Cuphead creator really wants to see Cuphead and Mugman in Smash Bros. Ultimate
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
At GDC 2019, Game Informer caught up with a few different indie developers alongside Nintendo’s manager of publisher and developer relations Kirk Scott. As part of this, the site says that Cuphead co-creator Jared Moldenhauer joked around with Scott about how much he wants to see Cuphead and Mugman in Super Smash Bros. Ultimate.
Moldenhauer said:
Square Enix shares “Inside Final Fantasy IX” video with the dev team
Posted on 5 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Square Enix has kicked off an in-depth look at Final Fantasy IX with a new video series. The featurettes offer a look at some of the secrets and anecdotes from the development of the game, complete with developer interviews.
You can watch the first Inside Final Fantasy IX below. It contains commentary from producer Shinji Hashimoto, artist Toshiyuki Itahana, event designer Kazuhiko Aoki, and event planner Nobuaki Komoto.
More: Final Fantasy IX, interview, Square Enix
Brace Yourself Games and Nintendo on how Cadence of Hyrule happened and more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
The developer behind Crypt of the NecroDancer unveiled its latest project today, and it’s not one that many could have seen coming. Cadence of Hyrule, which uses content from Nintendo’s historic Zelda series, launches on Switch this spring. IGN gained some additional details as to how the collaboration happened.
Brace Yourself Games founder Ryan Clark told IGN that the team approached Nintendo about possibly using Zelda as something like DLC. In the end, those talks ballooned into a brand new game.
More: Brace Yourself, Cadence of Hyrule, interview, top
Detective Pikachu team on using the game’s story as the base, recreating Pokemon for the movie, more
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The Pokemon website published a new article on Pokemon: Detective Pikachu today. We get some additional insight into the film, thanks to some commentary shared directly by the team. There’s talk about why the 3DS game’s plot was featured instead one of the franchise’s other stories, what it was like recreating Pokemon for the big screen, and more.
Here’s the full report:
Pokemon: Detective Pikachu team “thought about” casting Danny DeVito, used the actor in a test
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Something fans long wanted to see was Danny DeVito playing the role of Detective Pikachu. Fans even petitioned for DeVito to take on the part prior to the 3DS title coming west. Those wishes never materialized, as Kaiji Tang voiced the character in the game and Ryan Reynolds was given the role in the upcoming movie.
In an interview with Game Informer, producer Cale Boyter commented on whether the Pokemon: Detective Pikachu movie team knew about fans’ interest DeVito. VFX producer Greg Baxter also revealed something noteworthy, which is that lines were taken from assorted actors’ past roles and were animated in an early version of Pikachu to the audio to see how it looked.
More: Cale Boyter, Greg Baxter, interview, movie, Pokemon
Detective Pikachu producer interested in the idea of a Pokemon Cinematic Universe
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
If you’ve been keeping up with superhero movies over the past few years, a term you’ve probably heard about is the “Marvel Cinematic Universe”. It’s Marvel’s way of integrating its different movies and characters into a shared universe. Pokemon could end up going through something similar in the future.
This summer, Detective Pikachu will be the first live-action Pokemon movie from Legendary Entertainment. Based on comments from producer Ali Mendes, it sounds like he doesn’t want to stop there, and perhaps create something like a “Pokemon Cinematic Universe”.
More: Ali Mendes, interview, movie, Pokemon, top
Suda51 on the reception to Travis Strikes Again: No More Heroes, next game
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Travis Strikes Again: No More Heroes ended up seeing somewhat of a mixed reception – especially from a critical standpoint. However, this is something that director Suda51 actually expected.
In an interview with GamesIndustry, he stated:
Koji Igarashi on why Castlevania: Aria of Sorrow was made for GBA
Posted on 5 years ago by Brian(@NE_Brian) in GBA, News | 0 comments
Shmuplations has translated a pair of classic interviews with the developers behind Castlevania: Aria of Sorrow. One of these was a discussion with Koji Igarashi, the game’s producer – and is currently leading the way on Bloodstained: Ritual of the Night.
One interesting part of the interview came about when Igarashi was asked about why Aria of Sorrow was developed for the Game Boy Advance. He cited strong sales of Circle of the Moon and the fact that 2D games were more acceptable on the device in comparison to something like the PlayStation 2.
Octopath Traveler: Champions of the Continent devs on how it came to be, when the project started, Switch differences, more
Posted on 5 years ago by Brian(@NE_Brian) in Mobile, News, Switch | 0 comments
Square Enix had some significant news to share about Octopath Traveler last week. The game is getting a mobile prequel, and a new console title is also in development.
Following the announcement of Octopath Traveler: Champions of the Continent for iOS and Android, Famitsu managed to score one of the first interviews with Tomoya Asano and Yuki Yokoyama. Asano is responsible for planning / producing Octopath Traveler while Yokoyama is the mobile project’s producer and talks with partner developer Acquire as a mediator.
Nintendo on introducing new hardware, creating a “wow” moment, feedback from Miyamoto
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The Guardian published a new piece on Nintendo today with commentary from Nintendo’s Shinya Takahashi and Hisashi Nogami. Takahashi has been overseeing Switch while Nogami has been with the company for many years, and is well-known as the producer of the Splatoon series. In the article, the two developers commented on a wide variety of topics, including what it’s like introducing new hardware, needing to create a “wow” moment for players, and shared some thoughts about legendary designer Shigeru Miyamoto.
You can find these excerpts from Takahashi and Nogami below. For the full article, head on over to The Guardian.