Submit a news tip



General Nintendo

Pokemon Black 2 and White 2’s soundtrack found its way over to the iTunes store today. The soundtrack is huge, with 173 tracks and a run time of over 4 and a half hours and features all the music and sounds we’ve come to expect from all previous releases. It’s currently listed at US $9.99.

iTunes Link

 

Source

We’ve brought in three more developers for the next entry in our new feature series, “Developer Musings”. This week, we have a few words from RCMADIAX, Eden Industries, and Frozenbyte as they share some thoughts about the stress of making games. Head past the break for their comments.

Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.

The arrival of Golden Week usually signifies an uptick in Japanese game sales. Unsurprisingly, that was no different this year. For the week of April 28th, hardware sales rose by 112.29 percent over the week prior, in part thanks to the performance of the 3DS. However, sales were down overall year-over-year.

Media Create data reveals that software sales dipped by 68.57 percent. One could say that the lack of a major new title partially resulted in the downturn. In 2013, Nintendo released Tomodachi Life – a big seller having moved almost 210,000 copies during Golden Week.

Hardware sales also decreased by 68.21 percent compared to last week’s Golden Week period. Even though the 3DS sold well on the whole, it only managed to move 51.82 percent of last year’s total.

What does this all ultimately amount to? A 30 percent drop in overall sales.

Source

12th May, 2014 – As of today store.nintendo.co.uk will not only provide customers with the opportunity to purchase new titles and long time favourites from the Wii, Wii U or Nintendo DS and Nintendo 3DS library of games and hardware but will also offer fans in the UK the chance to purchase official figurines, accessories, clothing and game guides.

Launching with over 170 new merchandise lines, including both exclusives and items previously only available outside of Europe, the Official Nintendo Online Store is a treasure trove for Nintendo fans and collectors.

Yesterday, we heard that Nintendo spent over $100 million on a mystery tech acquisition sometime during Q4. Analyst David Gibson now shares a tiny bit of extra information.

According to Gibson, the total amount spent by Nintendo is actually over $150 million. He additionally noted on Twitter that it’s not related to Tomita Tech. And the most important nugget: the acquisition was apparently for a non-Japanese, non-games company.

Source

More:

Rumors surfaced last week of Nintendo potentially showing new hardware at this year’s E3. However, the speculation was quickly shot down.

Satoru Iwata seems to have now responded indirectly to the reports himself. The Nintendo president said rumors of Nintendo announcing a new version of the Wii U at E3 are “groundless.” The company will instead a new title that shows a new way to use the GamePad.

Source, Via

Ubisoft’s E3 2014 media briefing is set for June 9 at 3 PM PT / 6 PM ET, according to the expo’s official Twitter account. You’ll be able to watch the event on e3insider.com.


Source

For what feels like the umpteenth time, Nintendo president Satoru Iwata has commented on why the company doesn’t feel compelled to bring its games to smart devices.

According to Iwata, selling titles for such platforms has the potential to negatively impact other segments of Nintendo’s business. Iwata also believes that revenue from such an effort “cannot be a pillar” for the company. Smartphone development simply isn’t an option unless doing so could be successful.

Iwata told Bloomberg:

“The smartphone market is probably more competitive than the console business. We have had a console business for 30 years, and I don’t think we can just transfer that over onto a smartphone model.”

“Our games such as Mario and Zelda are designed for our game machines so if we transfer them into smartphones as they are, customers won’t be satisfied. If customers aren’t satisfied with the experience, it will decrease the value of our content.”

Iwata added that no games moved onto smartphones from game machines have continuously generated tens or hundreds of billions of yen in the long-term.

Source


Manage Cookie Settings