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Eurogamer has put up a new piece detailing the origins of Professor Layton. The site spoke with Level-5 CEO and president Akihiro Hino, who also briefly touched on the series’ future.

Head past the break for the rundown of what Hino shared. You can also find comments from Professor Layton’s voice actor here.

A couple of notable changes are coming to the North American Club Nintendo site next month.

First, Wii and DS games will no longer offer 10-coin post-play surveys. Keep in mind that all such titles will continue to receive product registration surveys.

Also changing next month is the deadline to complete newly earned post-play surveys. This will be set at 30 days after they are issued for all games.

Both of these changes will be taking place on April 7.

Thanks to Forte-sama for the tip.

Initially, Phoenix Wright creator Shu Takumi intended to end things after the third game’s release.

He explained to ONM:

“I felt that Phoenix’s story had been told, and that the series should not continue. Knowing when to end a story is very important and I wanted to avoid dragging it out and having it become a shadow of its former self.”

We did eventually end up getting Apollo Justice: Ace Attorney. Phoenix Wright wasn’t playable, but he did appear in the game – a result that came about as a request from Takumi’s colleagues.

“Years later, when it was decided within Capcom that Ace Attorney 4 would go ahead, my position was that we should change the main character and tell a new story. I didn’t plan to have Phoenix in the game, but my colleagues said they wanted him to appear in some form, which is why he ended up being the accused in the first case in Apollo Justice: Ace Attorney.”

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Renegade Kid’s Moon Chronicles was inspired by Metroid, studio co-founder Jools Watsham has said.

Watsham, speaking with Siliconera, pointed out that he looked to Super Metroid for the flow and level design. Metroid Prime: Hunters also helped inspire Moon’s control scheme.

Watsham’s comments in full:

Polygon has obtained an official statement from Nintendo regarding the company’s recent announcement to shut down the Nintendo Wi-Fi Connection in May. You can find it in full below.

Just after Nintendo made its Japanese announcement that the Nintendo Wi-Fi Connection will be shutting down in May, its Australian subsidiary followed with the same news.

The closure means that online play, matchmaking, and leaderboards will be unavailable, as well as other features. However, the Wii/DS shops, Internet browsers, YouTube, and Nintendo Wi-Fi Connection Pay & Play will remain in tact.

Nintendo has also provided a listing of all Nintendo-published games that will be affected by the Wi-Fi Connection’s closure. They are as follows:

Update: Nintendo of Australia has already followed up with an announcement of its own, confirming that this announcement is for all territories.

Original: The Nintendo Wi-Fi Connection service will end for Wii and DS on May 20, Nintendo has announced. Although the news pertains to Japan at the moment, there’s a good chance Nintendo of America/Europe will follow up with confirmations of their own in the coming days.

Many Wii and DS services will still remain in tact despite the shutdown. They are as follows:

Wii (will still be enabled):

Wii Shop Channel
Delivery Channel
Hulu
Internet Channel
YouTube

DS (will still be enabled):

DSi Shop
DS/DSi browser

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Hey everyone, how was your Valentine’s Day? Maybe you spent the day with your loved ones; maybe you spent it devouring chocolate. Personally I spent the day slaving over a Word document, trying my hardest to convey my true feelings on a truly bizarre romance. No, I wasn’t writing some kind of love letter – I was musing on Konami’s hella heteronormative “girlfriend simulator”, LovePlus. Games tend to stay away from handling romantic relationships, especially when compared to other mediums, so I was curious to see if this Nintendo DS title was really as original (and weird) as I’d heard. So can love truly blossom between a grown man and a DS cartridge?

The answer to that question is no. Absolutely not. But as someone who is fascinated in the potential of games to blend narrative and gameplay in developing fictional relationships, LovePlus is an incredibly interesting, albeit flawed take on interactive romance.


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