Submit a news tip



top

Nintendo and Silicon Knights’ GameCube title Eternal Darkness went through an interesting development cycle. It was originally planned for the N64, but ended up shifting to the GameCube. Silicon Knights was actually targeting release for the system’s launch, but that didn’t happen.

According to director Denis Dyack, Eternal Darkness would have been ready for the release of the GameCube. But after the 9/11 tragedy took place, some aspects had to be rewritten. Dyack visited Nintendo in Japan, spoke with Satoru Iwata and Shigeru Miyamoto, and had to ensure that any potential controversial aspects were changed or removed.

Dyack said the following in the latest episode of the IGN Unfiltered show:

For many years, dedicated fans have hoped that Eternal Darkness would return. Nintendo published the GameCube game back in 2002 after it was created by Silicon Knights, but the IP has been dormant since then. Despite Nintendo playing around with the trademark a few times, there have been no new developments.

Interestingly, Silicon Knights did have interest in the IP before the studio closed. According to director Denis Dyack, the company was “in the process of getting the rights back, but it never completed.”

System: Switch
Release date: May 10, 2019
Developer: Volition / Deep Silver
Publisher: Deep Silver


There are certain genres that Nintendo consoles have historically missed out on. During the Wii generation, the Call of Duty style shooter was sorely missed – if not for an actual lack of ports (and well-forgotten games like The Conduit), then at least for the Wii’s inability to impressively render HD set piece spectacles. Open world games in the vein of Grand Theft Auto found similar enough success to spawn countless formulaic imitations, but the open world genre saw almost no representation on the Wii, and a handful of really bad ports on the Wii U. Perhaps the Wii’s greatest legacy was the perception that Nintendo consoles are bound to miss out on those “hardcore” blockbuster experiences.

Marvel Ultimate Alliance 3: The Black Order

Game Informer posted a new video showcasing seven minutes of footage from Marvel Ultimate Alliance 3: The Black Order. Check out the gameplay below.

Sonic earned widespread acclaim with Sonic Mania, which returns to the series’ roots. Along with being well-received by fans and critics, it also sold well. Around that game’s release, Sonic Team boss Takashi Iizuka believes that the franchise turned a corner.

Speaking with LADbible, Iizuka said:

Nintendo surprised everyone at The Game Awards last year by announcing Marvel Ultimate Alliance 3: The Black Order. The Big N is publishing the game as a Switch exclusive, with Team Ninja handing development duties.

A couple of things happened to make the collaboration possible. First, Marvel itself was interested in bringing the series back. Then things really started to come together after Nintendo gave the company a showing of the Switch hardware prior to its public reveal.

Marvel Games VP and executive producer Mike Jones told Game Informer in the magazine’s latest issue:

The winners of our giveaway are in! Congratulations to Mr. Obvious, Bobby Digital, Jack Bankhead, Carney Vorous, and dequesi. Thanks to all who entered!


To celebrate the recent launch of Hob: The Definitive Edition, Panic Button and Perfect World Entertainment were kind enough to supply us with codes for the game as part of a giveaway. We have five in total, meaning we’ll have five winners.

To enter, simply leave a comment below about the aspect you find the most interesting about Hob. We’ll then pick the winners at random a week from today – May 9.

This competition is open worldwide. Keep in mind that we were given US codes, but they can be redeemed on any Switch system. You’ll just need a North American Nintendo Account set up on your Switch in order to redeem the code on the proper eShop. Please note that we’ll be following up with each winner in the comments section individually and will require their email address, so be sure to revisit this post in a week to see if you’ve been chosen.

More: ,

Following its recent announcement in Japan, Mary Skelter 2 has been confirmed for Switch in the west. Idea Factory will be publishing the game in both North America and Europe.

Here’s an introduction to the 3D dungeon-crawling RPG:

SEGA has only made two Nights games. The first entry came out for the SEGA Saturn in 1996, followed by a sequel on Wii about a decade later. Sonic Team head Takashi Iizuka was heavily involved with both titles, and it sounds like he’d be interesting in seeing it return one day.

In an interview with LADbible, Iizuka noted that he’d “love to return to Nights.” He went on to say, “maybe in the future I can bring Nights back to people.”

According to SEGA Ages senior producer Kagasei Shimomura, the overseas reception to the series has been much higher than anticipated. Sonic, Out Run, and Alex Kidd in Miracle World have received an especially big response, particularly in Europe.

Unfortunately, things aren’t going quite as well in Japan. Shimomura and supervisor Yosuke Okunari indicated that sales have been a bit slow and they need to appeal to its Japanese fan base. Shimomura added that SEGA Ages on Switch has been selling less than half as well as the 3DS classics that were developed a few years ago.


Manage Cookie Settings