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German website Nintendo-Online.de has published an article analyzing the development teams of the Zelda series over the past 28 years. In conjunction with the article, the site created a chart showing sizes of the different teams are as well as how long development lasted. While they’re mostly approximate numbers, the chart gives a good look at the development of the Zelda games.

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With Splatoon’s visual style, Nintendo wanted to do something “different” from the competition.

“Shooters have tended to become more realistic, but it’s not Nintendo’s way to do that,” legendary video game designer Shigeru Miyamoto told EDGE this month. “It’s [got] to be different from what other folks are doing.”

Elsewhere in the interview, Miyamoto touched on shooters in general. While Nintendo may not visit these types of games on a regular basis, Miyamoto said he likes their controls and he wouldn’t say that he’s not interested in the genre.

Miyamoto’s comments in full:

Earlier today, concept art from a supposed Next Level Games-made Metroid prototype surfaced. We weren’t too sure if the images were real, but Destructoid has since verified their authenticity.

Destructoid also spoke “to a trusted source related to the project”. The site was told the following:

“Yes that is real. That’s the first I’d actually seen of that concept art, but a prototype was made before being shelved in favor of Luigi’s Mansion 2. It was about as bare-bones as it gets, but it was still pretty fun.”

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Before Next Level Games started work on Luigi’s Mansion: Dark Moon, the studio was working on “a completely different project for Nintendo”. This is known thanks to an Iwata Asks interview published last year. Perhaps the project in question was a new Metroid game.

Concept art was recently uncovered from the profile of a former Next Level Games employee, which includes shots of an apparent Metroid prototype. Since the staffer left Next Level in late 2009, it’s possible that this was the prototype the studio was working on prior to Luigi’s Mansion: Dark Moon. Sadly, we may never know the full story!

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Happy birthday, Satoru Shibata! Shibata, the president of Nintendo of Europe, celebrated his big day yesterday. And he did so in style… by participating in a competition.


Famitsu shares a little bit on Pokken Tournament’s origins this week as part of an interview with Bandai Namco’s Katsuhiro Harada and Pokemon president Tsunekazu Ishihara.

According to Harada, he approached Ishihara with a different idea after receiving the offer to collaborate. Ishihara, however, already had his mind made up.

As noted by Harada:

“At first, I offered a collaboration with a different title, but when my messenger returned [from Pokémon Company], he said ‘Mr. Ishihara wants to collaborate with Tekken.’ Not only that, but [Mr. Ishihara] had already settled on a title — the entire office was dumbfounded.”

Ishihara also said:

“I figured that if we’re going to make this, I wanted to team up with some place that had the best technical skills, so I was glad we were able to ask a development team of such high pedigree.”

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