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3DS

Super Smash Bros. for Wii U and 3DS are the first two games to truly take advantage of communication features between both of Nintendo’s systems. You might be wondering why this functionality hasn’t been pursued sooner.

Shinya Takahashi, the GM of Nintendo Software Planning & Development, told IGN:

“With Smash Bros., because the two games have the same gameplay and the same controls, that game in particular is designed where you’ll want to start playing on the 3DS first and build up your characters there, and then transfer that character data over to the Wii U and play with them there.”

Shigeru Miyamoto also chimed in:

Final Fantasy Explorers

This week’s Famitsu gives some insight into the staff behind Final Fantasy Explorers.

Below is a look at the folks at Square Enix working on the game:

Toshiyuki Itahana

– Key visual creator, character supervisor
– Was the Final Fantasy Crystal Chronicles art director and character designer
– Itahana was also a character designer on Final Fantasy IX, did illustration work for Imaginary Range, and has worked as character designer on the Chocobo games

Atsushi Hashimoto

– Director of Final Fantasy Explorers
– Was one of the planning staff on Kid Icarus: Uprising
– He was also the lead planner on the SaGa 2 remake for DS

Hiroyuki Miura

– Game’s producer
– Involved with SaGa DS remakes

Gen Kobayashi

– Design supervisor
– Involved with SaGa DS remakes

Takahiro Abe

– Project manager
– Involved with SaGa DS remakes

Tsuyoshi Sekito

– Music composer
– Was also the composer for The Last Remnant

Yoshitaka Amano

– Logo designer

Source

At E3 2014 last week, an Atlus representative confirmed to Siliconera that Persona Q: Shadow of The Labyrinth. The thing is, we don’t know why exactly that is. The rep couldn’t go into detail since that would be a story spoiler.

Source

Looks like Square Enix has plans to bring Final Fantasy Explorers to the west. The name has been trademarked not only in the US, but Europe as well. Here’s hoping Square Enix makes a localization announcement sometime in the future!

Thanks to snow for the tip.

Another round of Final Fantasy Explorers has surfaced from Square Enix. You can find the information in our summary below.

– Set on a new island named “Amostela”
– This area was created after a sudden crustal movement in the planet
– Amostela has an enormous amount of Crystals
– This resulted in countless “Explorers” appearing on the island to collect them all as part of their occupation
– Summons wish to preserve Crystals in order to protect the world of nature, by standing up against these Explorers
– In the midst of all the events, a young Explorer steps into Amostela
– Crystals are the source of the planet’s energy, which flows inside the mysterious ores
– All life on the planet shared the benefit of evolution thanks to these Crystals
– Mankind has begun harvesting them for the further development of their own civilization
– Libertus: home town and base of operations
– At Libertus, Explorers take on requests that take them across all the different parts of the island
– The hometown also has an airship that’s used to travel to different areas and stores
– Crystal is located in the middle of town
– It has some purpose, though it’s currently known
– The Regi Plains is one of the earlier areas of the game
– There’s a giant Crystal that can be seen in the background called the Grand Crystal, which is considered to be the origin of the planet
– The energy from this crystal helped mankind’s expansion and development
– Hibato Volcanoes: a scorching area that flows with magma
– This also happens to be Ifrit’s area of domain, alongside the Bomb monsters seen in many other Final Fantasy titles

Source

Tomodachi Life appears to be off to a good start from a sales perspective. Nintendo of America president Reggie Fils-Aime recently told Kotaku, “The Tomodachi Life numbers were significantly stronger than we had forecasted and planned.” Reggie explained that this is because the 3DS is “a vibrant platform.”


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