Cel Damage 2 was once planned for the GameCube
After originally launching for the Xbox in late 2001, EA and Pseudo Interactive’s Cel Damage came to the GameCube a few months later. Its reception was a bit mixed, but the developer hoped to create a sequel that would build on the original while taking feedback into account.
Unseen64 and Liam Robertson take a look at what Pseudo Interactive had in store for Cel Damage 2 in the video below. Ultimately, the project never picked up steam as it was unable to secure a publisher. EA, who handled the original, wasn’t interested – nor was SEGA, Ubisoft, or Midway.
Update: FE0 series 6 date – Fire Emblem: Path of Radiance, Radiant Dawn art books on the way
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Wii | 4 Comments | 0 Likes
Update: As a bit of an aside, Fire Emblem 0 series 6 is due out on September 29 in Japan.
Two new Fire Emblem art books were announced for Japan during a Fire Emblem 0 live stream today.
In Japan, a Fire Emblem: Path of Radiance art book is due out on July 29. Amazon Japan has it up here for 3,456 yen.
Fire Emblem: Radiant Dawn will also be getting an art book at some point. There’s no pre-order link just yet.
Evo 2016 will have the biggest Smash Bros. Melee tournament ever
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 3 Comments | 0 Likes
Just like with Super Smash Bros. for Wii U, Evo 2016 is setting a record with Smash Bros. Melee. The event will host the biggest tournament for the game that we’ve ever seen.
That news comes straight from the official Evo Twitter account:
Congrats Melee players! Evo 2016 is now the biggest Melee tournament of all time! #Evo2016
— EVO (@EVO) June 17, 2016
Game Boy Color, Game Boy Advance, and GameCube added to GameStop’s retro catalog
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 23 Comments | 0 Likes
GameStop has expanded its retro offerings with a trio of Nintendo systems. The retailer now has games and systems available for the Game Boy Color, Game Boy Advance, and GameCube. You can get a look at what’s available here.
Famitsu readers vote on the most memorable games on each console
In celebration of Famitsu’s 30th anniversary, the magazine held a poll in which readers could vote on the titles they feel are the most memorable on each gaming system. 2,921 ballots were cast on platforms starting with the Famicom all the way through the latest generation.
We’ve posted the results for the top 10 games on Nintendo systems below. Results for other platforms can be found here.
10. Kirby’s Adventure – 60 votes
9. Final Fantasy III – 69 votes
8. Earthbound – 72 votes
7. Mario Bros. – 108 votes
6. The Legend of Zelda – 120 votes
5. Dragon Quest II – 186 votes
4. Dragon Quest IV – 228 votes
3. Super Mario Bros. 3 – 279 votes
2. Dragon Quest III – 528 votes
1. Super Mario Bros. – 552 votes
Nintendo partnering with CEOGaming, featuring Smash Bros. Melee and Wii U
CEO2016 will be taking place in about a month from now. Nintendo has announced a partnership with the tournament, which will heavily feature Super Smash Bros. Melee and Super Smash Bros. for Wii U.
Nintendo posted the following on Twitter a few minutes ago:
— Nintendo of America (@NintendoAmerica) May 27, 2016
CEOGaming 2016 will run between June 24 and June 26.
Yuji Naka on initial Mario & Sonic conversations with Nintendo, Sonic in Smash Bros.
Posted on 1 year ago by Brian(@NE_Brian) in 3DS, DS, GameCube, General Nintendo, News, Wii | 2 Comments | 0 Likes
During the 25th anniversary Sonic panel at SXSW earlier today, attendees were treated to a history lesson of sorts. The session looked back upon some of the franchise’s more notable installments as well as the Blue Blur’s appearance in other games – including the Mario & Sonic series.
Here’s what Yuji Naka, one of the creators of Sonic, had to say about those initial conversations with Nintendo:
“So yes it is true. Back in the day I did go to Kyoto to visit Nintendo and wanted to have a meeting with Mr. Miyamoto and figure out could we make a game maybe with Mario and Sonic together. Although those original conversations happened about three years before the Olympics game came out, we weren’t able to really make a game that featured Sonic and Mario back from that original conversation, but because we had those conversations, it kind of kicked off future conversations with Nintendo which afterwards led to the Olympic game coming out.”
After these comments, SEGA’s Aaron Webber asked if it’s because of Naka that we have Sonic in Smash. In response, Naka noted the following, as relayed by his translator:
“The original Sonic becoming a part of the Smash Bros. game was also part of that conversation. During the GameCube development for Smash Bros., he really wanted to get Sonic into that game, but it was just too late in the development process and couldn’t get it in for GameCube, but they did move forward and put Sonic in for the Wii version.”
Star Fox Zero visual comparison (Wii U vs. N64 & GameCube)
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, General Nintendo, Videos, Wii U | 6 Comments | 0 Likes
IGN has another comparison video available for Star Fox Zero. Based on the game’s latest footage, the site puts it up against Star Fox 64 and Star Fox Assault for Corneria and Fortuna.
Video: An “honest trailer” for Zelda: Twilight Princess
The folks over at Smosh have once again produced an “honest trailer” for a game. This time, the video focuses on Zelda: Twilight Princess. Check it out below.
A look into Factor 5’s plans to make a Pilotwings title for GameCube
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Videos | 8 Comments | 0 Likes
One of the stronger rumors surrounding Factor 5 back in the day was the possibility of the studio creating a new Pilotwings title for the GameCube. In a new video (see below), Liam Robertson looks into these claims and sheds more light on the situation.
As it turns out, there were in fact plans to have a new Pilotwings entry on GameCube at one point. This initially came about in 2001 when Factor 5 was in talks to work on one of Nintendo’s franchises. The new Pilotwings game would have taken some inspiration from the SNES classic, but it sounds like the project would have turned out into something completely different.
Pilotwings on GameCube was never anything too tangible, however. Other than early prototypes, not much was completed. With pressure from LucasArts who helped fund Factor 5’s work on Star Wars Rogue Squadron III: Rebel Strike as an exclusive for the struggling GameCube, it was suggested that Pilotwings should be changed into an official game based on The Right Stuff for the Xbox. And after Rebel Strike’s sales disappointed, Factor 5 began pitching its Pilotwings prototype work to publishers as a flight game that would theoretically make use of The Right Stuff IP. Companies showed a lack of interest, however, and the entire project was eventually shelved.