[NE News Bulletin] Smash Bros. Invitational, GameCube controller adapter, more
Posted on 11 years ago by Brian(@NE_Brian) in NE News Bulletin, Videos | 6 Comments
No News Bulletin tonight, but be sure to check out yesterday’s video if you missed it!
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[NE News Bulletin] Pushmo World, Story of Seasons, and more
Posted on 11 years ago by Brian(@NE_Brian) in NE News Bulletin, Videos | 4 Comments
Took all of your feedback to heart and will be looking to improve this idea in the near-term. For one thing, background music is coming! I’ll also try to be louder – my mic was being particularly troublesome tonight.
In any case, on with the video:
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[Weekly Screenshot] Art of Balance Wii U #7 – Taking a Bow
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Weekly Screenshot, Wii U eShop | 1 Comment
Alas, after seven weeks now Shin’en’s run of exclusive screenshots for us has come to an end! We’ve seen quite a bit of Art of Balance, and now, fittingly, we’re seeing the ending of the game. Take a look above for the background of the credits screen, and read below for what it is, why it is, and how it is. Thanks to Manfred from Shin’en for giving us all this stuff to show you, and we hope you enjoyed the run!
More: Art of Balance, highlight, Shin'en, top
[NE News Bulletin] LEGO Batman 3, Smash Bros at Best Buy, more
Posted on 11 years ago by Brian(@NE_Brian) in NE News Bulletin | 12 Comments
Bumping this to the front page. Really appreciate the feedback thus far!
Start of a new feature on Nintendo Everything? Possibly! Please leave feedback, as your comments will determine its future!
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Here’s a Podcast – Episode 94!
Posted on 11 years ago by Austin(@NE_Austin) in Features, Podcast | 16 Comments
ON THIS EPISODE: What we played? Moon Chronicles makes up most of the new games we’ve run through this week, but Squids Odyssey makes a brief appearance as well as some discussion of a book on game criticism by Ian Bogost titled “Unit Operations”. Donkey Kong Country: Tropical Freeze makes its return as Austin laments the lack of attention the game gets (given how incredible he says it is), and Super Mario 64 becomes the catalyst for a discussion about when bias becomes too strong to ignore.
PLUS: A mid-segment this week about our memories of the now-dead Nintendo Wifi Connection, plus some short discussion about Hyrule Warriors.
AND: Complaint Corner makes its return because Austin is extremely upset about the way some people analyze or perceive games; he thinks game critics still have a long way to go before coming into their own. Listener mail about a variety of topics rounds out the ending!
This Week’s Podcast Crew: Austin, Jack, and Laura
Download this episode (click this link)
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An Ode to Nintendo Wi-Fi Connection – Saying goodbye to DS and Wii’s online (part 2)
Posted on 11 years ago by Jarop(@gamrah) in DS, Features, Wii | 3 Comments
Today we’ll be continuing our look at the Nintendo Wi-Fi lineage with a focus on Wii titles. The Wii’s online infrastructure surprised us time and time again with what it could (and couldn’t) do, with experiences ranging from the cohesive and fleshed out Mario Kart online to a slideshow crawl through Super Smash Bros. Brawl matches. With the rise of homebrew, we saw some interesting mods to popular games, some of which also found their way into the online scene (like Project M and CTGP). Here’s a look at some of the more popular and interesting titles that used the service and what we’ll miss most about them:
[Review] Squids Odyssey (Wii U eShop)
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, 3DS eShop, Features, Reviews | 2 Comments
System: Nintendo Wii U
Release Date: May 22nd, 2014 (NA/EU)
Developer: The Game Bakers
Author: Austin
Almost three thousand years ago, a shy fellow (I don’t know if he was shy) named Homer lived in Greece, and he wrote two really famous epic poems: The first– The Illiad— is thought to be the oldest surviving piece of western literature ever. The second– The Odyssey— is just as famous, and this week, nearly three millennia after its initial writing, The Game Bakers have created a work directly inspired by the work of Homer for the Wii U eShop. It’s called Squids Odyssey.
Most of what is written in the paragraph above isn’t true. Squids Odyssey does exist, but it’s not a game based around Homer’s Odyssey— no, it’s a creative and unique turn-based strategy game set far beneath the surface of the ocean that’s unfortunately marred by a lack of technical polish and attention. Still, it may be worth your time; read on for details.
More: 3DS, eshop, highlight, review, Squids Odyssey
[Feature] An Ode to Nintendo Wi-Fi Connection – Saying goodbye to DS and Wii’s online (part 1)
Posted on 11 years ago by Jarop(@gamrah) in DS, Features, Wii | 3 Comments
On May 20th, GameSpy ceased all maintenance for multiplayer services that they previously hosted, marking the end of online support for Wii and DS titles and the end of the Nintendo Wi-Fi Connection (WFC) era. Since its launch in November 2005, the little blue circle on the boxes of our beloved franchises have signified the ability to participate in matchmaking online and experience Nintendo’s first real take at online gaming. From Friend Codes to Nintendo branded Wi-Fi dongles, let’s take a look back at some of the best WFC had to offer in all its WEP encrypted, Wii Speak glory.
More: highlight, Nintendo Wi-Fi Connection, top
[Weekly Screenshot] Art of Balance Wii U #6 – Shin’en’s First Time Online
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Weekly Screenshot, Wii U eShop | 6 Comments
Keeping things light this week, Shin’en’s Manfred Linzer returns to NintendoEverything with a nice summary of the game’s lobby system and how implementing online for Art of Balance on Wii U was tough because it was the team’s first time ever doing an online game. Aside from what he told us, we can glean that the game will keep track of your win/lose record, as well as display your country of origin when matchmaking. The rest remains mysterious… for now.
Read on past the break for Manfred’s own words about what you see above, and the development of the game’s online mode:
More: Art of Balance, highlight, Shin'en, top
[Review] Kirby Triple Deluxe (3DS)
Posted on 11 years ago by Spencer(@spencerstevens) in 3DS, Features, Reviews | 8 Comments
System: Nintendo 3DS
Release Date: May 2nd, 2014 (NA), May 16th, 2014 (EU)
Developer: HAL Laboratory
Publisher: Nintendo
Author: Spencer
Everyone’s favorite pink puff has finally returned in his first adventure on the Nintendo 3DS, Kirby: Triple Deluxe.
Out of the box, Triple Deluxe consists of three gameplay modes: Story Mode, Kirby Fighters, and Dedede’s Drum Dash. The Story Mode is straightforward: Dreamland is in danger, and it’s up to Kirby to save the day. This time, a mysterious new villain has uprooted Kirby’s home with massive magical vines and sent everything sky-high! Players navigate Kirby through many levels in seven worlds as he makes his ascent to the top of the menacing entanglement.