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Super Smash Bros. for Wii U/3DS

Trying to be careful with those who consider leaks as spoilers, so we’ll post the information and images after the break.

Fortune wrote up a report today on the ten best-selling games in the United States during the first half of 2015. Super Smash Bros. for Wii U and 3DS made the list, taking the final spot.

In April, Nintendo announced that Super Smash Bros. for 3DS had sold a total of 2.4 million units in the United States. Super Smash Bros. for Wii U’s lifetime sales were at nearly 1.6 million.

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Comic Con officially kicks off this week with the illustrious SDCC. The show floor has been set up, with today being the preview event and the convention officially starting tomorrow morning, going until Sunday afternoon. Nintendo will once again be making an appearance this year, and it seems in their area they’ve set up a case containing some upcoming amiibo, one of them being the newly added Mewtwo to the Super Smash Bros. line of amiibo!

This is more than likely a prototype, but I don’t see it straying too far from this design and look when it officially releases, one would imagine sometime before the end of the year, if not January 2016, as the last wave of the Super Smash Bros. line won’t launch until Holiday season in North America.

So what do you think? Will you be picking Mewtwo up when he finally releases? Obviously most amiibo have been selling out, but with the popularity Mewtwo has garnered since Pokémon began nearly twenty years ago, it’s no doubt Mewtwo will be flying off shelves for a good while. Let us know your thoughts below!

mewtwo-2

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Source Gaming has been poking through the development slides featured in Masahiro Sakurai’s Famitsu column anthologies. The site has dug up some interesting information about cut content in Super Smash Bros. for Wii U/3DS, like initial plans for Rock Pikmin and Smash Run co-op.

Here’s a summary of what’s been shared thus far:

– Rock Pikmin were planned but ultimately put on hold
– These Pikmin would have been heavy with short reach but high attack power
– Smash Run was to receive co-op play
– This idea wasn’t realized due to the 3DS processor’s inability to display multiple fighters on the same screen
– There were also plans for co-op powers at one point
– Sakurai initially considered including four versions of each Special
– Ex: Mario would have been able to launch a double fireball
– Special 4-on-4 Team Battles rules were considered
– Mii Fighters’ Specials were originally going to be included as in-game rewards
– Instead, they ended up as default content

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Pac-Man ended up in Super Smash Bros. for Wii U/3DS as one of the new roster additions. He’s also one of the few third-party characters in the game. But had things not gone Sakurai’s way, it’s possible that Pac-Man wouldn’t have been included in Smash.

In an interview coming from “Think About the Video Games” published earlier this month, Sakurai discussed how he pushed for Pac-Man’s old school design. If he wasn’t allowed to use it and instead needed to feature the version from Pac-Man and the Ghostly Adventures, he “thought about dropping Pac-Man altogether.”

He said:

Pac-Man’s design was updated in a 2013 CGI cartoon titled, “Pac-Man and the Ghostly Adventures.” This new design has been used in a variety of products. But in the end I felt that his old-school design was better, and used that in the design plan. If that was rejected, I thought about dropping Pac-Man altogether.

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A new YouTube video from “Master0fHyrule” compares the moveset of Ryu in Super Smash Bros. Wii U/3DS to the Street Fighter games, the character’s original home. Check it out below.

Masahiro Sakurai once again published a new column in the latest issue of Famitsu. In his piece, Sakurai writes about the new downloadable content that came to Super Smash Bros. for Wii U/3DS.

Details from the column can be found below. If you’d like a full translation, head on over to Source Gaming.

– Sakurai mentions that the 3DS “isn’t suited for successive downloads, and there are people who don’t have Wi-Fi in their homes and go to convenience stores to connect, so we made sure to put a lot of forethought into the process.”
– He’s amazed that Ryu is in Smash, and was excited to work on him
– Sakurai put a bunch of effort into the small details
– When putting Ryu in Smash, there are limits based on the number of buttons and the control scheme
– Composer Yoko Shimomura and illustrator AKIMAN each played a little bit of Ryu in Smash
– Shimomura exclaimed “Even I can do a Shoryuken!”
– AKIMAN was shocked, saying “are you sure it’s okay to make performing a Shoryuken so easy?”
– The thing that left an impression on Sakurai when making Roy was recording his lines
– Same actor from Melee (Fukuyama) was used
– Fukuyama remembered details from the recording session for Melee extremely well like the names for characters, and even the other actors
– Sakurai was happy about this since he’s an actor who’s done a ton of projects since Melee
– Lucas, Roy, and Ryu were made before the ballot was created
– Sakurai “had a grasp on their popularity and demand, though”
– “From now until the end, it is going to be fan service”
– Since Sakurai can’t keep the team together forever, there will only be several more characters
– Sakurai asks for fans’ patience in making more content

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Nintendo has prepared a new commercial for Smash Bros. Wii U/3DS in Japan to promote the DLC offered in both games. Check it out below.

Wii U: 590,000
3DS: 2.9 million
Mario Kart 8: 500,000
Smash 3DS: 330,000
Smash Wii U: 170,000

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