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Can this “12-bit” platformer still stack up now that it’s in HD?


System: Nintendo Wii U
Release Date: June 13th, 2013
Developer: Renegade Kid
Publisher: Renegade Kid


Author: Austin

There was something exceptionally captivating about Mutant Mudds when it released on 3DS back in January of 2012. I think, for me, the combination of slower-paced platforming and old school difficulty that Renegade Kid created scratched an itch that few games do, so naturally I was quite pleased upon hearing the announcement of an HD re-release for Max and his muddy rivals on Wii U.

It has been a long and arduous wait (the game was meant to hit Wii U much closer to launch after all), but I’ve finally got my hands on all 80 levels of Mutant Mudds Deluxe and I must report: It’s every bit as good as you’d think.



What better way is there to start a Nintendo conference than with a live Zelda performance? That’s exactly what attendees were treated to in 2011. A full-blown orchestra performed a medley of tunes from the Zelda series, capped off with new footage from Skyward Sword.

A series of Zelda announcements followed: Link’s Awakening 3DS VC release that very day, Four Swords for DSiWare, Skyward Sword’s gold Wiimote, symphony concerts, and music CDs.

The 3DS received the spotlight next. Nintendo unveiled new trailers for Mario Kart 7, Super Mario 3D Land, Kid Icarus: Uprising, and Luigi’s Mansion: Dark Moon. Time was also taken to highlight Star Fox 64 3D.

What followed was all Wii U – the system’s name, GamePad reveal, overview trailer, and games. The very mention of Smash Bros. earned a huge reaction.

And who can forget how Nintendo closed its conference? With now-former EA CEO John Riccitiello coming on stage to announce the publisher’s “unprecedented partnership” with Nintendo. Oh how quickly things can change…




It’s the pre-E3 podcast, which means predictions predictions predictions! But first, we’ve got our “what we played” for the week, your regular news (Laura tries her hand at some yet again), and your listener questions! Lots of stuff to go through this week so get listenin’!

This Week’s Podcast Crew: Austin, Jack, and Laura



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After Nintendo’s incredibly disappointing E3 2008 conference, the company rebounded somewhat in 2009.

Thankfully, Cammie Dunaway said nothing about smiling or breaking her wrist snowboarding. This was, mostly, all about the games.

New Super Mario Bros. Wii started things off. An on-stage demo was held so that the game could be demonstrated for the first time.

Nintendo followed with Wii Sports Resort and Wii Fit Plus.

Time was also taken to highlight RPGs for the Wii and DS – Final Fantasy Crystal Chronicles: The Crystal Bearers, Kingdom Hearts 358/2 Days, Mario & Luigi: Bowser’s Inside Story localization, and one brand new title: Golden Sun: Dark Dawn.

Nintendo closed out its conference with three big reveals: the Wii Vitality Sensor (which never made it to market), Super Mario Galaxy 2, and the surprising Metroid: Other M.

Overall, not bad at all considering how horrendous E3 2009 was!




No conference, but Nintendo Direct is almost as good as far as I’m concerned!


This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the topic for you guys this week is “Your E3 Predictions”.

Take the survey here! (more details inside if you’re confused)


I made my way through the first twenty levels in the upcoming Mutant Mudds Deluxe, which means the ghost levels were unlocked. I figured I’d catch some footage of it for you guys, and even though it didn’t really go as smoothly as I had hoped, you can probably glean something from it. I also give my general impressions of the game as we go along, if you’re curious how it stacks up.


Author: Patrick

Welcome to Famicompendium – a new regular (or at least semi-regular) column where I’ll be taking a look back at the best and worst the world of import gaming has to offer. From the Famicom to the Wii, I’ll be exploring some of the most fascinating titles to never be officially released in English.

I thought I’d start the column off with an adorable, charming and brutally difficult platformer from the 90s. Lately we’ve been giving a fair bit of coverage to a little 3DS game called Sayonara Umihara Kawase (and hopefully even more once an English version is announced at E3 – don’t leave me hanging, Agatsuma) so it’s worth examining just who the heck Umihara Kawase is and why we’re saying goodbye to her.



E3 2007 was heavily lacking in new announcements. It was quite the downturn compared to E3 2006 – a show that impressed many.

One of Nintendo’s first announcements was the Wii Zapper. A few third-party games were promoted with the peripheral, including Resident Evil: The Umbrella Chronicles. Nintendo also teased a game of its own (Link’s Crossbow Training), that would be packed in with the Zapper.

Later in the show, Nintendo announced a release date for Super Smash Bros. Brawl, but the game would eventually be delayed. Mario Kart Wii was also revealed, along with the Wii Wheel that would be bundled with the accessory.

Nintendo highlighted a few core titles during the conference: Zelda: Phantom Hourglass, Metroid Prime 3: Corruption, and Super Mario Galaxy.

Nintendo closed things out with Wii Fit. It’s Wii Fit – not much else to say! But we did get Reggie’s famous “My body is ready” quote from his on-stage antics, at least.

Not too exciting. But if you thought this was disappointing, wait until we look back on the 2008 media briefing…



E3 2006 was the full-blown reveal for Wii, so Nintendo’s conference was jam-packed with all sorts of games.

Where to begin? For starters, Shigeru Miyamoto came out on stage and conducted a Zelda tune with his Wiimote and a Wii Music backdrop. He then did a little dance as Excite Truck and Red Steel were introduced in video form.

Zelda: Twilight Princess was confirmed and demoed for Wii, though Nintendo remained committed to bring it to GameCube as well.

Other titles highlighted during the media briefing include Super Mario Galaxy, Metroid Prime 3: Corruption, Project H.A.M.M.E.R. (cancelled), and Disaster: Day of Crisis (never released in North America).

SEGA brought along its Sonic game that would become Sonic and the Secret Rings. Square Enix gave a glimpse at Final Fantasy Crystal Chronicles: The Crystal Bearers for Wii, but it would end up being something completely different.

Nintendo closed out the proceedings with a Wii Sports demonstration with Miyamoto, Satoru Iwata, Bill Trinen, and a contest winner. Fun was had by all!



There’s no question that E3 2005 had some memorable Nintendo moments. Satoru Iwata opened up the conference with a hilarious dig at Reggie, talking “smack” at the executive and teased: “So Reggie, I have a question for you: who’s your daddy?”

The “Revolution”, later becoming Wii, was definitely the highlight of the conference. Iwata came out and showed the hardware for the first time, shared various details (including the Virtual Console announcement), confirmed a couple of games like Smash Bros., and more.

There were other moments as well – Shigeru Miyamoto’s weirdness during the Nintendogs segment and the third trailer for The Legend of Zelda: Twilight Princess, for instance.



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