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Shifting World launched as a 3DS retail game in 2012. Now more than a year later, it appears that a digital version will soon be made available.

The 3DS eShop lists Shifting World for a September 19 release. Pricing will be set at $7.99.

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Square Enix is working on the first major expansion for Dragon Quest X known as “2nd Package”. We do know that it will be available at retail and as a download, and will offer new story elements, jobs, crafts, maps, systems, and more. A proper unveiling will take place at the Tokyo Game Show later this month.

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Details on A World of Keflings have emerged thanks to a new playable demo at PAX Prime 2013. You can read up on a batch of information below.

– Originally released on Xbox Live Arcade
– Demo has players helping out small creatures known as Keflings
– Need to help build a kingdom and society
– Start out by walking around a frozen tundra area, collecting objects like wood and ice, and bringing it to a workshop
– Create various components of buildings such as floors, doors, etc.
– Get the needed blueprints and start constructing various buildings with the components
– Doing so allows the kingdom to grow in population and efficiency
– Keflings can work on things such as harvesting wood and ice while you focus on other tasks
– Play as your Mii
– GamePad used for gameplay
– Use the controller to order the components of buildings to be made without needing to travel to the workshop
– GamePad also used as an overhead map
– This lets you keep track of what your citizens are currently up to, and what needs attention
– Out this year

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New Disney Infinity accessories could be launching on November 26. Polygon discovered listings over at the Disney Store and Toys R Us for the $4.99 Disney Infinity Power Disc Pack – Series 2 (including a round and hexagonal disc) and $30.99 Frozen Toy Box pack, based on the upcoming animated film. The November 26 date, while plausible, hasn’t been confirmed at this time.

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Mighty No. 9 is intended to mix old classic and renewed gameplay elements. Hitting this balance “is the true innovation of this game,” according to Keiji Inafune.

Inafune told Joystiq:

“Finding that balance is the true innovation of this game, I think – what makes it original. If you are just making an old classic style game, the formula is already set pretty much in stone and you don’t need designers to try and come up with anything new; you can just imitate one hundred percent the classics. However, if you make something that’s too new and doesn’t have enough of the old, obviously the people who want to play these classic games are going to feel left out – some of those are the key fans who have supported us on Kickstarter.” For Inafune, Kickstarter is what will drive this balance between old and new, since backers can directly engage with the creators and proclaim what they want from Mighty No. 9.

Mega Man games have typically provided a good amount of challenge. And so you may be wondering: will Mighty No. 9, the next title from creator Keiji Inafune, offer a similar level of difficulty?

“It will be challenging, as far as the old games were, but it will be fair and have some of the newer, modern game mechanics that allow people to – even if they die – continue to restart and basically rely on their skill and not have to backtrack and do annoying things over and over and over again. But again, this is something that, with game balance, you have to continually tweak and tweak and tweak. And with Kickstarter, we’ll be able to be tied into our fans and they’ll help us tweak it with what’s the perfect balance.”

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