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The second part of The Legend of Zelda: Tri Force Heroes’ Miiverse Miiting has gone live. Director Hiromasa Shikata once again participated in the discussion, but he was also joined by Grezzo’s Mikiharu Oiwa this time around as well.

The new Miiverse Miiting is quite a bit more interesting than the last one. There are comments about the working relationship between Nintendo and Grezzo, concept art for Princess Styla, cut outfit ideas, an abandoned idea for an icon seller that would let you buy extra icons with Rupees, and more. Head past the break for the full talk.

Later this week, Ninja Gaiden II: The Dark Sword of Chaos will be out on the European Wii U Virtual Console. Check out the game’s official trailer below.

In this month’s issue of Nintendo Dream, the developers of Monster Hunter X confirmed that the game won’t have any subspecies.

It’s stated in the magazine that “it depends on what exactly you consider a subspecies”. As an example though, monsters listed as “Rathalos Subspecies” and other “subspecies” won’t be included.

Talking about the reasoning behind this, Capcom said that it wanted to add more variety of regular monsters instead of adding more monster subspecies.

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Speaking with Game Watch Impress, Shigesato Itoi commented on why Mother 4 is unlikely to happen. He told the site:

“Among big-time popstars, if they, you know, put out ten albums, around the fourth album, they can’t make very good songs. The albums sell, but everyone at the concerts wants to hear songs from those first three albums. Everyone. I’m glad that video games are not my profession. If it was my job, I would’ve already made 4 and 5.”

“When I made 3, I thought I could do it, so I did it,” Itoi added. He went on to say that 4 is “totally impossible.”

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Something interesting is happening over on Amazon. A number of upcoming games have received a 10 percent discount, and a Prime membership isn’t required.

In terms of Nintendo titles, the likes of Star Fox Zero and Fire Emblem Fates are on sale. That means you can pre-order the former for only $53.99 before tax. For a look at all of the Nintendo-related titles with the discount, head on over here.

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Let’s Talk #31: Have you tried out Nintendo Badge Arcade?

Nintendo Badge Arcade hit the Japanese 3DS eShop in December 2014. It wasn’t until last week though that the app came out in the west. Now that it’s here, have you given it a shot? Do you believe it was worth the wait?

I admit I’ve been checking in on Nintendo Badge Arcade daily since its release. What’s funny about that is how I’m interested in the collective aspect more than anything else. I’m not really a creative person, and I don’t intend to load up my home menu with badges. There’s something there though that I keep coming back to. I boot up the app, visit the practice catcher, and usually use my free play. It’s easy and quick enough to get the job done! I can’t say I’m inclined to spend any cash on Nintendo Badge Arcade, however.

Now share your thoughts with us in the comments below! What do you think of Nintendo Badge Arcade?


Highlights from last week’s topic: What did you think of this week’s Nintendo Direct?

Bandai Namco and VIS Games have released a trailer for Professional Farmer 2016. Watch it below.

Thanks to Shinun for the tip.

Another round of footage has come in showing the indie title Typoman. Take a look at the latest video below.

According to PlatinumGames’ Yusuke Hashimoto, Krystal won’t be featured in Star Fox Zero. Hashimoto is acting as co-director on the project.

Hashimoto tweeted about the omission of Krystal a few months back. Although the tweet is a bit old, its information is still relevant.


Krystal was first introduced in Star Fox Adventures. She also appeared in Assault and Command.

Thanks to Jonathan Faust for the tip.

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A few days ago, Gamedots published an interview with Dianne Segovia, manager of marketing of Nintendo for Latin America. Reader NutOfDeath was kind enough to send over a couple of translations.

First, Gamedots mentioned that Super Mario Maker and Splatoon received big marketing campaigns. Xenoblade Chronicles X, on the other hand, seems like it hasn’t seen the same sort of attention. Segovia said in response:

“Splatoon was a new IP and we had to start from scratch in terms of introducing it to the public. Mario Maker was a title that served as a celebration of 30 years of Super Mario Bros, and that’s why we had to make a big deal; it was truly a grand celebration, not just any video game launch.

Xenoblade Chronicles X is an RPG, a game for RPG and Xenoblade fans. We didn’t do anything too big because the audience for the game already know it exists and is already attentive of its release.”

Next, specifically talking about Latin American Nintendo, Gamedots asks who the audience is for its commercials. That prompted the following comments:

“It depends on the game. Right now, to promote the Wii U, we’re launching commercials directed towards parents who have young children who don’t know much about the console. They are the target audience right now, and thay’s why sometimes the commercials can seem a bit childish.

Games like Super Mario Maker had two commercials, one for kids and one for adults. This was done so that the adults could be appealed by the nostalgia, and the kids would be attracted to the use of GamePad and other novel elements.

In Splatoon’s case, we used a song for the commerical. The commercial’s design made it look like the game was only for kids.

For situations like these, to attract adults, we bring the game to public spaces so the general public can get to know the game and play it.”

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