Switch is compatible with USB keyboards
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 10 Comments
Here’s a random, but interesting little tidbit about the Switch. As it turns out, it’s fully compatible with USB keyboards. So long as Switch is docked, you should be able to use one. It even works in games as well for text prompts.
Thanks to Exy for the tip.
Romance of the Three Kingdoms 13 with Power-up Kit probably getting localized
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 5 Comments
Koei Tecmo may have plans to localize Romance of the Three Kingdoms 13 with Power-up Kit. The Switch game launches later this month in Japan, and a rating with a similar name has popped up in Australia. Its classification is listed as “Romance of the Three Kingdoms XIII: Fame and Strategy Expansion Pack Bundle”.
We could have a situation on our hands similar to RPG Maker Fes. A rating for that title appeared just prior to NIS America announcing the title for North America and Europe.
Switch uses NetFront Browser NX
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 8 Comments
Last week, Access announced that NetFront Browser NX is being used with Switch. The system doesn’t have a true internet browser, but limited functionality is offered for functionality such as logging in to Wi-Fi hotspots.
Access has worked with Nintendo several times in the past to bring browsers to Nintendo devices. All of the 3DS models and Wii U incorporated the NetFront Browser NX.
Mobot Studios closes its doors
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 16 Comments
Mobot Studios is no more. The indie developer announced through Twitter today that the company has closed.
Although Mobot Studios won’t be around any longer, Crescent Moon Games will be handling the team’s games to ensure that they remain on the eShop.
Mobot is closed. PaperMonsters and WiiU titles remain available from @CM_Games – You can send non support questions to @SuperFletcher64 pic.twitter.com/mXbeavL1bc
— Mobot Studios closed (@mobotstudios) March 6, 2017
More: indie, Mobot Studios
Aperion Cyberstorm – March 2017 trailer
Posted on 7 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
aPriori Digital readied a new trailer for Aperion Cyberstorm, which is still on track for Wii U. Take a look at it below.
More: Aperion Cyberstorm, aPriori Digital, indie
Shantae: Half-Genie Hero – Hard Core Mode trailer
Posted on 7 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
WayForward issued a trailer for the new Hard Core Mode coming to Shantae: Half-Genie Hero with update 1.01. The mode has additional enemies that hit harder, are quicker, and have reshuffled locations plus new boss patterns, attacks, and stats, faster scroll speeds, a cap of Healing Items at six, and re-balanced magic items.
You can watch the new trailer below. The Hard Core Mode should be going live at some point today.
Away: Journey to the Unexpected debut teaser trailer
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 4 Comments
The first teaser trailer is online for Away: Journey to the Unexpected. While no specific platforms are listed, we know that it’s bound for Switch thanks to the Nindies infographic sent out last week.
Here’s the video:
Away: Journey to the Unexpected is a Japanese-inspired, first-person game. The Next Penelope (also coming to Switch) creator Aurelien Regard is working on the project. More information should be shared tomorrow.
Pokemon GO updated to version 1.27.4 / 0.57.4
Posted on 7 years ago by Brian(@NE_Brian) in Mobile, News | 1 Comment
A small Pokemon GO update is making its way out to users as of today. Version 1.27.4 is out now on iOS while Android owners have access to version 0.57.4.
When we said this update is small, we meant it. Niantic says that the patch only implements minor text fixes.
More: Niantic, Pokemon GO, title update
Another look into the left Joy-Con connectivity issues, could be hardware-related
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 39 Comments
Much has been made of syncing issues with Switch’s Joy-Con controllers, particularly with the left one. Spawn Wave looked into the situation with a pair of new videos.
Opening the left Joy-Con circuitry shows that the antennae used for Bluetooth is actually built into the board. Meanwhile, the right controller has an external wired antennae. Interference could be involved with the left Joy-Con resulting in connectivity problems.
Spawn Wave explains the situation towards the end of the first video below. In the second one, a wire is added inside to boost the Bluetooth signal, and the results are very successful.
More: top
Zelda: Breath of the Wild’s map is based on Kyoto
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 0 comments
The Legend of Zelda: Breath of the Wild’s huge map is based on Kyoto, Japan. That’s according to director Hidemaro Fujibayashi, who revealed the information while speaking with The Verge.
Fujibayashi told the site:
“When I first started looking at this game, I had Link in an empty game field and I would just walk around and try to map out and get a feel for the distance and where landmarks should be. What helped me with this was my hometown, Kyoto. I took a map of Kyoto and overlaid it on the game world, and I tried to imagine going to places that I know in Kyoto. I’d think ‘It takes this much time to get from point A to point B, so how does that translate to the game?’ And that’s how we started mapping out the world in Breath of the Wild.”
Fujibayashi added that using Kyoto as a base was helpful during development since developers were familiar with the region: