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At PAX East 2019, Nintendo concluded two tournaments – one for Super Smash Bros. Ultimate, and another for Splatoon 2. The Smash Bros. tournament was particularly noteworthy since it strayed a bit from community-organized events. Smash Balls were turned on, and items in general were allowed. Not all top players were happy about that, since they believe it goes against fair competition.

In an interview with Polygon, Nintendo of America senior director of product marketing Bill Trinen explained the decision. Trinen said that Nintendo was “trying to attract as many people who don’t normally play in tournaments.”

Polygon published a lengthy feature today all about the Game Boy. It looks into how Nintendo planned for the system’s release in North America, including comments from former marketing manager Don Coyner. There’s also insight into how Tetris became the pack-in game and bringing Pokemon west.

Here’s a roundup of what was shared:

Nintendo Labo launched a year ago, but it had trouble catching on with the market. And of course, there have been plenty of naysayers who believe that it quickly loses what makes the experience special. However, director Tsubasa Sakaguchi believes “you have to experience it to get it.”

He told The Verge in a new interview:

Since the Switch’s launch two years ago, a few companies have become associated with porting games to the system. One such example is Virtuos. Virtuos has helped bring over L.A. Noire, Dark Souls Remastered, Starlink: Battle for Atlas, and more.

Speaking with EDGE last month, Virtuos Shanghai general manager Elijah Freeman said that the studio’s games have done “exceptionally well” – not only critically, but also commercially. Freeman added that the success has led to more opportunities, and believes things will pick up even more after Final Fantasy X and Final Fantasy X-2 HD Remaster launch on Switch.

Ubisoft CEO Yves Guillemot recently stopped by the IGN Unfiltered podcast to talk about his career, the company and its various games, and more. For a few minutes, the crossover Switch game Mario + Rabbids Kingdom Battle was discussed.

Guillemot first shared the following about the origins of the project:

Kirby Star Allies

Kotaku published a new round of quotes from Shinya Kumazaki, the chief creator at HAL Laboratory. Kumazaki had plenty to say about the Kirby series, including the synergy between core games and spin-offs as well as having more ideas and not being burnt out on the series.

We’ve rounded up some of the more notable comments from Kumazaki below. For the full article, head on over to Kotaku.

At GDC 2019 last month, Nintendo interviewed a number of developers whose games were featured in the latest Nindies Showcase presentation. Check out the video below to learn more about Cuphead, Katana Zero, and more.

More:

After making Yoshi’s Woolly World on Wii U (and eventually 3DS), Good Feel continued with the IP to produce Yoshi’s Crafted World on Switch. Members of the development team spoke about the project in-depth in this month’s issue of Nintendo Dream.

According to director Masahiro Yamamoto, talks with Nintendo began before Switch launched. It was actually Nintendo who asked Good Feel is the company wanted to make another Yoshi game as opposed to the other way around. Also, due to Switch’s nature of playing with others and a home console that can be taken on the go, that acted as a major point of influence and led to the idea of having two sides to the different stages.

No Straight Roads

Final Fantasy XV lead designer Wan Hazmer left Square Enix at the end of 2017. He went on to form a new studio in Malaysia called Metronomik. He’s now cooking up his first original game, No Straight Roads.

The rhythm action title hasn’t been announced for Switch as of yet. However, Hazmer told Gematsu that many people who tried the game at PAX last week asked about Switch support, and it’s now something that’s “being considered.”

Rumors emerged a few years ago that Criterion was asked to make a new F-Zero game on Wii U for Nintendo. Alex Ward, the studio’s founder who left back in 2014 for his own company Three Fields Entertainment, indicated soon after that the talks weren’t serious. During last week’s episode of the Game Informer Show, he clarified the situation once and for all.

When asked about those original rumors regarding Criterion and F-Zero, Ward stated:


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