Submit a news tip



Features

Finally I stop being lazy and take on some glitches in one of my favorite games of all time, No More Heroes! If you have an appetite for funny, stylistic games (with a few flaws, of course) I highly recommend it. And I recommend doing trying out these glitches yourself of course.


Screen Shot 2013-09-19 at 6.25.17 PM


If you’re in search of excellently executed ancillaries that push the puzzle genre past its minimally-accepted bounds, you’ll have to wait until Jupiter Corporation (Picross DS) gets the wigglin’ for T-Jigglin’.


System: Nintendo 3DS
Release Date: August 8th, 2013 (NA)
Developer: Moving Player
Publisher: Moving Player


Author: Jack

Tangram game, perfect for boy and son, finally has a representative on the 3DS eShop! The ancient Chinese puzzler with seemingly infinite (though absolutely finite) configurations composed from the same eight blocks mirrors LEGO not only in open-endedness via face-value simplicity and accessibility, but as a developmental catalyst for pattern recognition and critical thinking in little children. With the glut of quality time-wasting and brain-exercising works available not only amongst the eShop, but the collaborative Internet as a whole, is the jungle-themed Tangram Style worthy of a place in your digital collection? Does it manage to power past the replacement-level iterative puzzler black hole problem that oh-so many no-name puzzle games fail to conquer?

While Tangram Style certainly passes the base litmus test as a fundamental tangram simulator, too many bush-league problems mar what should have been an easy game to push through the development process. Tangram Style does not indeed exceed the bounds of the aforementioned black hole, and should only be purchased by T-Gram aficionados in search of familiarity– not puzzleheads in search of another brainy rush.


Wonderful-101-590x235


When the job’s too ominous for your average Jill or Joe…



It’s funny how much a broken computer fan can completely destroy your concentration during a podcast, and because of that, you can expect plenty of non sequiturs and tangents during this episode! Other than that, it’s pretty straightforward: Some talk about The Wonderful 101, Tangram Style, and Bit.Trip Runner rounds out What We Played, news makes its return, listener mail is pretty solid, and our book club about the next section of EarthBound was quite good!

This Week’s Podcast Crew: Austin, Laura, and Jack



Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!



This one came just a tad late because of some computer trouble (and that pesky The Wonderful 101 review!), but I think it actually turned out kind of awesome. Check it out if you’ve got the time. :]


Screen Shot 2013-09-14 at 2.27.41 AM


The first Wii U-exclusive, Nintendo-published action game from esoteric developer Platinum Games is finally at North America’s doorstep.


System: Nintendo Wii U
Release Date: September 15th, 2013 (NA), August 25th, 2013 (EU)
Developer: Platinum Games
Publisher: Nintendo


Author: Austin

“They can do it! They can do it! ‘Cuz they’re super sisters and brooooos!”

I encourage those with a passing interest in The Wonderful 101 to start their purchasing deliberation process by experiencing the game’s brilliant theme song. I suspect that anyone who cracks a smile or feels a sense of joy while listening to it will fall well within this game’s intended audience, and if you laughed aloud (like myself) while listening to the lumberjack-esque men sing very silly words written by game director Hideki Kamiya himself, then you can stop reading here and go wait eagerly for the game’s September 15th release date because this game is for you.

But if you’re not a dedicated part of the game’s intended audience and you view the package as a whole, you’ll probably begin to see some pretty substantial blemishes. Not enough of them to ruin the experience, but plenty to leave certain players frustrated and wishing the game had done a few simple things a lot more elegantly.

Read onwards to decide if The Wonderful 101 is for you.


rayman legends art


Everybody loves Rayman.



Laura’s back! This episode features discussion on a lot of topics: Steamworld Dig, Super Mario 3D Land, and Bayonetta sneak into “What We Played”, the news makes its regular return, a discussion on the future of Mario ends just as it starts, and a talk about EarthBound for the Book Club rounds everything out! Also, we got the longest email we’ve ever gotten this week from a guy that’s really angry at Nintendo.

This Week’s Podcast Crew: Austin, Jack, and Laura



Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!


Another week, another episode! Three glitches from Super Mario World manage to be underwhelming, overwhelming, and non-existent. But which ones are which!?


ml4


“If Mario & Luigi: Dream Team is like a holiday then it’s more of a guided tour than an adventurous escape”


System: Nintendo 3DS (and 2DS, I guess)
Release Date: August 11, 2013
Developer: AlphaDream
Publisher: Nintendo


Author: Patrick

Dream Team begins with Mario and Luigi off to enjoy a much-needed vacation at the sunny Pi’illo Island and this sets the tone for the rest of the game. It’s a refreshingly relaxed experience with a forgiving difficulty level, and chill bossa nova music courtesy of Yoko Shinomura. However, it’s also a bit too relaxed for its own good, as poor pacing and overbearing tutorials threaten to bring the adventure to a halt. Make no mistake – the latest in the Mario & Luigi series is still as fun as its predecessors, but it takes a lot of patience to get to the charming and creative parts.



Last week, we published an interview with Ripstone Games, which focused on Knytt Underground. This time around, creator Nicklas Nygren from Nifflas Games has shared a few more words about the title. Nygren commented on Knytt Underground’s visual style, open nature, music, and even interest in adding a level editor. Plus, he gave us a new tease regarding Nifflas’ new collaboration project with Spin the Bottle developer KnapNok Games.


Read the full interview here.


BikeRiderDX_Logo


The #1-ranking Japan eShop game Bike Rider DX is now available in the North American eShop. Let’s see just what makes this game hailed as “the one-button platformer” such a big hit.


System: Nintendo 3DS
Release Date: August 1st, 2013 (NA) – August 15th, 2013 (EU)
Developer: Spicysoft
Publisher: Spicysoft


Author: Spencer

As far as gameplay goes, Bike Rider DX is quite simple. You control a stick figure riding a bike on 2D plane while jumping onto platforms and over gaps and obstacles,. The bike rides automatically, so the only real control is pressing the A button to jump. You can also double-jump, as indicated by one of the loading screen tooltips (of which there are only two, due to the simplicity of this game), and even triple-jump if timed correctly, although I found this out completely by accident. Optionally, you can use left and right on the directional pad to adjust your bike’s position on the screen, which is helpful for this game as it is for the most part about timing jumps from platform to platform. You complete each course by reaching the finish pole, and you fail courses by falling into pits or crashing into walls or obstacles.

One-button gameplay might work in a game with more depth, involvement, or variety– like Kirby Air Ride, which had several different gameplay modes, objectives, maps, etc– but in a game where you are simply jumping over holes on 2D maps where the only real variance is the aesthetics, it just comes off as monotonous and repetitive.



Manage Cookie Settings