Mighty No. 9 delayed, now targeted for Q1 2016
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 11 Comments
Mighty No. 9 has received a significant delay. On the game’s backer forums, it was confirmed that the title is now targeted for Q1 2016.
Speaking about the delay, the team behind Mighty No. 9 stated:
Of course, it is important to explain why exactly the game is being delayed. As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state. However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release. Currently, comcept and their partners are working at full capacity to resolve these issues and fix any remaining bugs.
Remember: Mighty No. 9 was originally planned for September. It could now launch as late as March 2016.
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9, top
New Bloodstained character revealed
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 4 Comments
New information about Bloodstained: Ritual of the Night was revealed during Microsoft’s Gamescom 2015 media briefing. Creator Koji Igarashi took to the stage to provide a first look at a new character.
At the moment, the new character (pictured above) does not have a name. We know that he’s a demon hunter, and he fought the demons that first come to Earth during an attack that occurred ten years before the game begins. Igarashi confirmed that he’s a dual-sword wielding hero. Additionally, the character uses Japanese ofuda spells to fight enemies.
Bloodstained will have 1,600 rooms, 1.5x the size of Symphony of the Night
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
In a Kickstarter update for Bloodstained: Ritual of the Night, project lead Koji Igarashi revealed that the game will have over 1,600 rooms. That makes this project his largest Castlevania-esque title in terms of scope. It also means that Bloodstained will be around 1.5x the size of Castlevania: Symphony of the Night (not counting the inverted castle).
Due to the high number of rooms, the development team is considering adding more enemies to fill them up. Igarashi is also giving thought to expanding the stor and introducing more characters.
13 minutes of Mighty No. 9 footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
Eurogamer has posted a video of Mighty No. 9 containing 13 minutes of footage from the game. Take a look below.
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
A look at Mighty No. 9 running on the GamePad
Posted on 9 years ago by Brian(@NE_Brian) in Images, Wii U | 29 Comments
A few days ago, Inti Creates CEO Takuya Aizu posted a photo of Mighty No. 9 running on the GamePad via his Twitter account. You can get a look at it above.
Aizu wrote the following in his message:
It’s good that all console versions of Mighty No. 9 are happening! The [making of] the Wii U version was harsh due to specs, but people who were responsible for porting really did their best, so it will be finished nicely!
Mighty No. 9 launches for Wii U in mid-September. A 3DS version is also in development, but will be released a bit later.
More: Comcept, Inti Creates, Mighty No. 9, Takuya Aizu
Azure Striker Gunvolt crosses 120,000 downloads
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 4 Comments
During a session at Too Many Games, Inti Creates announced that Azure Striker Gunvolt has seen over 120,000 downloads. The most recent milestone of 110,000 downloads was confirmed in late April.
Inti Creates also said that the company currently consists of roughly 100 staffers. The Azure Striker Gunvolt team is made up of about 40 people.
More: Azure Striker Gunvolt, Inti Creates, sales
Mighty No. 9 associate producer on the 3DS version, Deep Silver partnership, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Siliconera has gone live with a new Mighty No. 9 interview featuring associate producer Nick Yu. Yu talked about the 3DS version, the partnership with Deep Silver, and more.
Head past the break for excerpts from the interview. Siliconera has the full Q&A.
Deep Silver likely funded Bloodstained: Ritual of the Night
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Siliconera recently asked Koji Igarashi if there are any plans to work with Deep Silver on Bloodstained: Ritual of the Night. For those who are unaware, Inti Creates is making Mighty No. 9 as well as Bloodstained, and Deep Silver is handling publishing for the former title.
Here’s how Igarashi responded:
While this is not official, but…it may as well be, as the [person] who is putting the most money into Bloodstained, it’s up to them when they want to announce their participation. I’m just going to say that I’m not officially saying ‘yes’ or ‘no,’ but I do want to say that the backend investment is what allowed me to make the game. I am 100% appreciative of them having faith in me. I hope everyone feels the same way, because without them, I never would have been able to get this far.
We literally went everywhere we could beforehand. First and foremost, I feel an incredible degree of appreciation [toward this publisher]. As for the actual relationship and how that’s going to work out, that’s something that will be from here on out. Any time an independent creator can get to keep their IP…
Ben Judd, who is a part of the Bloodstained team, added: “I almost felt defeated as an agent, but then we finally found a partner and we couldn’t have asked for a better one.” He also said that “it becomes a great collaborative relationship.”
Inafune on Mighty No. 9 – IP ownership, didn’t want to copy Mega Man, next game won’t be on Kickstarter, more
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
In an interview with Engadget, Keiji Inafune commented on a number of topics pertaining to Mighty No. 9. He commented on the benefits of owning the IP, how the team didn’t want to copy Mega Man, confirmed that a sequel wouldn’t be funded via Kickstarter, and more.
Read on below for Inafune’s comments. You can find Engadget’s original piece here.
On owning the IP…
“As a creator, as myself, the best thing that happened to this project [Mighty No. 9] is that I have the IP. The IP is mine. The IP is the company’s IP, so we can do whatever we want. And that will actually speed things up really nicely because once the backers ask for something, we don’t have to go over to the publisher or the first-party [studio] … or whoever we’re working with. We can just make the decision.”
More: Comcept, Deep Silver, interview, Inti Creates, Keiji Inafune, Mighty No. 9
Bloodstained may get transformations like Castlevania
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This information comes from creator Koji Igarashi…
“We’re not 100% sure that we’re going to add in transformation aspects to the game, especially at this early phase of development, but I can say that all of the developers attached do love transformations as a key concept—it’s been prevalent in a lot of our games before after all—so I think there’s a good chance you may see that element in the game. Beyond the curse, as you mentioned.”