. He said:

Chocobo's Mystery Dungeon Every Buddy

Square Enix character artist Toshiyuki Itahana has participated in a new interview as part of the release of Chocobo’s Mystery Dungeon Every Buddy. There was plenty of talk about the game itself, but a couple of topics outside of that as well. Among other things, Itahana commented on where the idea for chocobos came from.

The full interview is as follows:


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