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The final entry in Nintendo’s NES Classic Edition interview series has gone live. The last one highlights the original Metroid, with director Yoshio Sakamoto and character designer Hiroji Kiyotake participating.

During the interview, there was talk about how the team set up to make something different from Super Mario Bros., and focused on movement. We also hear about how Samus Aran got her name and how the team decided to make her female.

Head past the break for the full interview.

David Young, who is now actually working at PR for Nintendo, used to be a counselor for the Power Line. VICE caught up with him to talk a bit about its history, including how it started. Check out the interview below.

Capcom UK shared a new Phoenix Wright: Ace Attorney – Spirit of Justice developer interview today. Veterans Takeshi Yamazaki and Motohide Eshiro talk a bit about some of the new features, favorite characters, and more. Watch the full video below.

Xavier Poix from Ubisoft has spent 18 years with the company. Currently, he’s the managing director of Ubisoft’s French studios. Polygon recently caught up with Poix and spoke about Switch – and more about Nintendo – in-depth.

We’ve rounded up what Poix had to say below. Head on over here to read up on Polygon’s full piece.

Take-Two president Karl Slatoff wasn’t the only gaming representative to have spoken at the Credit Suisse 2016 Annual Technology Conference today. EA Chief Competition Officer Peter Moore also had a few things to say, including quite a bit about Nintendo.

Moore had high praise for the big N, noting that the company “has always been and will always be an very important partner in this industry.” He also spoke positively about Nintendo’s developers and IPs. Moore went as far as to say that the folks at EA are “huge fans.”

Specifically regarding Switch, Moore reconfirmed EA’s partnership with Nintendo on the platform. He also again mentioned EA’s “major game that will be distributed on that platform.”

Continue on below for Moore’s full words.

During the Credit Suisse 2016 Annual Technology Conference today, Take-Two president Karl Slatoff commented on a wide variety of topics. A brief portion of his talk involved Nintendo and the company’s upcoming platform Switch.

Slatoff said: “The folks at Nintendo are making a great effort to support third-party developers, we’re very optimistic on the Switch though we are not announcing anything specific today.”

Take-Two collaborated with Nintendo on Switch’s announcement video. NBA 2K was showcased on the new system, and it’s likely to be released at some point in the future.


In an interview with Vice, Senran Kagura creator Kenichiro Takaki discussed how he originally came up with the concept for the series. He told the site:

“I wanted to create something that is very easy to understand but very deep and detailed for those who appreciate beautiful female characters. The first Senran Kagura was a very tight-budget project, and I didn’t expect it would sell much. I didn’t even think of the game going outside of Japan, so I decided to do my best to pursue what I wanted to do, and that turned out great as the game became very deep and detailed, and a fan base started to grow. I had the idea of Burst, the sequel to the first one, from the beginning, but at the same time, I didn’t think it would grow to be the series it’s become.”

Senran Kagura began on 3DS, and the sequel also ended up on the system. The franchise has moved around to other platforms since then, so it’ll be interesting to see if it returns to something like Switch in the future.


This week’s issue of Famitsu contains a two-page interview with two of Ubisoft’s executives. EMEA boss Alain Corre was included in the conversation.

During the chat, Famitsu asked a question about Switch. Regarding the upcoming platform and Ubisoft’s support, Corre responded with the following:

“We have big expectations for the innovative Nintendo Switch. Our Just Dance franchise, for example, is one that people enjoy with families. With the Nintendo Switch in hand, children, their parents, or even their grandparents, would be able to dance out in the backyard on holidays. Doesn’t that sound exciting (laughs)? The hardware really helps expand the possibilities of fun, people of all ages will be able to play games anywhere. We hope to have a wide variety of software available, but we’re unable to go into details just yet. Sorry (laughs).”

Ubisoft has been talking a bunch about Switch, even before Nintendo formally revealed the system last month. When it was still known as NX, Corre himself said that it “will recapture a lot of the lapsed Wii players.”

Pokemon Sun and Pokemon Moon finally launched last week. As the two games were approaching their release, Japanese magazine Famitsu caught up with director Shigeru Ohmori and series producer Junichi Masuda to speak about the new games.

Ohmori and Masuda had plenty to say about the challenge of implementing Z-Moves, getting the most out of the 3DS hardware, and new Pokemon/features introduced this time around. Head past the break for our full translation.

After speculation began that Beyond Good & Evil 2 being in development for Switch surfaced earlier in the year, Ubisoft finally confirmed that the game is happening. Series creator Michel Ancel began to tease the news by sharing various pieces of art created for the project. When asked about why he did that by Kotaku at Indiecade Europe, Ancel explained: “That was not a gimmick but a way to say ‘Look. The game exists and we can do it.'”

Interestingly, Beyond Good & Evil 2 has been in the works since Rayman Legends shipped. But unfortunately, it won’t be complete any time soon. Ancel noted that it needs to be “more concrete” before a proper reveal, but it’s “a very serious development for Ubisoft.”

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