Racing Apex planned for Wii U
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U eShop | 7 Comments
Lucky Mountain Games has been plugging away at Racing Apex, a project that takes inspiration from early 3D polygon arcade titles. This new indie game features a variety of racers, modes, tracks, and items along with the ability to upgrade and repair your car.
There’s now great news for Wii U owners, as Lucky Mountain Games has confirmed plans for an eShop release. It’s due out on PC soon, so hopefully the Wii U version won’t be too far behind.
You can watch a couple of videos showing Racing Apex below. There’s also a lot of information on the official site here.
More: indie, Lucky Mountain Games, Racing Apex
Nintendo Badge Arcade – North American updates for the week of July 11, 2016
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Update: Bumped to the top. Added in Sunday’s updates.
Nintendo Badge Arcade has been receiving daily updates since heading to the 3DS eShop. Because it’s continually updated with content, we’re rounding up all of the additions and changes in a weekly post.
Here’s what’s on tap for the week of July 11:
July 11
– 3 Zelda panels (2 days left)
– 2 Tomodachi Life food panels (1 day left)
– 14 Mega Man panels
– 4 Super Mario Bros. panels
– 7 Super Mario Bros. 3 panels
– Super Mario Bros. theme offer until 7/14
– 1 free play
More: Nintendo Badge Arcade
Dragon Ball: Fusions commercials
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Bandai Namco has uploaded a pair of commercials for Dragon Ball: Fusions, which drops in Japan on August 4. View them below.
More: Bandai Namco, Dragon Ball: Fusions, Ganbarion, Japan
North American Story of Seasons: Trio of Towns boxart
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
Amazon has posted the North American Story of Seasons: Trio of Towns boxart. Take a look at the packaging shot above.
You can pre-order Story of Seasons: Trio of Towns here. The 20 percent discount is now active, meaning Prime members can save $8.
Monster Hunter Stories details the Transmission Ritual
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Monster Hunter Stories got a big update in last week’s Famitsu. The magazine provided us with a first look at three new amiibo, plus new details on aspects like characters and areas. Famitsu also has a few details on another system in the RPG.
As previously mentioned, Monster Hunter Stories includes the Transmission Ritual. By using this, players can cross-breed two monsters to awaken a monster’s stats.

First of all, pick the Otomon you’d like to have inherit bond DNA. Up to nine bond DNA slots are available and are show at the bottom right.
More: Capcom, Japan, Monster Hunter Stories
7th Dragon III Code: VFD footage
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
After debuting in Japan last October, 7th Dragon III Code: VFD headed to North America earlier this week. Take a look at a bunch of gameplay below.
More: 7th Dragon III Code: VFD, SEGA
BLOC launch trailer
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Cragworks will soon be bringing its indie title BLOC to the Wii U eShop. Take a look at the launch trailer below.
Tokyo Mirage Sessions devs #FE share some deep messages about the RPG
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 16 Comments
The Tokyo Mirage Sessions #FE Special Edition contains several goodies. Probably the neatest of the bunch is an art book. Towards the end, you’ll find messages from three of the project’s most important developers: chief director/game designer Wataru Hirata, director Eiji Ishida, and producer Shinjiro Takata.
After going through the book, I thought it’d be worthwhile to share those messages here since each one is quite interesting (and lengthy!). Hirata’s note hits close to home in particular, as he thanks late Nintendo president Satoru Iwata – who passed away just a little over a year ago.
Head past the break for transcripts of Hirata, Ishida, and Takata’s messages.
Pokemon GO not out in Japan yet due to lack of “server capacity”, Niantic targeting end of July
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 17 Comments
Pokemon GO has landed in more and more countries over the past few days. Japan, however, still has yet to receive it.
Speaking with Forbes, Niantic CEO John Hanke explained that the delay comes down to server capacity.
He said:
“At present, the server capacity in Japan is not powerful enough. We are working hard with our partners in Japan to enable the servers to keep up with demand once the game goes online there. We expect it to be released by the end of July.”
Forbes also has its own speculation about what’s going on, and says “other game watchers and those familiar with Japan’s network complexities are suggesting that mid-September looks more likely.” I don’t think they can afford to wait that long. We’ll see what happens!
More: interview, John Hanke, Niantic, Pokemon GO
Paper Mario: Color Splash producer on the humor, cards, level variety, art style
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 50 Comments
Paper Mario: Color Splash will have a big emphasis on story. Humor is a big part of that, as producer Risa Tabata told GameSpot.
She said:
“When we think of what we cannot do in a traditional Mario game, what we came to was, ‘Well, definitely humor.’ So we wanted to focus on humor as much as possible. All these different people got together in meetings room and basically very, very diligently and seriously thought of how we could do the stupidest, craziest things possible.”
Color Splash takes inspiration from the last game in the series, Sticker Star, through the use of cards. You’ll use cards in battle gathered throughout the adventure to take down enemies. They can also be painted to perform more powerful attacks.
Tabata said of the card variety:
“There are tons of different cards in the game. Obviously Mario is going to be throwing fireballs at some point. There’s kind of like a spring jump where you can actually jump a ton of different times on one end.”
Tabata also elaborated on the cards by saying that it’s possible to “open up more card slots, [and] the amount of paint you’re able to store in your hammer will expand.”
Something else fans can look forward to in Color Splash is variety. According to Tabata, levels will offer different types of challenges.
“We kind of focused on trying to have each course have a different feel. One course might be more focused on battle, but another course might focus more on puzzle-solving. There are definitely different places where you will need to have platforming skills.”
Lastly, Tabata had this to say on the game’s style:
“The artists spent a lot of time thinking like, ‘Maybe we can try this and it’ll look really like paper. Maybe we’ll have to do this to make it look like paper.’ The base of everything is made from cardboard and then on top of that you’re layering different types of paper.”