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General Nintendo

Mario Kart 8 Happy Meal toys

Nintendo is continuing its partnership with McDonalds for a new set of toys. Mario, Peach, Luigi, Donkey Kong, Bowser, Toad, and Yoshi – all based on Mario Kart 8 – will be a part of the “Next Happy Meal”. That means we should be seeing these toys in early July.

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E3 attendance is up slightly year-over-year. According to the Entertainment Software Association, 48,900 attendees appeared at the 2014 expo. That’s up a tiny bit from last year’s count of 48,200.

Although attendance grew, the amount of exhibitors shrunk, dipping from 230 in 2013 to 200 this year.

ESA president Michael Gallagher said in a statement:

“The video game industry’s explosive growth and technological innovation were front and center at E3 2014. Video games are the most innovative and engaging force driving our culture and entertainment experiences the world over. Congratulations to our incredibly creative members, partners, exhibitors, and the hundreds of millions of gamers who engaged with the show online and through social media.”

As was confirmed yesterday, E3 2015 will take place between June 16 and June 18.

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Like previous entries in the series, Harvest Moon: The Lost Valley won’t offer same-sex marriages. However, Natsume has suggested that this is something that could be included in future titles.

Joystiq spoke with a couple of folks at Natsume and was told the following:

“It’s obviously something that we’re going to look into as we continue the Harvest Moon series. We’re going to look into all aspects of it.” – Graham Markay, Vice President of Operations

“We always listen very carefully to fans’ voices. Fan voices, media voices. We know what the fans are looking for. We are always carefully listening to fans’ voices.” – Hiro Maekawa, President and CEO of Natsume

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A few details (and images) have come in for the upcoming Fatal Frame movie. You can find the latest content below.

– Story is set at a school dorm located in an occluded mountain town
– A young girl Aya lives here
– Aya keeps to herself in her room
– However, one day an incident occurred on campus…
– Students begin to disappear one by one
– It wasn’t long until they discovered their dead bodies, after they’ve drowned
– Before their disappearance, it was said that they heard Aya’s voice after looking at a photograph
– Her voice would tell them “please, lift my curse…”
– On the photograph was a girl who looked just like Aya
– A classmate by the name Michi steps in to investigate the matter, as she felt a strange suspicion that Aya had something to do with the incident
– After visiting Aya’s dorm room, she finds it completely locked shut
– Rumors began circulating that Aya was the culprit of a curse that only affects girls—the midnight curse
– Michi eventually began to feel the effects of the curse
– One day, out of nowhere, the real Aya suddenly shows up in front of her
– Out on September 26

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This information comes from Shigeru Miyamoto, speaking with IGN…

“Well, we’re always experimenting with a lot of different kinds of new hardware. Certainly, we’ve put a focus more recently on what we can do to better improve the transition from one hardware system to the next. Going from GameCube to Wii, we were able to mature a smooth transition from one to the next in terms of the development environment. But with Wii to Wii U, there were some hurdles there that we had to overcome in making that transition to the new hardware system.”

“The question of whether or not we want to take a portable system and a home console system and decide if maybe, as the computer processing power improves, we could just simply say we’ll stick with a portable and make it something that could also be a home console system is a question that ties directly into product strategy, and is something I can’t really go into detail on.

“But what I can say is that, for the time being, our focus is really on developing and building these environments that will allow us to have a smooth transition from one hardware system to the next going forward. Other than that, you can look forward to what comes next.”

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Check out this exchange between IGN and Ubisoft’s CEO, Yves Guillemot:

“We are not going to stop those properties. We are going to work on them. The teams are really looking at what we can come with. I think you will really like what you see in the future. It could take some time to make sure we are really delivering what we want.”

IGN also asked Ubisoft Montreal CEO Yannis Mallat about the future of Prince of Persia. To this, he said “We have nothing to discuss at this time.”

Mallat also mentioned how he recently had lunch with Prince of Persia creator Jordan Mechner. “We’re friends,” Mallat said.

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Check out this exchange between Kotaku and Nintendo’s Shigeru Miyamoto/Shinya Takahashi…

Stephen Totilo, Kotaku: I can’t ask you what’s going on with Pikmin, because you’ve answered that for the last couple of years in a row. I can’t ask you what’s going on with Star Fox, because you answered that this year. So… what is going on with Metroid?

[everyone laughs]

Shigeru Miyamoto, Nintendo: The original creators of Metroid and the director who was the director of the Metroid Prime games who worked under me when I was producing those both now work for Mr. Takahashi, so you’ll have to ask him.

Shinya Takahashi, Nintendo: So it has been a while since we released the last one and we’re having discussions internally about what we can do next. So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game. We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we’ll be able to share something about them.


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