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In Game Informer’s latest episode of the GI Show, the voice actor behind Princess Zelda from Breath of the Wild, Patricia Summersett, is interviewed about her experience voicing the character.

While nothing new related to the game is revealed, it’s nonetheless worth listening to if you’re interested in hearing how the voice of the current incarnation of Princess Zelda was chosen. The segment featuring the interview starts at 1:30:45 in the video below.

Gamer.ne.jp recently conducted an interview with Kenichiro Takaki, the producer of the Senran Kagura series, and a famous Japanese video game collector known as Sakekan. Among other things, they talked about their experience with the Switch so far, playing it in public places as well as the upcoming Switch title Shinobi Refle: Senran Kagura. The folks at Siliconera translated the interview; below are a few choice quotes:

One of the standout features of Switch is HD Rumble. When developers use the functionality, the vibration feedback can feel more realistic.

HD Rumble has been used in several Switch titles thus far, and it’ll also be included in tomorrow’s new eShop game TumbleSeed. Polygon caught up with programmer David Laskey and composer / sound designer Joel Corelitz

To begin, the two discussed how HD Rumble separates itself from regular rumble:

To some, the announcement of the New 2DS XL may have seemed out of place. It’s yet another iteration of the 3DS, and the news comes at a time when there has been much excitement surrounding Switch.

While speaking with TIME, Nintendo of America president Reggie Fils-Aime discussed the purpose of the New 2DS XL. In his explanation, he pointed to the fact that some consumers are interested in a model that sits between the 2DS and New 3DS XL.

Reggie’s full words:

Nintendo unexpectedly announced a new piece of hardware this week. Rather than being related to Switch, it was instead a new version of the 3DS – the new 2DS XL.

“We believe this is a key addition to the line,” Reggie said of the system while speaking with The Verge. He added that it’s “a very important platform. It’s something that we’re going to continue to drive this year [and] next year.”

Next, on the topic of 3DS’ future, Reggie noted:

Dragon Quest VIII is arguably one of the more important entries in the series. This was in part due to the game’s world, which was quite huge at the time.

Speaking about Dragon Quest VIII in this month’s issue of Game Informer, series creator Yuji Horii said:

“If you can see a mountain in the distance, you can run to that mountain and climb up it. Nowadays, this is pretty commonplace technology, but when Dragon Quest VIII was first released, this was groundbreaking.”

“I thought that laying out the story as a guiding path would make it possible to adventure and have fun in the world. While we have provided that path, we also intended for it to be possible to diverge from the path and enjoy the game freely.”

Nintendo currently has two big products on the market: Switch and 3DS. Things were made more complicated last night when the 2DS XL was announced, which is another product for consumers to consider.

That being said, Nintendo of America Reggie Fils-Aime stressed to The Wall Street Journal that the “experience is a bit different.” Ultimately, “the decision to buy one Nintendo device over another likely will come down to price.”

As Reggie explained:

“The gaming experience is a bit different. The Switch is more powerful than the 2DS and 3DS machines, and has other hardware differences. A key one: a DS is smaller than the Switch tablet, making it easier to fit into a pocket or backpack. For many consumers, the decision to buy one Nintendo device over another likely will come down to price. At $299, a Switch costs about double a new 2DS XL. Having multiple Switches is expensive.”

Source

Nintendo has once again reaffirmed its commitment to 3DS. If last night’s reveal of the New 2DS XL wasn’t enough, Nintendo of America president Reggie Fils-Aime promises that more game announcements are in the pipeline – including some for E3.

Reggie told IGN:

“We will certainly be announcing new titles for the 3DS platform, and we’ll do that continuously. Some things that will be announced at E3. There will be some that we announce after E3. For us, E3 is an important event but it’s not the one defining moment. Obviously with Nintendo Direct, we’ve created means to speak directly to our consumer base. We want to provide news and information when we believe it’s most relevant.”

The NES Classic Edition was tough to find ever since it launched towards the end of last year. Nintendo didn’t help the situation by announcing its discontinuation. In light of that, The Verge asked Nintendo of America president Reggie Fils-Aime about how Nintendo determines how many units of a product to make.

He said:

“We create a plan, we build our programs against that plan. But based on what we see in the marketplace we make adjustments, and we go from there.”

Regarding Switch, Reggie confirmed that Nintendo did indeed increase production following the early response.

In a recent interview with Gamespot,  Tekken series producer Katsuhiro Harada commented on the possibility of Tekken 7 arriving on the Nintendo Switch. When asked about what the future would hold for Tekken 7 fans on the Switch, Harada had this to say:

“Officially, we can’t really comment on that because our company has strict policy about which titles we talk about for Switch. But personally, we’ve been so busy with trying to master up Tekken for the current platforms that we haven’t really had enough time to study the hardware. We couldn’t even buy it–it was sold out every time we went to look for it.”

Unfortunately, it seems like the possibility of Tekken 7 coming to the Switch is far in the future, at best. You can read the full interview here.

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