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This week’s Famitsu review scores are as follows:

One Piece: Pirate Warriors 3 (PS4/PS3/PSV) – 9/9/9/9
Pro Yakyuu Spirits 2015 (PS3/PSV) – 9/9/9/9
Disgaea 5 (PS4) – 9/8/8/8
Kagero: Mou Hitori no Princess (PS4/PS3/PSV) – 8/8/9/8
Kengakimi for V (PSV) – 9/9/7/7
Friend to Lover (PSV) – 8/8/8/8
Kuroko’s Basketball: Ties to the Future (3DS) – 8/7/8/8
Sword Art Online: Lost Song (PS3/PSV) – 8/8/8/8
Senran Kagura: Estival Versus (PS4/PSV) – 8/8/8/8
Justy x Nasty: Maou Hajime Mashita (PSV) – 8/7/7/6
Nashi-jiru Busha! Funassyi vs. Dragons (3DS) – 7/7/7/7
Yoiyomori no Hime (PSP) – 6/6/6/7

REDMOND, Wash.–(BUSINESS WIRE)–Brave explorers of the Fossil Fighters: Frontier game will discover a huge 3D world filled with fossils to excavate, prehistoric creatures to revive and primeval battles to conquer. The new portable game, launching for the Nintendo 3DS family of systems on March 20, has players grabbing their excavation tools, hopping in fully customizable vehicles and heading out into the wild world to dig up fossils and revive them into vivosaurs (think of them as extra powerful, extra colorful and extra awesome dinosaurs). These collectible vivosaurs can then be trained and sent into turn-based battles with other mighty beasts. Fossil Fighters: Frontier also lets friends explore and excavate together, fight as a team against rogue vivosaurs and battle in six-player multiplayer reptilian rumbles.

“Video game fans are about to get an adventure of prehistoric proportions,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Between Fossil Fighters: Frontier, Code Name: S.T.E.A.M. and the upcoming Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition games, it’s a great time to be a Nintendo 3DS owner.”

Update 3: (3/17/15) Pre-orders are finally back up on Amazon. Wii U version here, 3DS version here.


Update 2 (3/6/15): Pre-orders are now up on Best Buy (thanks Jake). Wii U version here, 3DS version here.


Update (3/5/15): About a day after we posted about Amazon’s pre-orders, the listings were pulled. They’re not back up, so I can’t say for sure what’s going on.

You can at least pre-order from GameStop, as the retailer’s listings are now live. Wii U’s product page is here while the 3DS one is located here. First print copies of the Wii U version come with the Wii game, which was Yuji Naka’s original vision.


Pre-orders for Rodea: The Sky Soldier are now live on Amazon. You can reserve the Wii U version here and 3DS edition here (disregard the boxart on the page).

NIS America announced Rodea: The Sky Soldier for localization late last week. The game is launching this fall in both North America and Europe.

Generally speaking, an alliance is an approach that aims to realize certain objectives by leveraging the strengths of the other party in areas where each company could not easily succeed by itself. In that sense, there is a large significance in these two companies with different strengths working together, and so that we can review this business alliance in the medium to long term, we decided to make the capital alliance as well.

Lastly, allow me to add some final comments to express my aspirations for this alliance.

Many content providers who are succeeding on smart devices are depending on single hit titles. One of my goals here is, now that we are challenging ourselves with this endeavor by making use of Nintendo IP, to produce multiple hit titles at an early stage after we start releasing our software on smart devices.

Also, until now, when we said, “platform,” it meant a specific video game platform. Now that we are going to release games on smart devices and make use of globally widespread PCs and smart devices for our new membership service, we would like to offer more consumers with software that is suited to their tastes. In other words, we are challenging ourselves to redefine what “Nintendo platforms” mean.

With this collaboration with DeNA, a partner with different strengths, we aim to achieve this goal as soon as possible.

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Some may think the two companies’ corporate cultures don’t really match, but it’s rather the opposite. We have been able to advance the alliance project with compassion and mutual respect for the other company’s strengths. By forming a joint team consisting of Nintendo and DeNA members, I firmly believe we will be able to create major synergies and deliver compelling products with new value to our customers.

Our new business alliance, as Iwata-san discussed earlier, consists of two parts. One is to jointly develop and operate gaming apps that use Nintendo IP, for smart devices. The other is to build together Nintendo’s new online membership service.

In addition to the business alliance, we also formed a capital alliance where both companies own part of each other’s stock. Under the alliance, both companies will share each other’s unique know-how, and this allows for a firm, long-term relationship.

There are a few other reasons why we also entered into a capital alliance. We want to scale our business alliance on a long-term basis rather than short. Additionally, we plan to pursue other opportunities to enhance both companies’ corporate value without limiting our joint efforts just to the new alliance. So please stay tuned to both companies for more news in the future.

Lastly, I want to make a comment as a fan of games. I grew up playing Nintendo games, and I’m already excited that I will soon be able to play Nintendo IP games on smart devices.

At DeNA, we are aware that Nintendo has been the most beloved company in the gaming console space for quite a while. As such, I would like us to be a team that delivers the best games that truly delight our customers.

Thank you.

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Hello, I’m Isao Moriyasu, President and CEO of DeNA. Thank you for joining us today despite our sudden invitation.

Please allow me to share background and objectives of our new alliance from DeNA’s perspective.

Ever since DeNA was founded in 1999, we have launched a range of online services. In 2004, we shifted our focus to the mobile arena and accumulated world-class expertise in building and operating mobile services.

DeNA’s expertise lies in, for example, the infrastructure technology that can handle massive amount of traffic. We are also able to manage live operation by analyzing user activities and quickly reflecting the insight to improve our service. We have extensive expertise in developing mobile services that are optimized for small screens and short, in-between time usage. I believe this alliance came together because Nintendo recognized these strengths and capabilities of DeNA.

Since we launched our mobile game platform in 2006, DeNA has owed much of its growth to mobile gaming, which is currently our core business. In the past couple of years in Japan, we have tried to adapt ourselves to the rapid market shift from feature phones to smartphones as well as browsers to native apps. I admit it took longer than we initially expected.

But we created a native app hit last year, and we are certainly gaining strong momentum in the app market.

However, the competition in the mobile game app space has been intensifying. All kinds of new titles are launched every day even though the number of mobile games a user can play in a day is quite limited. It’s becoming increasingly difficult to get games noticed. This is happening globally.

In order to get consumers to notice a game and actually take time to play it, a compelling differentiator is needed. The most apparent of all differentiators is, I believe, intellectual property, or IP.

Nintendo probably has the most beloved game IP globally. At DeNA that’s our understanding, and I’m sure many of you see it the same way.

I believe teaming up with Nintendo is the best possible strategy to achieve growth in DeNA’s core business of mobile gaming.

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Nintendo, together with DeNA, will jointly develop a new membership service which encompasses the existing Nintendo 3DS and Wii U systems, the new hardware system with a brand-new concept, NX, and smart devices and PCs, and Nintendo will be the primary party to operate this new membership service. Unlike the Club Nintendo membership service that Nintendo has been operating, the new membership service will include multiple devices and create a connection between Nintendo and each individual consumer regardless of the device the consumer uses. This membership will form one of the core elements of the new Nintendo platform that I just mentioned.

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