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Former Nintendo of America president Reggie Fils-Aime had plenty of meetings with Shigeru Miyamoto over the years while working at the company. However, their very first encounter was understandably memorable. Reggie very much knew about Miyamoto and his historic career, but Miyamoto had no idea who Reggie was at the time.

Reggie recounted the story of meeting Miyamoto during an episode of the Talking Games podcast. It came about early on in his career when he was being shown for the DS for the first time. Reggie had made a comment about the importance of the handheld’s touch screen without realizing Miyamoto was in the room. After this, he quickly became aware that the legendary game designer heard what he said, and Reggie’s knees began to shake. Fortunately, Miyamoto liked Reggie’s comment, and he was able to get off on the right foot.

That’s only a summary of the story. Here’s the full transcript from the podcast:

The Outer Worlds

The Outer Worlds will make use of optional gyro controls, Obsidian has confirmed to Nintendo Everything.

Production director Eric DeMilt told us that much time was spent on “tuning controls to help with playability on the Switch.” The team “tuned sensitivity, exposed some inputs to users in the settings menu, tweaked and iterated aim assist values and added support for gyro aiming, and sticky targeting.”

Reggie Fils-Aime quickly became a prominent figure after his appearance for Nintendo at E3 2004. Who could forget the very first line he uttered on stage? Fans were more than happy to embrace Reggie when he said: “I’m about kickin’ ass, I’m about takin’ names, and we’re about makin’ games.” Of course, it helped that Nintendo had the DS to show for the first time and a brand new Zelda game – which would be come Twilight Princess.

Reggie spoke about the experience during an episode of the Talking Games podcast, and also shared a bit of a funny story. It turns out that a staffer who was working backstage actually thought he was a security guard, and had no idea that this person was a new, top executive at Nintendo.

Here’s the full story from Reggie:

The Witcher 3: Wild Hunt - Complete Edition

Switch is home to a number of prolific developers, including Saber Interactive. The studio did what many originally thought would be impossible by porting The Witcher 3 to Switch. A couple of other high-profile projects from Saber, Crysis Remastered and World War Z, are also in the works.

In an interview with Wccftech, company CEO Matthew Karch was asked if Switch’s hardware still has any juice left in it. Karch certainly thinks it does, and even teased that “fans will be surprised at some of the upcoming titles”.

Re:Zero - The Prophecy of The Throne

After it was leaked by an Amazon UK listing earlier this week, Spike Chunsoft has officially announced Re:Zero – The Prophecy of The Throne for Switch. The game launches this winter.

Re:Zero – The Prophecy of The Throne is a tactical adventure game that will feature a new storyline supervised by the Japanese light novel series author Tappei Nagatsuki. Original light novel artist Shinichiro Otsuka is also designing characters.

Here’s some information about Re:Zero – The Prophecy of The Throne as well as first screenshots:

Monolith Soft

Monolith Soft celebrated its 20th anniversary last year. When the company started out making Xenosaga, no one could have predicted where they’d be today. Xenoblade has turned into a million-seller IP while Monolith Soft has been heavily involved in some of Nintendo’s top games, including Zelda: Breath of the Wild.

Hirohide Sugiura, co-president of Monolith Soft, spoke about the developer’s origins in last week’s issue of Famitsu. Regarding his motives for starting his own company back in 1999, Sugiura shared (as translated by Oni Dino of Nintendo Everything):

Final Fantasy Crystal Chronicles Remastered Edition

Last night, Square Enix announced that Final Fantasy Crystal Chronicles Remastered Edition is launching in Japan on August 27. Just as expected, fans in the west will be getting it around the same time – actually, on the same day. Square Enix has confirmed that we’ll be seeing Final Fantasy Crystal Chronicles Remastered Edition in North America and Europe on August 27.

It currently appears that the game will have a digital-only release overseas. However, Japan will be receiving a physical version. Collectors can import a copy from Play-Asia here.

Here’s a rundown of Final Fantasy Crystal Chronicles Remastered Edition from Square Enix:

Bug Fables: The Everlasting Sapling

System: Switch (eShop)
Release date: May 28, 2020
Developer: Moonsprout Games
Publisher: Dangen Entertainment


When even Nintendo itself has abandoned the winning formula of classic Paper Mario games, it’s up to indie developers to carry on that beloved legacy. Bug Fables is just such a game. From its combat system to its graphics to its personality, Bug Fables is a cute little RPG that simply oozes Paper Mario. However, it nonetheless carries its own distinct identity. It tells an impactful and emotional story along with a streamlined gameplay flow that all work together to make it a truly distinctive and worthwhile RPG in its own right.

Xenoblade Chronicles: Definitive Edition

This week’s European Nintendo Downloads are as follows:

Switch Retail

Adam’s Venture: Origins
BioShock 2 Remastered
BioShock: The Collection
BioShock Infinite: The Complete Edition
BioShock Remastered
Borderlands: Game of the Year Edition
Borderlands: The Handsome Collection
Borderlands Legendary Collection
Indiecalypse
XCOM 2 Collection
Xenoblade Chronicles: Definitive Edition

Animal Crossing: New Horizons

The latest Japanese hardware sales from Famitsu are as follows:


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