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Wired caught up with Nintendo of America president Reggie Fils-Aime following the Nintendo Switch Presentation 2017. He weighed in on a number of topics about the system, such as its online service and concerns about supply. Reggie also teased that there could be news for those who already purchased classic titles – think Virtual Console – on the likes of Wii U and Wii. Aside from that, “3DS has a long life in front of it,” Reggie said.

Read excerpts from Wired’s interview below. Catch up on the full piece here.

Square Enix released a trailer for Dragon Quest Heroes I-II, announced for Switch during last night’s presentation. Watch it below.

According to Damon Baker from Nintendo of America, who handles licensing at the company, there are “many more reveals to come” regarding Switch games. He passed along that tease on Twitter earlier today, while also adding that we can look forward to “more updates in the coming weeks.”

The tweet reads:


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The first day of Nintendo Switch Experience 2017 is now beginning in Japan, and there are plans to host a live stream straight from the show floor. Today’s broadcast begins at 5:30 PM PT / 8:30 PM ET / 1:30 AM in the UK / 2:30 AM in Europe.

There will be plenty of stage shows about specific Switch games, booth reports, and a couple of concerts. Watch it all as it happens below.

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Amazon has now put up its product page for The Binding of Isaac: Afterbirth+. Thanks to that, we have a look at the game’s boxart. You can pre-order the game here.

Switch comes packed in with 32 GB of storage. For most users, that won’t be enough. You will, however, be able to use microSD cards. And during today’s Treehouse Live stream, Nintendo confirmed that Switch supports microSDXC cards that hold up to 256 GB of data.

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This information comes from Nintendo of America president Reggie Fils-Aime…

“We look at every launch uniquely as to what’s the right thing to do for that launch. And I’ve been involved in launches dating back to the Nintendo DS. Each one is a little different. For this launch, what we found is that with the range of software that’s coming–not only available day one but through April and into the summer, and including the holiday timeframe with Super Mario Odyssey–that we wanted to enable the consumer to buy the software they want, to look to get to the most approachable price point we could get to. That led us to a $299 price point, and let the consumer decide what games they want to buy.”

This information comes from Nintendo of America president Reggie Fils-Aime, who shared the following with GameSpot…

“Oh, so earlier today I got asked about Mother 3; maybe you can ask me about Metroid. Look, again, I am proud as an executive with Nintendo to say that we look at all of the boards and all of the comments and we really have a good understanding of what our consumers want. And believe me, we take that to heart as we work to create content. So I have nothing to announce–here. But we are aware that there are some key IP that consumers just can’t wait for the next true installment in that franchise’s legacy. Suffice it to say, we’re aware of it, and talk to me in a year and let’s look back and see what’s happened.”

Reggie also stressed the importance of having “a regular cadence of critical launches to drive the install base and keep the consumer base engaged.” With Switch, Nintendo is looking to avoid “large gaps” between releases.

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