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After a day of intense battles, Splatoon’s latest Splatfest has ended. The results of the Pokemon Red vs. Blue competition in North America/Europe and Pokemon Red vs. Green event in Japan are now in.

You can see how things panned out in North America above. As for Europe and Japan, those results are below.

splatoon-splatfest-11-eu splatoon-results-11-jp

Source 1, Source 2, Source 3

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Several developers behind Genei Ibun Roku #FE were interviewed in Nintendo Dream’s February issue. Surprisingly, the March edition has another interview with the team as well. The lengthy lineup of staff who participated include producer Hitoshi Yamagami (Nintendo), director Kaori Ando (Nintendo), producer Shinjiro Takata (Atlus), director Eiji Ishida (Atlus), chief director Wataru Hirata (Atlus), art director Fumitaka Yano (Atlus).

Nintendo Dream’s latest feature isn’t quite as interesting as last month’s where we learned that Genei Ibun Roku #FE was originally planned for 3DS and considered a wide array of genres. But there are still quite a few juicy tidbits. After the break, you can see what the developers had to say about reproducing Shibuya, the game structure, and an idea for battle intros that was scrapped.

There’s a pretty big interview with Masahiro Sakurai in this month’s issue of Nintendo Dream. We already covered quite a bit of it earlier today, but there’s additional news emerging from the magazine as well.

As spotted by Source Gaming, Sakurai states that he wanted Geno to be a playable fighter in Brawl, and apparently Wii U/3DS as well. He also acknowledged that Geno is popular, especially when talking about old characters.

We did end up with a Geno costume in Super Smash Bros. for Wii U and 3DS. Obviously that’s very different from a playable fighter, however. Maybe we’ll see him in the franchise’s next entry?

Source

During MAGFest today, Keiji Inafune and Inti Creates hosted a panel. Azure Striker Gunvolt 2 was featured during the event and we finally received an update as to what’s happening with the project.

First, it’s been revealed that Gunvolt will have a new design in the game. Inti Creates redid all of the character sprites in order to achieve this. Also teased was “a whole lot of stuff” that fans have yet to see. The team is spending a ton of time to create “the best high-quality game they possibly can.” Unfortunately, there’s still no word on a release date, but Inti Creates CEO said the developers are “working very hard to be able to get you guys the sequel to Azure Striker Gunvolt as soon as we can.”

Lastly, and most significantly, the first gameplay trailer for Azure Striker Gunvolt 2. We have it the off-screen video below.

Nintendo World Report has an interview up with PJ Sadler, who runs Nintendo NY. Sadler mentioned that there are no plans to open up other stores, explains the thinking behind the Satoru Iwata memorial last year, and more. Listen to the full interview below.

This month’s issue of Nintendo Dream features an interview with Masahiro Sakurai. During the discussion, the Smash Bros. director talked about ending DLC in the Wii U and 3DS games, including how development differed with the main title and why now is an appropriate time to stop adding characters. There’s also quite a bit of discussion about how Sakurai wants Smash Bros. to appeal to all types of players.

Head past the break for the interview breakdown. Please note that this particular post is more of an abridged/summary version rather than a word-for-word translation.

We all know that The Legend of Zelda is celebrating its 30th anniversary this year. The big day itself is actually today since it’s now February 21 in Japan! The original Zelda debuted on the Famicom way back on February 21, 1986.

The Legend of Zelda has had such a major impact on Nintendo and gaming in general. It’s kind of crazy that it’s been around as long as it has! For me, Zelda is the biggest reason why I’m personally a gamer today. If I never had the opportunity to play Ocarina of Time, I can’t even begin to imagine how different my life would be. Nintendo Everything probably wouldn’t have existed!

Pokken Tournament ended up as a 3D fighter that takes some inspiration from Tekken. That wasn’t the original plan, however.

When Bandai Namco was meeting with The Pokemon Company CEO Tsunekazu Ishihara, there was interest in creating a Pokemon-themed version of the rhythm series Taiko Drum Master. Ishihara was actually the one who suggested doing something different.

“Mr. Ishihara actually said, ‘If we’re going to work with Bandai Namco, I want to do a collaboration with Tekken,'” Pokken Tournament producer Katsuhiro Harada told The Verge.

And so that’s how we eventually ended up with Pokken Tournament. The game made its way to arcades last year, and will be reaching Wii U on March 18.

Source

The Legend of Zelda: Twilight Princess HD’s Sound Selection CD doesn’t simply take music from the original game. Instead, Nintendo has confirmed that the various tunes have been remastered.

The soundtrack team has also posted a message about the CD on the official Zelda Facebook page. It reads:

“The core concepts for Twilight Princess’ score are melancholy, pathos, a sensation of speed, and how through it all you can feel a ray of hope. We were really happy to remaster the soundtrack so that everyone can appreciate all the distinctive qualities of each track.”

And here’s the Facebook post in full:

By pre-ordering The Legend of Zelda: Twilight Princess HD at GameStop, you may receive an exclusive exclusive Sound…

Posted by The Legend of Zelda on Thursday, February 18, 2016

With Shin Megami Tensei IV Final having wrapped up and shipped in Japan, Famitsu spoke with some developers behind the game for a post-release interview. Character designer Masayuki Doi, producer Kazuyuki Yamai, and sound composer Ryota Kozuka talked with the magazine.

Famitsu has plenty of talk about the franchise in general as well as Shin Megami Tensei IV Final itself. The team spoke about what elements define the series, characters, music and more.

Head past the break for our full translation.


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