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A trailer leaked yesterday, and now it’s official: Fortnite Chapter 2 is now available. The complete patch notes aren’t available yet, but here’s a brief overview from Epic:

 

Drop in to a New World
Choose your landing spot and explore an all-new island featuring 13 new locations.

New Water Gameplay
Swimming, Fishing, Motorboats, and more!

Support Your Squad
Heal your squad with the Bandage Bazooka, carry your fallen team mates to safety, and celebrate with new group emotes like highfives!

Hideouts and Explosives
Hide in Haystacks and Dumpsters to get the drop on your opponent or go in blazing by blowing up gas tanks and explosive barrels.

Upgraded Combat
Get back to basics and battle enemies with a stream lined weapon arsenal. Upgrade weapons using resources at the Upgrade Bench.

More Fun, Less Grind
Level through an all new Battle Pass featuring a brand new XP system and Medals you earn in match.

Finally, check out the launch trailer for Chapter 2, as well as the trailer for the Battle Pass for Season 1:

Source

The Witcher 3: Wild Hunt - Complete Edition Review

System: Switch
Release date: October 15, 2019
Developer: CD Projekt Red / Saber Interactive
Publisher: CD Projekt Red


As I look at my Switch’s home-screen, I find myself questioning the reality of whatever timeline it is that I’ve ended up in. Super Mario Odyssey’s icon is nestled neatly between that of Star Wars Jedi Knight II: Jedi Outcast and The Witcher 3: Wild Hunt, and I can’t quite figure out if I’m dreaming or if I’m just overtired. Existential nightmare aside, I’ve been tasked with reviewing The Witcher 3 on Switch, and despite having had months to adjust to the game’s presence on Nintendo’s hybrid, I still can’t quite wrap my head around the idea of it being real. Not only is it actually real, but it’s the full package too – the base game in its entirety along with every scrap of DLC – all present and accounted for, and all on a single 32GB cartridge. I have two questions: How? Followed closely by: How good?

Chucklefish unveiled new Double Trouble DLC for Wargroove today. The update, which will be entirely free, will contain a trio of new Commanders, a new co-op campaign, and new units. A bunch of rebalancing is also planned plus new editor tool updates and more.

Chucklefish shared the following information today:

Anthill

Back in August 2018, SteamWorld developer Image & Form announced that it would be bringing its classic strategy game Anthill to Switch. Over a year later, it finally has a release date. An eShop listing shows that the title is launching on October 25, and some new extras will be included – such as a new soundtrack.

Here’s an overview of Anthill, along with a trailer:

Atelier Ryza

The Atelier series wasn’t really prominent on Nintendo platforms for a very long time. With Switch, this is finally starting to change. Koei Tecmo and Gust started out with Atelier Lydie on Switch, and have since brought over all future titles as well as some ones from the past.

Recently, Nintendo Everything spoke with Atelier Ryza producer Junzo Hosoi and one of the topics we discussed was what it’s been like working with Switch. Hosoi commented on the challenges involved, stating:

Hello, my spookies and cuties! This week on NEP, we have a special guest: Jonas Kaerlev of Gears For Breakfast, creators of A Hat In Time. Oni Dino and Galen chat with him about love for 3D platformers, game design philosophies, and a ton of underrated gems spanning across genres in gaming. In particular Jonas shares how they used their own branch of Unreal 3 on Switch, the necessity of trying new things in game development, and how they overcame Switch’s limitations and created an amazing experience without any big compromises.

We then cover Doom Eternal’s delay news and all the new details we’ve yet to discuss with Luigi’s Mansion 3. Gooigi is still gross. Partner mechanic should’ve been Daisy. We stand by that.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Spirit Hunter: NG review

System: Switch
Release date: October 10, 2019
Developer: Experience
Publisher: Aksys Games


When Death Mark initially released in 2017 in Japan, I knew right away that there was something special about it. There have been a few horror visual novel games in the past, but this new IP by Aksys and Experience had a certain vibe and panache to it that was so out there compared to others in the medium that it stuck out and demanded attention. A year later the game would be localized to the rest of the world and confirm the feelings I had of there simply being nothing like it. The horror genre has this incredible way of keeping you at the edge of your seat when you find yourself captivated by the events of what’s going on, and here we are a year later – in what’s now coined as the Spirit Hunter series – as its follow-up, NG, excels, refines, and builds upon its predecessor to tell yet another somber story of the unknown and afterlife, presenting itself in a format with hidden object and adventure elements wrapped in a visual novel delight.

It’s no secret that the Pokemon franchise has a ton of different creatures. We’re just about ready to enter the series’ eighth generation, and over 800 designs currently exist.

As noted in the latest issue of Game Informer, the whole process kicks off with a relatively simple request to an artist involving “a concept of a Pokemon for a particular scenario” or “a specific direction for a new creature.” That artist will then make “quick sketches with few details, which are shown to the team requesting to see if they’re heading in the correct direction.” Feedback provided will lead to several iterations of the design, “with the gaps getting longer and longer each time as the artist adds more detail with each iteration.”

Super Smash Bros. Ultimate still has a long life ahead of it. Just went some may have thought that DLC for the game could be coming to an end, it was revealed during last month’s Nintendo Direct that even more characters are on the way.

Thus far, Super Smash Bros. Ultimate players have been able to get their hands on Joker, Hero, and Banjo-Kazooie through DLC. We also know that Fatal Fury fighter Terry Bogard has been confirmed. That means the Smash Bros. Fighter Pass has one more character left, and then an unspecified amount of roster additions will follow.

Let’s think about Super Smash Bros. Ultimate’s future for a second. Are there any characters in particular you’d like to see join? The possibilities are still endless. If you have any thoughts to share, let us know in the comments below.

When Atelier Ryza was announced, fans quickly noticed that the game looked quite different from past entries. This time around, Gust is employing a more realistic look. We recently spoke with Atelier Ryza producer Junzo Hosoi to learn more about that decision.

Since Atelier Ryza is a landmark title given how it’s an entirely new entry in the franchise free of past connections, the team felt that making an adjustment with the visuals would make sense. The developers “really looked at the lighting and the shadows and the graphical elements.” It’s also the first major change since the Arland series.

Hosoi’s full words:


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