Take-Two planning on supporting Switch “long form”
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 25 Comments
Take-Two is starting off its Switch support with NBA 2K18. However, that seems to be just the start of the company’s overall plans for the platform.
Chatting during its latest financial call, Take-Two head Strauss Zelnick said there are plans to support Switch “long form.” He said:
“We’re excited about Switch we’re supporting Switch with NBA 2K18, we’ve said we’re supporting it long form. We’ve said over and over again that when Nintendo comes to market you never want to count them out. So we’re excited about it, but the only thing we can announce is the basketball title.”
More: Strauss Zelnick, Take-Two, top
First Japanese Switch commercials
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 14 Comments
Nintendo has just sent out its first wave of Japanese commercials for Switch. They feature Zelda: Breath of the Wild, Mario Kart 8, and Splatoon 2. All of the ads are below.
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New Japanese Switch introduction video
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo has prepared a new introduction video for Switch on its Japanese YouTube page. We’ve posted it below.
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Aonuma – Breath of the Wild is after Ocarina of Time, Zelda’s emotions, using idea from over 20 years ago
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 71 Comments
Game Informer has a big article on Zelda: Breath of the Wild this month. Sprinkled throughout are comments from Eiji Aonuma, producer of the series.
While it may have been expected based on what we’ve seen so far (such as the decayed Temple of Time which pretty much gave it away), Aonuma officially confirms that Breath of the Wild takes place after Ocarina of Time. He also spoke about how Nintendo is approaching the story in general:
“Because we wanted to redefine the whole process, I didn’t want to be chained up by the idea that we had to think about the past titles. But then again, I know there are a lot of fans who are interested, and who are knowledgeable in the Zelda franchise and the history. So by adding little elements here and there, we wanted to give the fans the opportunity to say, ‘Oh, I saw this. Maybe this is how it expands the story,’ or give little hints here and there.”
Kimishima on Switch’s online service, Wii U re-releases, no initial browser, VR, 3DS successor, eSports, more
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News, Switch | 136 Comments
TIME recently secured an interview with Nintendo president Tatsumi Kimishima. To say the least, Kimishima was asked about a ton of different topics during the discussion. He had plenty to say about Switch – including its online service, re-releasing games from Wii U, internet browser (there isn’t one, at least not right now), and virtual reality. Kimishima was also asked about a 3DS successor, eSports, and more.
We’ve picked out a number of highlights from TIME’s piece below. You should be sure to give the full thing a read here.
More: interview, Tatsumi Kimishima, top
Tons of new Zelda: Breath of the Wild details
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 94 Comments
Game Informer’s latest issue is now live online, and it comes with a ton of new details about Zelda: Breath of the Wild. There are various tidbits about the game in general, as well as content about a new dungeon.
We’ve rounded up the details below. You should consider picking up the issue for the full article and additional information.
Nintendo says the company is working with indies “on a wide range of content”, more news as GDC approaches
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch eShop | 7 Comments
Engadget published a piece today about developer aeiowu bringing TumbleSeed to Switch. As part of that, the site received a comment from Nintendo about indies in general.
“Nintendo greatly values its collaborations with indie developers across the world, and is working closely with them on a wide range of content,” a representative told the site. The same statement adds, “We look forward to discussing more as we approach GDC 2017.”
GDC is just around the corner – the event begins on February 27.
Zelda: Breath of the Wild is Game Informer’s March 2017 cover story
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 13 Comments
Game Informer has revealed that its cover story for the March 2017 issue is dedicated to The Legend of Zelda: Breath of the Wild. This is worth sharing if only for the beautiful art alone.
Game Informer says it “experienced more of the game than anyone outside of Nintendo, playing through a dungeon in its entirety, exploring the sprawling open world of Hyrule for hours, discovering Shrines, appreciating the wildlife, and fighting surprisingly powerful monsters (including the dungeon boss, Wind Blight Ganon, and a Guardian).” The magazine also comes with an interview featuring Zelda producer Eiji Aonuma and Shigeru Miyamoto.
Thimbleweed Park dev talking with Nintendo, wants to port the game to Switch as soon as possible
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Former LucasArts developers Ron Gilbert and Gary Winnick are currently finishing up their new point-and-click adventure game Thimbleweed Park. It won’t be on Switch immediately, but it sounds like it’s just a matter of time until it appears on the eShop.
Gilbert told Gamereactor:
“We’re gonna be at Xbox One at launch, Microsoft has a three month console exclusive. As soon as that period is up, we port it to the PlayStation 4, and I would love to be on Nintendo.”
“Nintendo is not particularly good at working with small developers and publishers initially, they like to go out to the big publishers and after a year they let smaller things in. We are definitely talking to Nintendo and as soon as we can do, we will port it.”
Thimbleweed Park is intended to be a spiritual successor of sorts to Maniac Mansion and The Secret of Monkey Island. You can watch a trailer for the game below.
More: interview, Ron Gilbert, Terrible Toybox, Thimbleweed Park, top
Kimishima, Miyamoto and Takeda on Nintendo’s development structure, expanding the company, more
Posted on 8 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 0 comments
At the Q&A session at Nintendo’s latest Corporate Management Policy Briefing, one of the questions was about Nintendo’s internal development structure, the development team that handles the smart device games and Nintendo’s hiring process. The question was answered by company president Tatsumi Kimishima, Shigeru Miyamoto (Director, Creative Fellow) and Genyo Takeda (Director, Technology Fellow).
Q: I would like to hear more about the current and future direction of your development structure, which is widely considered to be your greatest competitive strength. Do you plan to maintain the current scale for the mid- to long-term, or will you expand it? How will you expand the smart-device team within the larger development structure? My assumption is that there are currently fewer than 100 people on this team, do you think that is sufficient? Also, what sort of employees are needed to help Nintendo grow and evolve in the future, and how do you plan to develop these employees?
A: Kimishima:
Our overall development staff has increased over the past year, but that does not mean it will necessarily continue to increase. In the entertainment industry, it is very common to take the approach of hiring employees who already have experience and technical knowledge in needed areas, in addition to developing new technology and ideas within the company. Going forward, we would like to increase the number of employees who already have some technical ability and who have fun ideas that can inspire new game experiences. These are the kind of people we see as necessary in our field of development. For smart devices, we have been developing using one of our most important IPs, Mario, so instead of using a team that had no prior experience with Mario, we had developers who worked on past Mario games join the development of Super Mario Run. The scale of the team we currently have working on apps is not as large as you
surmise. In the future, while we will plan the course of development, we may not necessarily allocate exclusively internal development resources. We would like to continue cooperating with external partners who understand Nintendo well when the situation calls for it.
Head past the break for Miyamoto’s and Takeda’s take on the subject: