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Some folks have already obtained Super Smash Bros. for Wii U and managed to unlock a significant amount of content. That brings us to a new image showcasing all of the levels on the stage select screen. Head past the break if you’d like to see that – plus some news about an unlockable stage.

Super Smash Bros. director Masahiro Sakurai has once again commented on some of the clone characters in the new Wii U and 3DS games. He was asked to touch on the difference between clone characters like Marth and Lucina versus alternative costumes such as the Koopalings for Bowser Jr.

Below are his full comments on the matter:

“With regards to Bowser Jr., the Koopalings, Marth vs. Lucina, there are reasons for each. Lucina was the first to be split-off, this is because we made Marth’s moves more standard so he could be easy to handle by novice players.”

“However, any character which gained some uniqueness through their balancing needed to be separated so their results and statistics could be counted properly. It wouldn’t have been fair to have the results counted together even though their strengths differ between the variations. In the end, what was needed for each of these changes was to reduce the work required to balance the game.”

“Hence all these characters were adjusted relative to their clone. For example, Marth and Lucina would only be tested against each other, until they were roughly equal and in balance.”

This week’s North American Nintendo Downloads are as follows:

Wii U Retail

Super Smash Bros. for Wii U (available Friday)
Watch Dogs
The Amazing Spider-Man 2
The Amazing Spider-Man
The Penguins of Madagascar

Wii U Download

Alphadia Genesis
Snake Den

Wii U Virtual Console

DK: King of Swing

Wii U Demo

ZaciSa’s Last Stand

3DS Retail

Pokemon Omega Ruby/Alpha Sapphire (available Friday)
Adventure Time: The Secret of the Nameless Kingdom
The Amazing Spider-Man 2
The Amazing Spider-Man
The Penguins of Madagascar
Teenage Mutant Ninja Turtles

3DS Download

Battleminer

3DS Demo

Fishdom H20: A Hidden Odyssey

Special Offers

Get a Smashing Soundtrack and Mewtwo DLC – For a limited time, buy and register both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U to receive a special soundtrack CD and free Mewtwo DLC from Club Nintendo. The soundtrack CD offer runs Nov. 21 through Jan. 13, 2015. The Mewtew DLC offer runs Nov. 21 through Mar. 31, 2015.

National StreetPass Weekend is back! – Swing by a Nintendo Zone hot spot with your Nintendo 3DS system from Nov. 26 through Nov. 30. We are mashing up StreetPass Relay Points across the U.S. and Canada so you can get up to six StreetPass tags from many different places. Collect puzzle pieces from Mii characters to fill up your puzzle panels in Puzzle Swap or pick up enemy tokens for StreetSmash in Super Smash Bros. for Nintendo 3DS. Find a hotspot near you here: http://www.nintendo.com/3ds/nintendozone.

eShop Sales

Nordic Games is putting Jeopardy!, Wheel of Fortune and other fun games on sale starting at 9 a.m. PT on Nov. 25 until 8:59 a.m. PT on Dec. 2.

The Letter is more than 75 percent off (reduced from $1.99 to $0.49) until 8:59 a.m. PT on Nov. 30.
Ping 1.5+ is 50 percent off (reduced from $4.99 to $2.49) starting at 9 a.m. PT on Nov. 26 until 8:59 a.m. PT on Dec. 3.

Big Hero 6 Battle in the Bay is more than 30 percent off (reduced from $29.99 to $19.99) starting Nov. 26 until 8:59 a.m. PT on Dec. 10.

Yumi’s Odd Odyssey, Harvest Moon: The Tale of Two Towns and other games from Natsume will be on sale starting at 9 a.m. PT on Nov. 25 until 8:59 a.m. PT on Dec. 1.

Disney Frozen: Olaf’s Quest is more than 30 percent off (reduced from $29.99 to $19.99) starting at 9 a.m. PT Nov. 26 until 8:59 a.m. PT on Dec. 10.

The Keep is more than 30 percent off (reduced from $12.99 to $7.99) until 8:59 a.m. PT on Dec 4.
Classic Games Overload: Card & Puzzle Edition is more than 30 percent off (reduced from $29.99 to $19.99) until 8:59 a.m. PT on Dec. 1.

Real Heroes: Firefighter 3D is more than 50 percent off (reduced from $9.99 to $4.99) starting at 9 a.m. PT on Nov. 25 until 8:59 a.m. PT on Dec. 4.

Coming Soon

Persona Q: Shadow of the Labyrinth – Nov. 25 (Nintendo eShop on Nintendo 3DS)
Mighty Final Fight – Nov. 27 (Virtual Console on Nintendo 3DS and Wii U)
Mario Pinball Land – Nov. 27 (Virtual Console on Wii U)
Ultimate NES Remix – Dec. 5 (Nintendo eShop on Nintendo 3DS)
Captain Toad: Treasure Tracker – Dec. 5 (Nintendo eShop on Wii U)

Source: Nintendo PR

Update: It looks like this is now pretty much confirmed. Based on what’s stated on the Japanese page and a new tweet from Nintendo of Europe (see below), you should be able to purchase Mewtwo at a later date.



Nintendo recently updated the North American Club Nintendo website with a page dedicated to Smash Bros. offers. Those who register the Wii U and 3DS games will be able to receive a soundtrack CD and free Mewtwo DLC.

We posted Club Nintendo’s Smash Bros. soundtrack/Mewtwo overview earlier today. You can find that here.

What we didn’t post is a small but important notice about the Mewtwo DLC. Nintendo states on Club Nintendo that the content “may be available for purchase in the future.” Hmm…

Source

This month’s issue of EDGE contains a feature on No More Heroes. Of course, the article wouldn’t be complete without an interview with director Goichi Suda – otherwise known as Suda51.

Suda51 talked about a number of topics while speaking with EDGE. Some of his responses are more notable of others, such as him stating that Nintendo was supportive of the franchise despite its mature nature:

They were very supportive, especially Nintendo of America and Nintendo of Europe. In Japan and also in Europe, we released a lighter version, where the heads don’t fly like they do in the American version. The mature content was only in the American version.

Elsewhere in the interview, Suda51 mentioned that he’d eventually like to return to the No More Heroes series:

No More Heroes was a smash hit as far as we were concerned, and I wanted to return to it and to make it a series over which we would take great care. I often get asked to make a third game. Right now we’re busy with Let It Die, but Travis is a character we could even return to in ten years’ time. When the timing is right, I’d like to do so.

Source

We knew that there’d be some connectivity between the Wii U and 3DS version of Smash and today Sakurai talks a little bit about how that will work:


He continues from the perspective of the 3DS:

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This is what the screen looks like on the 3DS version when you link it with the Wii U version. We included this hoping that it might work as a remedy when you don’t have enough controllers.

New Super Mario Bros. Wii has sold over 10 million units in North America, Nintendo has announced.

The company shared the news on Twitter a few minutes ago through the following message:


New Super Mario Bros. Wii launched back in November 2009. That means the game sold about two million units per year on average.

Source

Ridley is in Super Smash Bros. for Wii U, but he isn’t playable. The well-known Metroid villain only appears in the Pyrosphere stage.

Super Smash Bros. director Masahiro Sakurai was recently asked by IGN why Ridley isn’t playable in the new Smash Bros. Here’s his explanation:

“I definitely know that Ridley’s a much-anticipated name for fans, but if we made Ridley as a fighter, it wouldn’t be Ridley any longer. It’d have to be shrunk down, or its wings reduced in size, or be unable to fly around freely.”

“Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.”

Sakurai continued by noting Ridley’s presence in the Pyrosphere stage, which he felt would be more appropriate.

“Instead of going through a lot of very convoluted hocus-pocus to make Ridley a fighter, I figured it’d be better to keep Ridley as it currently is, the correct way, and have it feel like a truly threatening presence. There are other icons, too, like Metal Face and the Yellow Devil, which help effectively portray each of their world settings. They go a long way toward deepening the game world, and I think it’s been fun to experiment with.”

Source

IGN has another round of quotes from Super Smash Bros. director Masahiro Sakurai, this time focusing on amiibo. Sakurai discussed the origins of amiibo support in Smash Bros., how involved he was with the figure designs, and more.

Head past the break for the full comments.


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