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The New 3DS XL is getting a unique color variation in Japan next month. Nintendo will release the “Pearl White” version on June 11, just in time for the launch of Rhythm Heaven: The Best Plus.

We’ve posted a photo of the New 3DS XL exterior above. Here’s a look at the inside:

peark-white-2

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The next “Bravely” game could head in one of two directions. Speaking with Japanese website Gamer, producer Tomoya Asano stated that the team is considering two options. The next Bravely game could be a another sequel, but it’s also possible that we’ll see a completely new title instead.

Asano and assistant producer Shinji Takahashi said:

“Hmm… yes, we’re currently thinking about whether a sequel would be more appropriate or if a completely new title would be more appropriate. This is currently a hot topic among [the development team].” – Asano

“We’re thinking about all kinds of things, like what kind of things are requested, and getting feedback from fans.” – Takahashi

Asano shared some other interesting information as well. When asked if Bravely Second will see something like Bravely Default: For the Sequel (re-release with fixes and additions), he noted that there are no plans. The team is only thinking about the western version of the game.

Also, there are currently no plans for additional scenarios through DLC. The only updates for Bravely Second will come in the form of standard patches.

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Humble Bundle launched in 2010, and has seen a ton of sales over the years. But today marks a huge milestone: it’s the first time that Nintendo-related games are being offered as part of a bundle. Furthermore, it’s the first bundle for consoles and handhelds. It’s a pretty big deal.

You can get your bundle here. Wii U and 3DS owners can pay what they want for Guacamelee! Super Turbo Championship Edition, Woah Dave!, and Mighty Switch Force. Those who pay more than the average price will also receive The Fall, OlliOlli, and Moon Chronicles. By paying $10 or more, you’ll get everything along with Stealth Inc 2 and SteamWorld Dig.

Please note that the bundle can only be redeemed on North, Central, and South American Wii U and 3DS systems (with the exception of Brazil).

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This week’s European Nintendo Downloads are as follows:

Wii U Retail

Splatoon (available on the Nintendo eShop on May 29th) – €34.99 / £31.49 on Nintendo eShop if you’ve downloaded the Splatoon Global Testfire demo, regular price €39.99 / £34.99

Wii U Download

High Strangeness – €9.99 / £8.99

Wii U Demo

SDK Paint

Wii U Virtual Console

Flying Warriors – €4.99 / £3.49

Little Ninja Brothers – €4.99 / £3.49

3DS Retail

Fossil Fighters Frontier (available on the Nintendo eShop on May 29th) – €39.99 / £34.99

3DS Themes

Splatoon: Inkredible Theme – €1.99 / £1.79

Pokémon: Eevee Collection – €1.99 / £1.79

Pokémon: Mega Charizard X – €1.99 / £1.79

Pokémon Shuffle – €1.99 / £1.79

eShop Sales

Wii U

BLOK DROP U – €0.74 / £0.64 (Ends June 25th, regular price €1.49 / £1.29)

BLOK DROP X TWISTED FUSION – €1.45 / £1.30 (Ends June 25th, regular price €2.99 / £2.69)

TABLETOP GALLERY – €2.20 / £2.00 (Ends June 4th, regular price €4.49 / £4.09)

Angry Bunnies: Colossal Carrot Crusade – €3.14 / £2.69 (Ends June 25th, regular price €6.99 / £5.99)

Cake Ninja 3: The Legend Continues – €3.69 / £3.33 (Ends June 25th, regular price €4.99 / £4.49)

Color Zen – €2.24 / £2.24 (Ends June 25th, regular price €2.99 / £2.99)

Color Zen Kids – €2.24 / £2.24 (Ends June 25th, regular price €2.99 / £2.99)

My Style Studio: Hair Salon – €3.74 / £3.35 (Ends June 25th, regular price €4.99 / £4.49)

My Style Studio: Notebook – €2.39 / £2.15 (Ends June 25th, regular price €2.99 / £2.69)

3DS

Heart Beaten – €2.33 / £2.00 (Ends June 4th, €1.09 / £1.00 until June 4th  for users who have already downloaded Space Lift Danger Panic! with the same Nintendo Network ID – regular price €3.49 / £2.99)

Space Lift Danger Panic! – €1.65 / £1.29 (Ends June 4th, €0.80 / £0.65 until June 4th  for users who have already downloaded Space Lift Danger Panic! with the same Nintendo Network ID – regular price €2.49/ £1.99)

Angry Bunnies – €2.92 / £2.69 (Ends June 25th, regular price €6.49 / £5.99)

Bubble Pop World – €3.74 / £3.35 (Ends June 25th, regular price €4.99 / £4.49)

Color Zen – €2.24 / £2.24 (Ends June 25th, regular price €2.99 / £2.99)

Color Zen Kids – €2.24 / £2.24 (Ends June 25th, regular price €2.99 / £2.99)

Fishdom H2O: Hidden Odyssey – €3.74 / £3.35 (Ends June 25th, regular price €4.99 / £4.49)

My Style Studio: Hair Salon – €3.74 / £3.35 (Ends June 25th, regular price €4.99 / £4.49)

My Style Studio: Notebook – €2.39 / £2.15 (Ends June 25th, regular price €2.99 / £2.69)

Permanent price drops

3DS

SteamWorld Dig – £6.99, was £7.99

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Nintendo have shared a new Yoshi’s Woolly World video, showcasing that you unlock costumes for Yoshi when you can scan a non-Yoshi amiibo. More than 40 amiibo are supported. Check out the video below:

In a Famitsu issue from earlier this month, the magazine spoke with a few developers working on Fire Emblem If. But it turns out that the magazine didn’t contain the full discussion. It wasn’t until today that the full interview was finally posted on Famitsu’s website.

Serenes Forest has once again taken on the task of translating the full Famitsu discussion. A summary of what was shared can be found below.

– Interview starts off with the concept behind the game
– Again, it was built around the main character (Avatar) and how his/her choice impacts the story, splitting it into 2 distinct “what if” stories
– Movie scenes are generally from a first-person perspective since the Avatar is the main character
– Phoenix Mode is designed for newcomers; not existing Fire Emblem fans
– Although it sounds like you cannot lose on this mode, there are times when you still have to play somewhat carefully
– Ex: there may be complicated victory conditions, such as reaching a destination within a certain number of turns in the Nohr campaign; failing these conditions means Game Over
– When development began, one of the major challenges was to find ways to help newcomers enjoy the game without feeling too stressful
– One thing that came to mind was the timing of when to use valuable weapons (eg. saving them for a future mission)
– It was perceived that this form of intense micro-management was too much for newcomers to properly enjoy
– Since some players may consider it wasteful to use a particular weapon, they may end up not using it at all; at which point it’s as if the weapon doesn’t exist
– By removing the durability of weapons and giving them more interesting properties, it allows for more enjoyable play, without detracting from the fun of picking weapons
– Weapon weight isn’t in, but there are “strong weapons that are harder to double attack with”, which functions a bit like it
– Javelins and similar ranged weapons can no longer double attack
– The staff unanimously agreed on bringing back Yusuke Kozaki for character designs
– Since the new game has more characters than even Awakening, there was some concern about who to call if Yusuke Kozaki didn’t accept the offer, so the team were very glad when he agreed to reprise the role again
– This game takes place in a “completely new world”
– Some familiar elements that those who played Awakening will appreciate
– Hoshido is based on ancient Japanese culture, while Nohr is built on the series’s traditional Western fantasy setting
– Nohr is western-themed, but also carries a dark atmosphere
– Nohr’s castle even stands in the middle of a giant hole in the ground
– Hoshido is a pacifist kingdom with exceptional peace and order
– In contrast, Nohr is subject to terrible weather conditions, leading to poor crop yields and a lack of law and order
– In order to expand Nohr’s influence, King Garon orders his children to invade Hoshido
– Thus the royal siblings fight for Nohr, although they each harbour their own hidden thoughts
– Meanwhile the Hoshidan royals take up arms to repel the Nohrian invasion
– As this happens, the hero–the Avatar–is stuck in between and forced to make a difficult choice
– Classes available largely depend on the campaign chosen
– In Nohr, you will typically see more characters in familiar classes, like Cavaliers
– In Hoshido, most of the characters are in Japanese-themed classes, like Samurais
– The campaign also determines the weapons you can obtain
– In Nohr, you will commonly obtain “swords”
– In Hoshido you are more likely to find “katanas”, which have slightly different properties
– Although Pegasus Knights have been in the series so far, they technically do not exist in this game.
– If instead features Hoshido’s very similar “Pegasus Warrior” class
– Pegasus Warriors can be male or female

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Shadow of the Eternals is a new passion project from Eternal Darkness creator Denis Dyack. Dyack, along with the rest of his team, hoped to achieve funding via Kickstarter. Two campaigns launched in 2013, but both unfortunately failed to reach their funding goals.

We last heard about Shadow of the Eternals last October. The project is now in development at Quantum Entanglement Entertainment Inc., which was founded by Dyack. Other than that, things have been pretty quiet

However, Dyack once again commented on Shadow of the Eternals while speaking with Niche Gamer. When asked about its funding status, he stated:

Well, we can’t talk about that right now. But there will be announcements in the future. The bottom line is we’re really excited on where we’re going, things are very quiet, and probably will continue to be quiet but they’re going well. Please stay tuned, and we’ll update everyone as soon as we can. I wish I could say more, but you know the drill with the industry, right?

Additionally, when asked if a potential re-reveal is planned, and whether we’ll see the game soon, Dyack said:

Well, it all depends on what your definition of soon is. [laughs]

Rather than tease, I would just say that we believe in the project and we’re doing everything we can to see this project – and other projects – some of which are really great as well, get out there. We’ve got some big plans for the future, and we’re being very aggressive on some things, and we’re really looking forward to see how things roll out.

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A new preview from Nintendo World Report shares a bunch of new details about Yoshi’s Woolly World. We have the latest information covering the game’s story, gameplay, levels, and more. Check out a summary of the newest tidbits below.

– takes place on Craft Island, a small island in the Handmade Ocean
– this is where a clan of peaceful Yoshis live
– Kamek shows up and turns most of the dinosaurs into various sets of yarn
– Two Yoshi manage to escape to catch Kamek
– as Kamek escapes, he drops yarn everywhere, which Yoshi sets out to get
– health is represented by hearts that circle around Yoshi
– use yarn balls to find hidden paths and platforms
– in Knitty-Knotty Windmill Hill, you rebuild a windmill using yarn
– pull bows with Yoshi’s tongue to reveal secrets
– some seemingly dead-end walls actually hide secrets
– Smiley Flowers make a return
– if you hit one at the stage’s end roulette wheel, a bonus challenge will await you
– collect fruit along the way
– points that you earn are changed into beads, which are added to a specific counter
– beads are used as currency for Power Badges
– these badges will grant you special powers for a single course and you can only use one at a time
– as you progress, more badges will become available
– some badges help you to get 100% in older levels
– badges let you use Poochy the dog, pull items in with a magnetic force, see hidden items, make your Ground Pound move stronger, become faster and more
– you can even change your ability mid-stage
– 20 of the beads in every stage contain Stamp Patches
– these unlock some Miiverse stamps
– there are 5 Wonder Wools in every course
– grab all 5 to make re-knit a Yoshi and have them appear alongside you
– options include Hot Cocoa Yoshi, Candyfloss Yoshi, Poochy Yoshi and more
– every world has its own theme
– start in a grassy world, move on to the desert, head to a wondrous playground, and then finish in a deep jungle
– not every level in a world follows the overall theme
– the second level is Bounceabout Woods, where all trees in the stage are bouncepads
– another stage is Crawdaddy Beach, where you skip yarn balls across the water
– “Wobbly Mobile Jaunt” has a number of mobiles similar to what you see in the Smash Bros. stage
– tilt the mobiles to climb higher
– “Scarf-Roll Scamper” makes you hang tight on fabric rolls to move about and you can’t use your yarn ball
– “Spooky Scraps! Don’t Get Spooked” reveals platforms when you hide behind a curtain
– when behind a curtain, enemies can’t be defeated
– Yoshi transformations include a motorcycle,a mermaid with a special spin attack, a plane, umbrella, digging device, and growing massively in size
– levels have frequent checkpoints, but offer a good amount of challenge
– supported controllers include Wii Remote, the Wii Classic Controller (Pro), the Wii U Pro Controller or the Wii U GamePad
– when playing with just the Wii Remote, you can tilt to steer the yarn ball yourself
– backgrounds of levels are sometimes curtains or clouds hanging from string

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In a series of posts on the official Project CARS message board, Ian Bell from developer Slightly Mad Studios revealed that the Wii U version of Project CARS is probably not happening. According to Bell, the game is currently running at about 23 fps & 720p, which they’re not happy with. Unless they scale down the graphics, Bell said that development will probably shift to Nintendo’s next home console.

Don’t take this as an official cancellation just yet, but this definitely doesn’t bode well for the Wii U version of Project CARS.

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I’ve been sick and Austin isn’t around to edit audio, but Just a Chat must go on! In this week’s episode, Daan and I talk about the announcements of Pokemon Super Mystery Dungeon and Art Academy: Atelier, plus the Nintendo World Championships, Nintendo’s hiring of “Bowser”, and the Splatoon Iwata Asks.



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