Submit a news tip



Is Attack on Titan: The Last Wings of Mankind seeing localization? That does seem to be the case based on a new rating from Australia.

“Attack on Titan” was recently rated, with Atlus listed as publisher. We know that the rating pertains to The Last Wings of Mankind since Spike Chunsoft is included in the rating.

Atlus hasn’t officially announced Attack on Titan for the west. Perhaps that will change soon…

Source, Via 1, Via 2

Persona Q: Shadow of the Labyrinth employs a very unique art style compared to other games in the Persona franchise.

Atlus went for a “super-deformed art style” due to its connections to Etrian Odyssey. There’s also the fact that the 3DS’ screen is a bit on the small size.

Artist Shigenori Soejima explained to USGamer:

“There are two big reasons for the super-deformed art style. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it they’d know, ‘Oh, this is similar to Etrian Odyssey.’ If it were in the regular-looking Persona style, especially on 3DS, people might be confused and wonder, ‘Is this a new Persona game, a new Etrian title?'”

“Secondly, on the 3DS, the screen is much smaller. My usual type of character designs… trying to squeeze them onto a tiny screen just wouldn’t look good. In order for my characters to shine, basically we had to scale them down.”

Source

Siliconera has shared another round of Samurai Warriors Chronicle 3, most of which cover the Martial Arts Training Facility mode.

Have a look at the latest information below:

– Different objectives in the Martial Arts Training Facility
– These include defeating characters and reaching certain destinations
– Need to amass as many points possible
– Use the character change system wisely and earn points
– Missions will have various conditions going on
– 5-minute time limit when you begin Martial Arts Training Facility mode
– Get more time after completing a mission
– As you play through, you’ll gain points, and can also get them from enemy drops
– An escape will open after clearing a certain number of missions
– Get as many points possible within the allotted time, or try to gain more time so you can keep it going for longer
– Different guest characters in Martial Arts Training Facility
– Guest characters appearing as enemies in the mode include Orochi and Sun Wukong, Kyubi and Lu Bu
– Use points from this mode to buy equipment and items
– Can participate in the leaderboard, which is based on points
– Rankings are reset after a period of time
– Class system offers players more ways to get rewards

Atlus released a preview of the “Persona Q Artbook”, which is exclusive to the Persona Q: Shadow of the Labyrinth: “The Wild Cards” Premium Edition. Take a look below:


We also have another two character trailers:

Square Enix’s latest Final Fantasy Explorers information blast gives more insight into the game’s jobs and Legend Characters. You’ll find a new batch of details below.

Machinist:

– Use guns as their main weapon
– Long-ranged damage-dealers
– Attacks are mainly physical, but they can do additional status ailments and buff abilities
– Machinists
They have all kinds of abilities that let them rapidly shoot down enemies or even drop heavy artillery-like attacks on unsuspecting enemies.

Red Mage:

– Red Mages operate in a similar fashion as previous Final Fantasy games
– Jack-of-all-trades with swordsmanship and magic
– Can use the Chainspell ability
– This allows for rapid spellcasting
– Red Mages have a special characteristic that makes their power increase the more they use up their AP

Yuna (Final Fantasy X-2):

– Can use a special attack called Great Whirl
– Performs attacks some non-elemental attacks as well

Tidus (Final Fantasy X):

– Can use Blitz Ace as part of a Crystal Drive attack

Bartz (Final Fantasy V):

– Once the Crystal Drive activates, Bartz equips the Brave Blade and Chicken Knife to rush down enemies as part of his Spellblade Rapid Fire ability

Source

16 years ago today, the Game Boy Color launched in Japan. That means it’s time for a birthday celebration!

The Game Boy Color was the first Nintendo system I personally owned (be it home console or handheld), so I certainly have a ton of nostalgia for it. I believe Pokemon Gold was the first game I purchased!

Source, Image source

More:

Satoru Okada was a pretty important figure at Nintendo. He played a big role in the creation of the company’s earliest handheld systems, which continued until his retirement back in 2012.

Okada was recently interviewed by the Japanese publication “Shooting Gameside”. Here are a few of the more interesting excerpt that specifically pertains to Nintendo:

—Since you’ve participated in the creation of so many different handheld gaming consoles, I was thinking you’d be more particular and high-strung. But in fact you’re very open and relaxed.

Okada: The first thing I made using a computer was the Game and Watch series. After that handheld gaming consoles became the main focus of my work at Nintendo. Speaking of being particular, you know, I didn’t originally apply to Nintendo with any special ambitions or designs. Originally my friend was supposed to have taken the company’s entrance test, but due to circumstances he couldn’t make it out. In his place I was chosen to take the test. When I say “in his place”, though, I don’t mean that I was a mere susbtitute; I was given the chance as part of a job-search program at my school. I knew if I took it lightly that it would damage the reputation of my school, and I couldn’t allow that. Still, I didn’t really know what I was doing, so I ended up being late to that test, but thanks to the kindness of the test administrator, I was allowed to take it anyway.

Nintendo’s entrance exam had a section where you had to actually engineer something. You were given a design and had to make a model of it using small metal pieces. Since I had spent so much time in Junior High doing those electrical engineering projects, it was an easy task for me. As a result, rumour got around at Nintendo that “someone good at soldering has joined!” It seemed I was the first person to join Nintendo with any electrical engineering abilities, a fact which would turn out to be a huge investment in my future.

Those who purchase Captain Toad: Treasure Tracker from the Nintendo UK store will receive a special gift. Orders will come with a keychain featuring Toad himself. Since Nintendo doesn’t explicitly say “pre-order” in its tweet, I assume that some consumers will be able to nab the keychain if they purchase Captain Toad after launch as well.


Source

Nintendo recently put out a job listing for a lead graphics architect. This person will be “responsible for the architecture of Nintendo’s game console SoCs”, according to the post.

Here’s a full look at the listing:

Description of Duties

Nintendo Technology Development is looking for a lead graphics architect in the system-on-chip architecture group in Redmond, WA. The group is responsible for the architecture of Nintendo’s game console SoCs. The graphics architect plays a key role in determining the SoC architecture. The job responsibilities are:
Evaluate HW graphics (GPU) offerings from SoC solutions available in the market based on performance, power, and silicon area.
Evaluate the performance of the SoC solutions for both proprietary and standard graphics APIs.
Determine workloads and simulation models for both performance and power characteristics of GPUs.
Keep track of GPU architectural improvements in the industry and devise strategies to incorporate them for future Nintendo gaming platforms.
Act as the graphics architectural evangelist working with global Nintendo teams for future and on-going programs.
Work with external SoC vendors as the Nintendo focal point for graphics GPU architecture.
Should be prepared to work through architecture, design, validation, and bring-up stages of SoC design in cooperation with internal and external teams.

Summary of Requirements
The ideal candidate will have had experience working directly in a GPU architecture and design team with significant responsibilities.
Low power and SoC design experience would be a plus.
The candidate is expected to have good architectural insights and the ability to apply that for setting future graphics direction for Nintendo.
A bachelors degree (graduate degree preferred) in computer science/engineering or electrical engineering.
5+ years of lead or architectural role experience are required.

It doesn’t come as much of a surprise that Nintendo published this listing given how new systems are in development years before launch. Still, it’s a neat thing to see!

Source, Via

More:


Manage Cookie Settings