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Square Enix

Square Enix held its Annual Shareholders’ Meeting earlier today. During the event, a question was asked about cross-save functionality between both versions of Dragon Quest XI.

Of course, Dragon Quest XI will be rather different on 3DS and PlayStation 4, and the two systems are from separate hardware manufacturers. Yet despite that, it still seems like Square Enix could implement some cross-save functionality between both games. The company’s Yu Miyake indicated that the “Spell of Restoration” may be used here to accomplish the feature.

Dragon Quest creator Yuji Horii also mentioned last month that he wanted to bring back the Spell of Restoration in Dragon Quest XI. This refers to the classic password system used in the series’ early days.

Square Enix was also asked if new information about Dragon Quest XI will be revealed at the Tokyo Game Show and beyond. Miyake said they are considering it, and would like to share an update before the 30th anniversary is up.

Thanks to Jose for the tip.

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We all know that Dragon Quest is a massive hit in Japan. When it comes to the west though, the series hasn’t seen the same sort of success. Square Enix’s Yu Miyake shared two reasons as to why this is the situation we’re in.

Miyake first told Polygon:

“There’s two main reasons. The first is that, in Japan, the Famicom was kind of the moment that video games became part of families, and people really started bringing them into their homes.”

“In the West, we feel like PlayStation is where home consoles really caught on with Final Fantasy 7, so Final Fantasy has that foundation … where it really captured the hearts of gamers.”

Miyake also pointed to the “cartoonish style” from character designer Akira Toriyama as a turnoff for overseas gamers.

dq-fact

Note: this date applies to both North America and Europe.

Dragon Quest VII is being localized all thanks to the fans. Originally, Square Enix had no plans to bring the game over due to the huge amount of text needed to translate. However, due to vocal fan feedback – particularly from France who sent over letters and more – we ended up getting the RPG in the end. Square Enix shared this information as part of today’s Treehouse stream.

The World Ends with You

Although most of his time has been devoted to discussing current projects, Tetsuya Nomura, producer of The World Ends With You, took a moment in a Famitsu interview to address a potential sequel to the DS RPG. Unfortunately, the news is not necessarily good, with Nomura stating that, while the series is popular overseas, that making a sequel would not be easy (but not impossible). In order to do it, he would like to assemble a team capable of delivering a game just as good as the first.

Even if it were to happen, Nomura’s statements suggest that it is at least not in development at the moment.

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Takashi Tokita, one of the directors on Chrono Trigger, “would love” to see a new version of the game in one form or another. Speaking with Game Informer, Tokita mentioned:

“Personally, if there is ever an opportunity, I would love to see a high-quality, high-end version of Chrono Trigger. Or a movie production, or something of the sort.”

Tokita also spoke more generally about Chrono Trigger. One notable aspect of the game is how it brought together two RPG developers. At the time, there were separate Square and Enix entities, who made Final Fantasy and Dragon Quest respectively. It’s partially because of the collaboration that makes Chrono Trigger extra special.

Tokita said:

Dragon Quest IX ending up as a DS exclusive was a big deal back in the day. But how’d that come about in any case?

During the Dragon Quest 30th Anniversary Countdown Special this past week, Level-5 CEO Akihiro Hino spoke about how he convinced series creator Yuji Horii to make IX for DS. Hino was also developing Professor Layton at that time, and Nintendo’s portable was experiencing great momentum. Horii hesitated at first and questioned having a numbered Dragon Quest game on a handheld, but Hino kept pushing him to do it.

Horii became a big fan of the tag mode in Dragon Quest IX, which would end up partially inspiring StreetPass support for the 3DS. He liked how it connected the game world and real world together.

Horii also said that his wish is just to “have Dragon Quest be enjoyed by as many people as possible”.

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The Dragon Quest 30th Anniversary Countdown Special was hosted a couple of days ago. There wasn’t too much on Dragon Quest XI, but series creator Yuji Horii did share something quite interesting about the RPG.

Horii mentioned that he wants to bring back the “Spell of Restoration” in Dragon Quest XI. This refers to the password system in the original games which allowed players to continue their progress. Since then, the save data system has taken its place, but Horii surprisingly said that he’d like to see it return. How it will be used in modern times is unknown, but Horii gave a cryptic remark which seemed to hint at utilizing both systems.

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Update: The theme is now available and trying to redeem points for it no longer produces an error.

 

A new reward is about to be added for users of My Nintendo in Europe: a Bravely Second Nintendo 3DS home menu theme titled “New Faces”. The theme costs 100 Platinum Points – quite a bit cheaper than the Mario and Donkey Kong 3DS home menu themes, which cost 200 Platinum Points.

However, it seems like the reward may have been added to the rewards catalogue prematurely – you can only reach it via the notifications tab in the top right; it doesn’t actually show up in the regular rewards tab at the moment. Trying to redeem your Platinum Points for the Bravely Second theme produces an error at the moment. The theme will apparently be available until June 30th, so it likely won’t be too long until it can be properly redeemed.

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