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Nintendo uploaded a couple of musical pieces from The Legend of Zelda: Twilight Princess HD to its YouTube page. Below, you can listen to the Hyrule Field and Midna themes. Both feature commentary from composers Toru Minegishi, Koji Kondo, and Asuka Ota.

Nintendo has concluded its new retrospective video series for The Legend of Zelda: Twilight Princess HD. Check out the last episode below, which has a few staff members reflecting on bringing the experience to Wii U.

Super Mario Maker’s latest costume is now available. After completing the new Event Course, players can obtain Statue Mario.

Here’s an overview of the level, which is titled “Secrets of Statue Mario”:

“From Super Mario Bros. 3, Statue Mario finally makes his Super Mario Maker debut! But there’s no Tanooki Suit in this game, and he can’t move on his own, so… I guess we’ll just have to carry him. He’s heavier than he looks, you know!

Can you carry him all the way to the goal”?

And the English trailer for Statue Mario:

This information comes from a Nintendo representative…

“Motion controls cannot be entirely disabled in Star Fox Zero, although players will have some options to choose how they are implemented. The game was designed to be played with motion controls, and it would be incredibly difficult to complete certain areas of the game without the independent aiming and flight that they offer.”

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According to USgamer, all of the old voice actors from Star Fox 64 are returning for Star Fox Zero. This is something that the site learned during a recent press event. Surely it wasn’t an easy task getting the whole gang back together!

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This information comes from Shigeru Miyamoto…

“The biggest reason [for the delay] is that we didn’t set out to create a Star Fox game to begin with. We started creating a bunch of different experiments that use the GamePad and the TV with two-screen gameplay. We started with those and introduced some of those different games.”

“What we found in making [levels] compact, the Star Fox fan really wanted something that felt more like a Star Fox game. They, in particular, were interested in having the map and those junction points and a game where your strategic approach through the map was really important to them. We spent a lot of time rearranging the content and building the levels in a way that took advantage of the map. We made a lot of smaller changes, as well. We changed some of the icons on the screen. We changed enemy placement and balance. We made changes for people who are maybe new to Star Fox to make the game play a little bit easier for them to understand with the heads-up display and things like that.”

– Motion controls can’t be turned off

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This information comes from Shigeru Miyamoto…

“We were working on a couple of ideas for the game for well over a year. There was one point where we had an Arwing Amiibo that would transform into the walker. But it was really tough to execute that in the normal Amiibo size and in a way that met with product-safety standards. We had to give up on it. For now, it’s only going to work with Fox and Falco from the Super Smash Bros. series. At some point, if we don’t have to do it at Amiibo size, it might be nice to have that Arwing that can transform into a walker.”

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Progress is still being made with Pokemon GO, and one of the game’s biggest steps yet is happening in Japan later this month. Niantic has now opened up sign ups on its website for a Japanese field test. This will be taking place later in the month.

As Niantic said today:

“The Pokémon Company and Niantic will be inviting users to field test Pokémon GO in Japan later this month. The Pokémon GO field test program will give users the opportunity to share early feedback and help improve the Pokémon GO experience. Please stay tuned for information about expansion of the field test to other markets.”

Sign ups are live here. But note that, again, this is only for Japan.

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Stage Adjustments:

  • Object placement in Regular Battle for the following stages will be changed to match that in Splat Zones.
    • Arowana Mall
    • Moray Towers

Siliconera has translated some details about the second wave of Fire Emblem Fates DLC, which was just announced for Japan today. You can find the full rundown below.

Hoshidan Festival of Bonding

– Will cost 250 yen and available starting March 16 in Japan.
– Takes place in an alternate Kingdom of Hoshido.
– CGIs of people dancing as part of festivities to pray for the healthy growth of children; however, a thief makes an appearance…
– This map has various conversations depending on the character setups.

Nohrian Festival of Bonding

– Will cost 250 yen and will be available starting March 23 in Japan.
– Takes place in an alternate Kingdom of Nohr.
– It features a festival that celebrates friendship; however, Nosferatu makes an appearance…
– conversations between Azura/Camilla, Ryoma/Scarlet, Izana/Elise and more. Again, you’ll get different conversation topics depending on which characters you have together.

Short-Lived Memories

– A pack of six maps for 1,500 yen and will be available on March 16 in Japan.
– Children of an unexplored region gets raided and lose their parents and hometown. After making an escape, what awaits them are new friends and the fate of battle.
– Shiro and Siegbert are shown conversing, saying “so we can’t do anything but sit here and wait until it’s all over… until Shigure dies?”
– completing one of the maps without losing any characters will give the Point Blank skill and other rewards.

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