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The next blog post from Nintendo counting down to the release of DLC Pack 1 for The Legend of Zelda: Breath of the Wild is now live. This one talks about the character Tingle since his entire outfit is equipment included in DLC Pack 1. The post also talks about the love-hate relationship for the character and his games that were released in Europe and Japan.

Sav’aaq! I’m Shirakawa, game designer for The Legend of Zelda™: Breath of the Wild. In this title, I worked mainly on NPC and field-event designs.

Today, I would like to talk about Tingle’s Outfit, which you can acquire by finding one of the chests offered in the DLC pack 1, The Master Trials. (This DLC is available only through the purchase of the Expansion Pass. Full version of the game is required to use this DLC.)

Kirby’s Blowout Blast was absent from E3, but the game is still on the way – and it’s arriving very soon. Nintendo just put out a new trailer that reveals a July 4 release date.

Here’s the video in question:

Kirby’s Blowout Blast hasn’t been dated for the west yet. However, we wouldn’t be surprised to see it releasing next week in North America and Europe as well.

Another new interview is in with Akihiro Hino. This time, GameSpot is the latest outlet to have spoken with the Level-5 CEO. Topics include potentially bringing past projects to Switch, why Katrielle is the new protagonist of the Layton series (and whether or not she’s really Professor Layton’s daughter), and reminiscing on Professor Layton vs. Phoenix Wright: Ace Attorney.

Find these excerpts from the interview below. You can read GameSpot’s full interview here.

It wasn’t too long ago that Square Enix and Tokyo RPG Factory announced Lost Sphear. The game was showcased at E3 earlier this month, and Kotaku also conducted an interview with director Atsushi Hashimoto. Hashimoto discussed how the team is making improvements from I Am Setsuna, the game’s length, and having it on Switch.

Read on below for some comments from Hashimoto. Check out the full article on Kotaku here.

Shigeru Miyamoto

IGN has a lengthy new piece with Shigeru Miyamoto all about Mario. Miyamoto talked about letting other developers handle the IP, his initial worries with how players would react to New Donk City in Super Mario Odyssey, and not wanting to remake older games.

We’ve picked out some notable quotes below. The full article with more comments from IGN is located here.

Sonic Forces

A new Sonic Forces interview has gone up on Nintendo UK’s website. Sonic Team head Takashi Iizuka and producer Shun Nakamura participated in the discussion.

We have some highlights from the interview below. Iizuka and Nakamura spoke about how Sonic Forces isn’t a sequel to Sonic Generations, the custom character system, appealing to all types of players with this game and Mania, and fans comparing New Donk City from Super Mario Odyssey to Sonic Adventure.

During a previous Nintendo Direct, it was announced that Namco Museum is on the way to Switch. The latest issue of Famitsu now makes the collection official Japan and also confirms the addition of another title: Pac-Man Vs.

Pac-Man Vs. was actually developed by Nintendo. Bandai Namco published the game on GameCube, which later ended up on DS as well.

Here’s the full lineup of titles featured in Namco Museum:

The next blog post from Nintendo counting down to the release of DLC Pack 1 for The Legend of Zelda: Breath of the Wild is live. This one dives into the design of Midna from Twilight Princess, since Midna’s Helmet is one of the pieces of equipment included in DLC Pack 1.

Hello. I’m Takizawa, Art Director of The Legend of Zelda™: Breath of the Wild.

In DLC Pack 1: The Master Trials, players can find Midna’s Helmet in one of the chests hidden in the world (this DLC is only available through the purchase of the Expansion Pass).

Midna appeared in the Legend of Zelda: Twilight Princess game for Wii and Nintendo GameCube, and she played an important role as Link’s partner. On the Wolf Link amiibo figure (which was released alongside the Wii U remake of the game, The Legend of Zelda: Twilight Princess HD), she’s perching on Wolf Link.

Switch was made to be compatible with Unreal Engine 4. Unreal Engine 3, however, is another story. The older version isn’t supported as well, which made it a bit tricky to bring Rocket League to Switch.

Psyonix head Jeremy Dunham talked with GamesBeat about porting Rocket League to Switch, which is being done with some help from Panic Button – the same team that worked on the Xbox One version. He said:

“We feel really confident about it. In the beginning, we weren’t so sure. We had to do custom work. The Switch by itself doesn’t have inherent Unreal 3 support. It only has Unreal 4. To support 3, we had to do custom work.”

Dunham also reiterated what we’ve heard previously – that Rocket League will be 720p and 60 frames per second at all times.

“The main compromise we had to make is we’re running the game in 720p rather than 1080p, even on the TV. It’s our opinion that it’s much more beneficial for the game to run fast at 60 frames per second than to look the absolute best. We’ll ship at 60 frames per second for the docked version and the undocked version.”

Dunham also had some encouraging words about the overall state of Rocket League on Switch. The team “didn’t think we would have it running this smooth, this early.”

“We’re actually ahead of where we thought we’d be. We didn’t think we would have it running this smooth, this early. For a while we were concerned about whether we’d have anything to show at E3 at all. We have a very talented team at Psyonix. Our engineers have done a lot of hard work to make sure this runs as well as it does already. We’ve already discovered things in the last few weeks that we weren’t aware of a few weeks ago. It’s already made the game perform incredibly. We’re very encouraged.”

Source

Interviews coming out of E3 continue to roll out from E3. The latest one is from Glixel, who spoke with Splatoon 2 producer Hisashi Nogami and programming director Shintaro Sato. The two weighed in on topics such as the game’s competitive nature and Salmon Run.

As usual, we’ve highlighted some of the noteworthy excerpts below. Head on over here for the full interview.


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