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Capcom and WayForward have prepared a new update for DuckTales Remastered. It addresses multiple crashes and adds a new “Quick Cinema” mode.

Quick Cinema allows players to skip through most cut-scenes when activated. The option appears after completing the game at least once.

Thanks to Jake for the tip.

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A new update is now available for Disney Infinity.

The patch adds in the previously-promised support of the Wii U Pro Controller and Classic Controller/Classic Controller. Additionally, players can now use a new screenshot function to share images on Miiverse. Finally, the Tron Identity Disc was added to the Toy Box Vault.

Here’s the official update notes straight from the Disney Infinity Miiverse community:

IGN has published a new Super Mario 3D World article featuring quotes from Kenta Motokura and Yoshiaki Koizumi. The two talked about free-roaming on the world map, Yoshi’s non-inclusion, stereoscopic 3D, and more.

Head past the break for all of the comments from Motokura and Koizumi. We also suggest checking out IGN’s full piece here.

The Wii U will officially be making its way to Brazil later this month, though the price of entry will be very high.

Consumers who wish to purchase the system will need to fork over R$ 1899. That amounts to roughly $825 in USD. Games are expected to cost somewhere between R$179 and R$199.

The Wii U will launch in Brazil on November 26. It’ll come with New Super Mario Bros. and New Super Luigi U.

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Famitsu posted a new Bravely Default: For the Sequel article yesterday with new details about the game. The publication also had a few words with producer Tomoya Asano. You can find a roundup of information below.

– Lucifer, Mammon, Beelzebub are in from Final Fantasy: The 4 Heroes of Light as special bosses
– Fight each of the bosses through Wi-Fi connectivity
– The bosses appear as an invasion of Norende Village
– This is the town you’ll be working on restoring through StreetPass
– Can also acquire the monsters by StreetPassing with other players who already have them
– Producer Tomoya Asano says the idea behind the tweaked difficulty and encounter rate adjustments was to have a game that can be enjoyed while relaxing
– There are some players who feel that the game offers so many jobs and abilities, but not enough challenges
– Therefore, the dev. team wanted to meet that demand

On whether the “Adventurers” enemies will be even more powerful in For the Sequel

“Since they’re monsters you’ll be getting as content from outside the game, we’re currently thinking about how strong they should be. We’re thinking about having their strength match the current progress of the player. In the end, we plan on having monsters who are even stronger than the ‘Adventurers’.”

On the inclusion of the 4 Heroes of Light bosses

“There are many parts of the artwork that are similar, so I thought it’d be a great match. However, there won’t be any related settings between the two worlds… at least for now.”

On whether we’ll be seeing other powerful monsters similar to the ones announced

“Hmm yes, we’re currently thinking of a schedule to add more [bosses] even after the release of the game, so players will be able to continue enjoying the game afterwards. Please look forward to it!”

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