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Nintendo Wii

North America:

1. Mario Kart Wii (Nintendo)
2. Wii Fit (Nintendo)
3. Star Wars: The Force Unleashed (LucasArts)
4. Rock Band (EA Games)
5. Wii Play (Nintendo)

Japan:

1. Wii Fit (Nintendo)
2. One Piece Unlimited Cruise: Episode 1 – Nami ni Yureru Hihou (Bandai)
3. Mario Kart Wii (Nintendo)
4. Wii Sports (Nintendo)
5. BioHazard: Umbrella Chronicles — Best Price! (Capcom)

UK:

1. Star Wars: The Force Unleashed (LucasArts)
2. Wii Fit (Nintendo)
3. Mario Kart Wii (Nintendo)
4. Guitar Hero III: Legends of Rock Bundle (Activision)
5. Wii Play (Nintendo)

Nintendo DS

North America:

1. Mystery Case Files: MillionHeir (Nintendo)
2. Dragon Quest IV: Chapters of the Chosen (Square Enix)
3. New Super Mario Bros. (Nintendo)
4. Mario Kart DS (Nintendo)
5. GRID (Codemasters)

Japan:

1. Pocket Monsters Platinum (Nintendo)
2. Rhythm Tengoku Gold (Nintendo)
3. Quiz Magic Academy DS (Konami)
4. Dragon Ball DS (Bandai)
5. KORG DS-10 (AQ Interactive)

UK:

1. Dr. Kawashima’s Brain Training (Nintendo)
2. More Brain Training (Nintendo)
3. Mario Kart DS (Nintendo)
4. 42 All-Time Classics (Nintendo)
5. Puzzler Collection (Ubisoft)

Source

A new Metal Gear Solid has been discovered from the Japanese Trademark database, “Metal Gear Solid Existence.” Of course, this trademark could be nothing at all. It might not be a game, it might not be a new game, and even if it is, it could easily be non-related to Nintendo platforms. Still, one can’t help but wonder that if this is a new Metal Gear Solid Game, would there be any chance of it being for the Wii or DS?

Source

Capcom’s TGS lineup

Posted 8 years ago by in DS, News, Wii | 0 comments

Wii
– Monster Hunter 3 Tri
– Tatsunoko Vs Capcom
– Dead Rising

PS3/Xbox 360
– Bio Hazard 5
– Bionic Commando
– Street Fighter 4

PS2
– Fate Unlimited Codes

Nintendo DS

– Shooting Star Rockman 3
– Gyakuten Kenji

Source

Monster Hunter 3 screens

Posted 8 years ago by in News, Wii | 0 comments

Learn more about random events and occurrences in the upcoming party RPG!

September 18, 2008 – In Dokapon Kingdom, the upcoming party RPG for Wii™ and PlayStation®2, players will find a bevy of unanticipated twists on their way to raking in the most gold, capturing the most towns, saving the kingdom, and winning the hand of the princess in holy matrimony. Below is a description of some of those sudden and at times undesirable events, along with some accompanying visuals, just to really hammer it home:

Like many traditional board games, players in Dokapon Kingdom take turns with a spinner to determine how many spaces they will be able to move. There are a wide variety of different spaces to land on, such as item/spell roulette wheels, bank spaces that allow for investment and tax collection from possessed towns, weapon/item/magic shops, and in addition to a large list of other spaces, there also happen to be the plain, bland yellow spaces.

In most games, these empty spaces are merely filler for the experience. In Dokapon Kingdom, very often they are the heart of the matter. Yellow spaces are where most player-versus-player engagements will occur, and the areas in which players will be doing work to strengthen and improve their characters. They’re also the only spaces in the entire grand world of Dokapon where random events can occur.

Hoffman Estates, IL – September 17, 2008 – High Voltage Software, Inc., one of the world’s largest independent video game developers, officially announced today that they are accepting fan-created control mappings for their first-person action shooter, The Conduit. The game will debut exclusively for the Nintendo® Wii™ in the first quarter of 2009.

The idea started as a simple conversation within the development team. The team’s Lead Programmer, Ed Federmeyer, suggested the idea of letting gamers themselves offer up some other possibilities and then take the best to build into the game as extra preset controller configurations.

“Given how flexible our control scheme code is, and how we’re going to have several preset mappings to choose from…” said Federmeyer, “Wouldn’t it be a cool contest to allow gamers to propose schemes and we can take the best and burn them into the game as additional preset control mappings?”

DS Lite 63,859
PSP 30,156
Wii 29,686
Xbox 360 28,188
PS3 8,053
PS2 7,669

Source

Soul Eater trailer

Posted 8 years ago by in News, Wii | 0 comments

A bunch of Grand Theft Auto: China Town Wars have been revealed thanks to the latest issue of Nintendo Power (big thanks to Biggity for some of the details!)

– Cell-shaded graphics/polygons – black borders
– It’s a “real” GTA game – There’s sandbox gameplay, a totally open world, narrative
– Going to be rated M
– Camera angle is isometric (Phantom Hourglass?)
– good touch-screen implementation – “tasteful” minigames, streamlining interface
– UI based on a PDA – hub for email, contacts, map, music player, GPS, stat-tracking
– finger-sized icons
– missions designed for shorter periods of play, arcade quality
– Control pad = aim, R button = auto target
– subtle autosteer
– if you fail a mission, you can jump back to the action sequence
– Weapons include chain gun, flamethrower
– good portion of Liberty City is modeled in the game (different routes than console games)
– Load times aren’t an issue
– lots of pedestrians, cars, etc on screen
– Wanted system – objective is to disable police cars any way possible
– Weather effects (real-time), 24-hour day/night cycle
– A ton of radio stations – more instrumental than vocal
– Wi-Fi and multiplayer support isn’t being discussed, but can upload stats to Rockstar Social Club website through Wi-Fi