Knytt Underground out on December 19
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Knytt Underground will launch for Wii U on December 19, publisher Ripstone Games has announced.
The game contains over 1,800 rooms to explore and plenty of secrets to discover. On Wii U, Knytt Underground includes the Infinity Hype update, which is made up of various improvements and changes based on fan feedback from Reddit. GamePad usage has also been implemented so that players can view the map easily. Also note that the Wii U title is the best-looking console version thanks to the addition of new graphical effects and flourishes.
You can watch the launch trailer for Knytt Underground above.
Source: Ripstone PR
Super Smash Bros. for Wii U screenshot (12/6/13) – Skull Kid assist trophy revealed
Posted on 11 years ago by Brian(@NE_Brian) in Podcast Stories, Screenshots, Wii U | 12 Comments
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
Here’s a new Assist Trophy–the Skull Kid! I repeat, it’s an Assist Trophy, not a new fighter. The characters announced on the website are the fighters!
Thanks to wintereater for the tip.
More: Masahiro Sakurai, Miiverse, Super Smash Bros., top
Monster Hunter Frontier G – Fire Emblem costume collaborations trailer
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
More: Capcom, Fire Emblem, Monster Hunter Frontier G, top
Satoru Iwata celebrates his 54th birthday
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 4 Comments
Did you know that Nintendo’s head honcho is celebrating a birthday today? Yup: it’s now December 6 in Japan, which happens to be the day when president Satoru Iwata was born. Iwata is now 54 years-old.
More: Satoru Iwata, top
Ubisoft survey asks about Assassin’s Creed ideas, separate pirate series, multiplayer naval combat
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Ubisoft has sent out a new Assassin’s Creed-related survey which may give some insight into what kind of ideas the publisher is considering for the franchise as well as a potential pirate spinoff.
One question asks of an original pirates title, “In such a game, what would be the most important elements among these below?” Customizable pirate character, ship, and hideout, a deeper economy, and additional activities at sea or on land are listed as choices. The survey also asks if participants would like to “sail and fight with my friends” and “sail and fight with other players.”
Specifically regarding Assassin’s Creed, Ubisoft asks if players would be interested in seeing a new modern day hero and more high-level subjects, such as desired gameplay improvements and historical settings.
More: Assassin's Creed, top, Ubisoft
Iwata Asks: Fit Meter now live
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The latest addition in the Iwata Asks series focuses on the Fit Meter, a device used in conjunction with Wii Fit U. You can check out the full discussion here. The interview features Nintendo president Satoru Iwata as well as various developers that assisted with the Fit Meter’s development.
More: interview, Iwata Asks, top, Wii Fit U
Image & Form planning three new SteamWorld games
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Image & Form is not planning just one, but a total of three new SteamWorld titles.
We’ve already known about one, which has only been teased in recent months. However, a tweet from the studio confirms that additional entries in the series are in the pipeline as well.
Image & Form wrote on Twitter earlier today:
@DtoidJordan and actually THREE new SteamWorld games planned! All brilliant ideas. ;D
— Image & Form (@ImageForm) December 5, 2013
More: Image & Form, indie, SteamWorld, top
Hideki Kamiya explains why he doesn’t work on sequels
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Hideki Kamiya has a habit of working on original projects rather than sequels. As an example, he created Devil May Cry but wasn’t involved with the sequel. Platinum Games is also developing Bayonetta 2 without Kamiya, even though he directed the first one.
Kamiya explained to Famitsu recently that it’s not a matter of him not wanting to work on sequels. Rather, working on brand new titles allows him to create “new entertainment”. Kamiya mentioned how Viewtiful Joe and Okami may not have been made if he worked on Devil May Cry 2, while The Wonderful 101 may never have existed if he decided to direct Bayonetta 2.
“It’s not that I don’t want to make sequels – I really do! But considering the nature of my position, I don’t really get a chance to. Somebody needs to offer new entertainment to gamers and do the work of sowing seeds that can later grow to be strong pillars. It sounds a little overblown, but I’ve come to believe that is my purpose. If I had been involved with Devil May Cry 2, then Viewtiful Joe and Okami might never have been made. If I was directing Bayonetta 2, then I wouldn’t have been able to make The Wonderful 101.”