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“For Capcom, we’re pleased with the coverage we’ve received though I think we fared better than some of our competitors. That said, E3 now has become more of a first party battleground than it is a third party event and in that regard I think it still has significant value. Most third parties hold our own events where we made most of our major announcements in a more focused environment.” – Christian Svensson

Nintendo, Microsoft, and Sony all have a huge presence at E3, but I don’t think that means it’s a place for third-parties to disregard the event. Then again, E3 might might evaporate in the near future, since the media’s reaction to the event in general was not too encouraging.

Source

First 4 Figures is proud to present a new collection of models based on the classic Sonic the Hedgehog line, starting off with our 12 inch Sonic the Hedgehog statue.

Sonic the Hedgehog burst onto the scene in 1991 and in super sonic speed went on to become Sega’s mascot. Sonic is full of speed and attitude and spinning abilities that allows him to out-maneuver and stop Dr. Robotnik’s evil plans of world domination.

Our Sonic the Hedgehog statue has been painstakingly recreated from the official artwork from the classic games to bring a perfect representation of “the fastest thing alive”.

In a long interview with the ONM, Masahiro Sakuri took a few moments to discuss his involvement in another possible Smash Bros. game.

“It’s interesting, because after every Smash Bros. game I’ve made, I’ve always felt at that time that I’ve left nothing out. However, I also understand that there are millions of fans out there who love the series so if Mr Iwata came to me in a few years time and asked me to make another one, I’d have to give it some serious thought.” – Masahiro Sakurai

Not only is Brawl one of the top rated games on the Wii, but is also one of the best-selling games on the system. None of the games in the Smash Bros. series ever disappoint with Sakurai’s guidance, so it would be best if he somehow had an influential role in the next game.

Talking with MCV, Kaz Hirai of Sony declared, “If we’re talking about the casual gamer, the PS2 is probably the right choice for them. We don’t need the PS3 to feel like the console that will appeal to everyone at this point. We don’t need to have one console try to be everything to everybody just yet.” As much as it pains many Nintendo fans, they will be the first to admit that the Wii and DS have the most casual gaming experiences. The PS2 does possess many titles suited for all types of players, but both Nintendo systems have a slew of games for everyone.

Activision Blizzard – keep

Crash Bandicoot
Ice Age
Spyro
Prototype
secret title

Activision Blizzard – losses

Bourne
50 Cent: Blood on the Sand
World in Conflict

Activision Blizzard – unknown

Ghostbusters: The Video Game
WET
Chronicles of Riddick: Assault on Dark Athena

According to a Sierra statement, we shouldn’t have to worry about Ghostbusters. The game is still scheduled to launch this year.

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“We always consider the territory and hardware for titles, and I just want to make sure that we’re neutral about dealing with companies. …We’re now in the age of the multi-platform, but depending on age and territory, users have different tastes. Therefore it’s very difficult to just deal with one company or one hardware platform – in order to offer our product to the vast majority of gamers we need to deal with multiple companies and platforms.” – Yoichi Wada, Square Enix president

It was only a few years ago that Square Enix was not even supporting Nintendo systems. Now things are quite the opposite. The Wii, and especially the DS, continue to receive some of the best third-party games from Square.

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Over the past few days, Nintendo fans have been forced to understand that E3 is no longer a place for hardcore games to be shown. Instead, it’s where new and casual products can be introduced. In a (roughly) translated interview with Spiegel, Satoru Iwata further explains why Nintendo decided to hold back on hardcore games at E3. “We understand that people were disappointed [with E3]. One must bear in mind that the E3 is always a good place to capture mass audience attention because the media interest is so high. So we concentrated on the games that we share with a new customer in mind that we have developed. We wanted to show what we have this year and early 2009 on the market. We have our games for the hard core of gamers, and there are still teams working on such games. But it just takes longer to finish developing these games, they finish within two to three years. The beginning of 2009 we will not bring, so we could at the E3 show none.”

Most would say that this year’s E3 was lacking something. Compared to previous years, the renowed gaming convention simply wasn’t as exciting as it used to be. Although I was lucky enough to receive an invite from a Nintendo to view their media summit, I was unable to go…I’m not sure if the same thing will play out next year, but you – the fans – might get a chance to attend.

“The ESA is currently in the process of receiving feedback and will make an announcement about the 2009 E3 Media & Business Summit at an appropriate time.” – ESA

Source

REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ:ERTS) today announced it has signed with leading Hollywood talent and literary agency UTA for representation in motion pictures and television.

UTA will help the company develop a comprehensive strategy for moving its intellectual property into the realm of large-budget motion pictures and television series. EA’s broad portfolio of titles includes top-selling franchises such as Army of Two™ and Need for Speed™ as well as eagerly awaited new titles such as Dead Space™ and Mirror’s Edge™.

“UTA is an ideal partner for us to bring the richness and story telling nuance of our popular games into other forms of media that give consumers more ways to experience these creative concepts,” said Patrick O’Brien, Vice President of EA Entertainment. “Some of our teams have already made steps to expand our games into other forms of media like online, social networks and print publication. This partnership will help us take these efforts to the next level and match each of our titles with the right artists, producers and financiers.”

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