Ping 1.5+ creator on recent Wii U developer piece, sticks up for dev kit
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 29 Comments
In light of Eurogamer’s anonymous Wii U developer piece that went up over the weekend, Ping 1.5+ creator Christopher Arnold has offered his own insight into the console’s dev kit.
Arnold believes that the anonymous remarks are “aimed at pre-retail release SDK problems.” The post-release SKD kit, on the other hand, “do not contain any of the listed problems”.
You’ll find Arnold’s full comments below.
More: Christopher Arnold, top
Retro and Nintendo on their relationship, Retro could work on a game lead by Miyamoto
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 16 Comments
Retro Studios president Michael Kelbaugh and Nintendo producer Kensuke Tanabe commented on how the two companies cooperate in the development of projects in the latest issue of ONM.
To begin, Kelbaugh explained how the process is ultimately “a symbiotic relationship” between Retro, Nintendo SPD, “and other entities throughout the Nintendo family.”
He said:
“Tanabe-san and his team at SPD are our primary contacts at Nintendo. Please let me be clear: games developed at Retro Studios are a collaboration between members from Retro Studios, SPD and other entities throughout the Nintendo family. It’s a symbiotic relationship that consists of members from all over the world; we are very honoured to be working with such a talented team.
“When we worked on Mario Kart 7, we were working on Tropical Freeze at the same time. Part of the team was working on creating assets for Hideki Konno’s group, the Mario Kart team, and part of our team continued making progress on Tropical Freeze in conjunction with Tanabe-san and SPD.”
Anonymous developer details experience working with Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 47 Comments
Eurogamer has put up an intriguing piece “from a respected third-party”, who shared his experience working with the console. The article covers Nintendo’s initial reveal to the developer up through the release of the company’s game.
Details rounded up from the post can be found below. I also highly suggest checking out the full thing right here.
Reveal
– Developer “worked on the hardware extensively and helped to produce one of the better third-party titles”
– Nintendo held a presentation, and said they wanted a console that is small like Wii and wouldn’t make noise
– This is so “mum wouldn’t mind having it in the living room”
– Point was raised in the meeting that the Wii U seemed significantly slower than the Xbox 360 in terms of raw CPU
– Nintendo dismissed it and said that the “low power consumption was more important to the overall design goals” and “other CPU features would improve the performance over the raw numbers”
– Devs communicated through emails after the reveal and the thought was “I like the new controller, but the CPU looks a bit underpowered”
– Some people started doing their own calculations to guess Wii U’s performance and some even built custom PC rigs with under-clocked CPUs to try and gauge performance of their code
– The thought was that it wouldn’t be powerful enough to run next-gen engines and could possibly struggle doing current-gen
– Despite their own tests, “management” decided to go ahead and make a game for Wii U
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Lots of Super Smash Bros. for Wii U screenshots showcase Zelda
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 3 Comments
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