Off-screen Smash Bros. Wii U stage builder footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
More: Super Smash Bros. for Wii U, top
Smash Bros. Wii U opening cinematic revealed
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 17 Comments
More: Super Smash Bros. for Wii U, top
Nintendo doesn’t have a parity clause for the eShop
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 11 Comments
Although it was pretty much assumed, Nintendo has now spoken about how it has not implemented any sort of parity clause for the eShop. In other words, indies can freely release their games on other platforms before the Big N’s digital marketplace.
Nintendo’s Ed Valiente said at the Italian Game Developers Summit today:
“There is no exclusivity or parity clause. We understand that small teams can’t work on multiple platforms at once. If you want to release on other platforms first, we’re happy for you to bring it to the platform when you’re ready. Of course, we’d like it on ours at the same time but it’s not a dealbreaker.”
More: Ed Valiente, top
The Wonderful 101 prototype videos
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
These clips come as part of a new feature from Unseen64. Curious about the development and creation of The Wonderful 101? Then be sure to check out the article here.
More: PlatinumGames, The Wonderful 101, top
Bayonetta 2 – Nintendo costumes concept art and details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Over in a Japanese PlatinumGames blog post, the studio provides details on the process of bringing the Nintendo costumes to Bayonetta 2. Siliconera translated the information, which we’ve rounded up below.
– Things began when Hideki Kamiya asked the developers at Platinum to design some Princess Peach costumes for Bayonetta
– This was pretty surprising for the designers, as both characters are complete contrasts
– Kamiya felt that the closer they could make it to Peach’s original designs, the better
– They used the same design for Princess Peach’s to make one for Daisy as well, which also comes with a Luigi charm
– Designer is a fan of mecha, so it was the most fun for him designing Samus
– They couldn’t do much change to Link’s costume, which Kamiya was fine with
– Nintendo had to take a final look at things since it’s their characters
– Because of this, the designers at Platinum were careful, and felt that it could be risky to make Link’s outfit look sexy
– This is why they designed it so her chest area would not be as revealing
– Nintendo suggested to have the design show more of her chest
– This really impressed the Platinum designers to hear coming from Nintendo
– After all was said and done, the Platinum Games designers were satisfied with the costume, and felt that they were able to retain some of Bayonetta’s characteristics in it
More: Bayonetta 2, PlatinumGames, top
Tons of Smash Bros. Wii U screenshots
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
More: Super Smash Bros. for Wii U, top
New Devil Survivor 2: Break Record videos
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Atlus, Devil Survivor 2: Break Record, Japan, top
Super Smash Bros. for Wii U screenshots (10/24/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 4 Comments
No doubt one of the coolest announcements this morning was the inclusion of 8-player Smash in Super Smash Bros. for Wii U. Sakurai explains a little bit more about the chaotic mode in today’s screenshots:
He continues:
And here’s a stage prepared for a large number of fighters, Big Battlefield!! Fighters can spread out, so it should be easier battling on a stage like this.
Nintendo Everything’s seventh anniversary is today
Posted on 10 years ago by Brian(@NE_Brian) in Site updates | 48 Comments
Our anniversary is pretty much over now, but I wanted to give this a quick bump to the top of the page. I’m so, so humbled by the comments you guys left! They mean a great deal to me. Oh, and we’ve surpassed 50,000 published posts now!
It’s Nintendo Everything’s anniversary today! The site has now been around for seven years. Let’s party!
I don’t have a long-drawn-out out post like last year. No new site redesign, sadly. I can at least share a little factoid with you guys: with this entry, we now have 49,969 published posts. I imagine we’ll reach 50,000 tomorrow!
I also want to take a moment to thank those who make Nintendo Everything possible. Austin and Patrick have been around for a few years now and have contributed regularly. Jonathan and Kirara have been doing a bang-up job with our night shifts, and Vincent is off to a great start with his reviews. Scott’s content isn’t always on the site, but he does a lot of behind-the-scenes things that help us out immensely as well.
And of course, I’d be terribly remiss if I didn’t mention YOU GUYS. I don’t always have the opportunity to say it, but all of the folks who stop by – even if it’s just once – are incredibly important to me. Seeing discussions on the site, kind-hearted emails, and other things of that nature keep me going! What would I do without all of you?!
That’s all I have to say. Thanks so much to those who have supported us throughout the years!