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The fact that Rocket League is in the works for Switch is big news. But last week, it was also announced that cross-play will be supported. When Rocket League launches on Switch, players will be able to battle against those on other systems like Xbox One and PC.

Nintendo of America corporate communications director Charlie Scibetta spoke about the decision to introduce cross-play on Switch as part of an interview with GamesBeat. It’s all a part of “trying to be more flexible as a company,” he explained.

Here’s the relevant portion of the interview:

The Verge published some choice quotes from some of the developers at Nintendo, including Shinya Takahashi, general manager of Nintendo’s software division, Nintendo EPD. Takahashi started off by commenting on when it makes sense to introduce a new IP.

He said:

“It’s not just about new characters. It’s also about thinking about how people will accept new systems and gameplay. Sometimes new intellectual property is the best way to introduce that.”

“Whenever we see a new, really fun prototype, there’s always going to be a moment where we think: ‘How do we give the most people the opportunity to play this? Is it something that needs to be in a Mario game, or is this something that feels like it should go in a new direction?’ And that’s a debate that happens every single time.”

During last week’s Nintendo Spotlight presentation at E3, Nintendo revealed two big projects for Switch. Metroid Prime 4 and a new core Pokemon game were announced for the platform.

Neither game was given any sort of release window. They’re definitely not 2017 titles – especially Pokemon, which will likely take more than a year to arrive. Yet Nintendo of America corporate communications director Charlie Scibetta has indicated that Pokemon as well as Metroid Prime 4 could be out on Switch next year.

Speaking about providing a consistent lineup of games on Switch, Scibetta noted:

SEGA Forever, a growing collection of classic games, was announced for mobile today. The catalog will expand in the months and years ahead, with each game offering new elements like leaderboards.

What’s interesting about SEGA Forever is that it’s being handled almost entirely with Unity. This was an intentional move, as SEGA Networks’ chief marketing officer Mike Evans told GamesIndustry that doing so “enables us to take this content to other platforms”. Evans even specifically mentions Switch in his remarks.

He said:

“About 90% of the games so far are in Unity. The reason we chose Unity as middleware is it enables us to take this content to other platforms as well. So my first focus is mobile. It’s a huge project and what I really want to do is get mobile right. After this, there are options: we can look at desktop, Facebook, we could even take these games to consoles like Switch.”

Source

IGN is the latest outlet to have published an interview with Shigeru Miyamoto and Ubisoft CEO Yves Guillemot about Mario + Rabbids Kingdom Battle. It admittedly covers the same kinds of topics we’ve heard between the Ubisoft E3 presentation and subsequent interviews, but there are a few small extras here and there. The latest comments from the two are in the video and source link below.


Source

IGN recently spoke with Brian Fargo to talk about the PC game Mario Teaches Typing from way back in 1991. You can hear below about how the creator of Mavis Beacon Teaches Typing wasn’t pleased with the competition, and how Nintendo ended things after another company came out with a Mario product that didn’t meet the company’s standards.

As of now, EA has just a single game lined up for Switch – that being FIFA 18. A big question going forward is how much the publisher will end up supporting Nintendo’s console.

EA executive VP of global publishing Laura Miele commented on bringing FIFA 18 to Switch and EA’s plans in general while speaking with GamesIndustry. EA is said to be “exploring other products” and “are looking at other IP and what the technology connections need to be for that.”

Miele mentioned:

“FIFA is the largest game in the business, so the offering and expansive footprint FIFA has around the globe will help connect Switch hardware to gamers as well. So I think it’s a strong mutual partnership with Nintendo. We love the mobility of the Switch and I think the content they’ve put out is really strong on it so far. We’re going to continue to watch how the hardware does. We are exploring other products. We are looking at other IP and what the technology connections need to be for that.”

Level-5 president Akihiro Hino was asked about Switch support once again while speaking with Game Informer at E3 2017 last week. Here’s the exchange between the two:

How has work gone with the Nintendo kingdom recently, and are you excited about making games for the Switch?

Well, let’s just say the Nintendo kingdom, in recent years, has really sprung back with the Nintendo Switch, so I think it’s time to increase our foreign trade development department with the Nintendo kingdom.

We also heard from Hino a few days ago. In an interview with Eurogamer, he mentioned that Level-5 is trying to see if the Layton series could work on Switch, but the lack of a touchscreen when the system is docked is bringing about some challenges.

Source

Kotaku was one of several outlets that went hands-on with Metroid: Samus Returns at E3 last week. The site also spoke with some of the people involved with the game.

According to Tim O’Leary from Nintendo Treehouse, development is complete. Perhaps that not massively surprisingly given how it’s due out in just a few months. Still, it’s pretty interesting to hear.

Kotaku also shares some new comments from producer Yoshio Sakamoto. Sakamoto was asked why Samus Returns is on 3DS rather than Switch, why it’s taken so long for a new 2D Metroid, criticism of Metroid: Other M, and how the 2D / 3D Metroids are handled at Nintendo.

Continue on below for Sakamoto’s comments. You can find a few more on Kotaku here.

Glixel had a chance to speak with ARMS producer Kosuke Yabuki and art director Masaaki Ishikawa. They had plenty to say about the new Switch game, including how characters’ arms didn’t originally extended, approach to designs, plans for lore, and other topics.

We’ve gone through the interview and picked out excerpts below. Read the full discussion here.

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