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A new month is here! We’ve just entered December, so that means we want to know what you’ve been playing. Have you started up something entirely new for the month? Or maybe you’re continuing something you started a little while back? Whatever the case, let us know in the comments below!

Highlights from last week’s topic: Pokemon Sun/Moon impressions

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The Legend of Zelda: Twilight Princess wasn’t the game Nintendo always intended it to be. Initially, development on the project began as a sequel to Wind Waker.

Series producer Eiji Aonuma actually “announced” Wind Waker 2 during a talk at GDC 2004. A slide included in his presentation showed that the game was in the works, though we know that plans ultimately changed.

Now we have some insight into the situation thanks to a new interview from The Legend of Zelda: Art & Artifacts. The book is coming west next February, but it’s out in Japan as “Hyrule Graphics”. And a section of the discussion with artist Satoru Takizawa talks about what happened back in the day.

This month, Game Informer published a preview on Poochy & Yoshi’s Woolly World. It’s only one page, but there are some interesting details included.

Perhaps most noteworthy is that Poochy & Yoshi’s Woolly World will run at 60 frames per second on New 3DS. If you’re playing on an original 3DS or 2DS, expect it to drop to 30 frames per second.

THQ Nordic is developing two projects for Switch. That’s according to the company’s Business & Product Development Director, Reinhard Pollice, who we recently had the chance to interview.

After Nintendo released the announcement video for Switch, an image was published showing that several companies are on board. Of course, THQ Nordic was included. Now we can say that the publisher is planning multiple games for the upcoming platform.

THQ Nordic owns the rights to a stable of franchises. Darksiders, de Blob, Deadly Creatures, Legend of Kay, and Destroy All Humans! are just a few of the IPs in the company’s possession.

Our full interview with Pollice will be added to the site soon.

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Nintendo kicked off The Game Awards 2016 today with a new trailer for The Legend of Zelda: Breath of the Wild. But just a short while ago, the company debuted a gameplay video with Bill Trinen and Nate Bihldorff from the Treehouse. Watch it in full below.

Yacht Club Games debuted a brand new trailer for the Shovel Knight: Specter of Torment expansion during The Game Awards 2016. We’ve posted it below.

The final entry in Nintendo’s NES Classic Edition interview series has gone live. The last one highlights the original Metroid, with director Yoshio Sakamoto and character designer Hiroji Kiyotake participating.

During the interview, there was talk about how the team set up to make something different from Super Mario Bros., and focused on movement. We also hear about how Samus Aran got her name and how the team decided to make her female.

Head past the break for the full interview.

The Legend of Zelda: Breath of the Wild was featured during The Game Awards 2016 pre-show as promised. A brand new trailer debuted, and we now have it below.

Even though the trailer wasn’t overly long, there will be plenty to dissect here between the glimpse of towns, new environments, and story beats. More Zelda is coming at The Game Awards’ full show later tonight.

The Game Awards 2016 will be beginning soon. If you’d like to watch the show as it happens, we have a handy stream link below.

To clarify what’s happening: the pre-show is taking place a half hour early at 5:30 PM PT / 8:30 PM ET / 1:30 AM in the UK / 2:30 AM in Europe. You won’t want to miss it, as Nintendo will be showing an “exclusive look” at Zelda: Breath of the Wild, and we’ll be seeing something from Yacht Club Games. More on Zelda is supposedly coming during the show itself, and winners for the awards will be selected. It should be a fun night!

Moragami, a game developer from Hungary, is giving the toys-to-life experience a shot. Currently in development for the 3DS eShop and other platforms (including Switch potentially) is Inchvilles.

Inchvilles is an upcoming 3D action platformer that has players collecting all golden gems in various stages. Players can design in-game characters with an editor, and then order a real life, 3D-printed version for a small fee that will be delivered within ten days. While NFC isn’t involved, the figures can be scanned into the game. We’re waiting on further information about how the figures interact at the moment. That being said, we do know that they can be scanned to you or your friend’s game to share them.


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