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Capcom released the first trailer for the new 3DS version of Apollo Justice: Ace Attorney, due out later this year in the west and Japan. View it below.

Pokemon GO

A new update is going out for Pokemon GO. Players should soon see version 1.43.1 on iOS, or version 0.73.1 on Android.

The latest update does add a couple of things, like the option to spin the Photo Disc at a Gym using Pokemon GO Plus. You can also see the number of Trainers entered / preparing for a Raid Battle before using a Raid Pass.

The full patch notes for Pokemon GO are below:

  • Added the ability for Trainers to spin the Photo Disc at a Gym using the Pokémon GO Plus accessory.
  • Added the ability to view the number of Trainers entered, and preparing, for a Raid Battle before using a Raid Pass.
  • Improved Pokémon Collection screen search functionality by allowing Trainers to search through their Pokémon’s moves using the @ character.
  • Resolved a bug which caused the Raid Boss to always break free from the last Premier Ball.
  • Resolved a bug that prevented Trainers from seeing they’d received double XP from Raid Battles when using a Lucky Egg.
  • Various bug fixes.

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SimCity was once going to be made for the NES. That never happened though, and it was thought that it was lost to time – until now.

It’s a bit unclear where they came from, but NintendoAge reports that the owner of the game store chain Back in Time recently got his hands on two prototype cartridges. An off-screen video, posted below, gives us a first look at SimCity on the NES since its appearance on Johnny Arcade in 1991. If you happen to be attending, it will be playable at the Portland Retro Gaming Expo.

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Yesterday, Raw Fury announced Uurnog Uurnlimited. It’s a new game created by Nifflas, who worked on games like Affordable Space Adventures and Knytt Underground.

One interesting thing about Uurnog Uurnlimited concerns custom levels. After launch, a level editor for the Steam version will be offered, which hooks into the Steam Workshop. This will let players share and download stages.

Interestingly, levels created here will be available on Switch. Raw Fury was originally thinking about offering a curated selection of custom levels as post-launch DLC on the system, but Nintendo suggested hooking the Workshop in directly instead. Levels are probably going to be filtered in some way. Raw Fury and Nintendo hope that the moves offers a more streamlined way of downloading new maps.

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In celebration of Street Fighter’s 30th anniversary, Capcom and iam8bit are teaming up for an “ultra premium throwback relic”. On the way is an entirely new, limited edition reprint of Street Fighter II for the SNES.

Here’s what you can expect from the package:

Featuring one of two colored cartridges, each housing the original game code and fully playable on NTSC consoles – but that’s just the beginning! The “Legacy Cartridge Collection” embodies retro-inspired luxury, amplifying the core SNES box design with a glistening foil sheen, delicately embossed texture, chic spot varnish and an innovative tri-fold cover that opens to reveal bonus vintage art. Inside, we’re keeping it old-school by restoring the contents of the original instruction booklet, complete with a new archival cover print + secret pack-ins (to be revealed when you crack that shrink-wrap seal).

The Bridge is leaping from Wii U to Switch at the start of September. Take a look at some footage in the video below.

Nintendo is pulling the plug on the original SplatNet service for Splatoon. It will be permanently closed on September 30. “We sincerely thank all players for using this companion site for the original Splatoon game,” Nintendo said today.

Thankfully, online multiplayer will continue for Splatoon on Wii U. For those who haven’t transitioned to Splatoon 2, that’s good news.

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Runner3 has been delayed. On Twitter, developer Choice Provisions confirmed that the game is now hitting Switch in early 2018. It was originally planned for this year.

Choice Provisions wrote the following on Twitter:


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Fire Emblem Heroes has been around for about half a year, and the game is starting up its Choose Your Legends bonus banner tomorrow. With that in mind, Polygon spoke with Intelligent Systems director Kouhei Maeda and Nintendo director Shingo Matsushita about the mobile game. Topics include some of the risque art created for Fire Emblem Heroes, overpowered teams, caution over power creep, and player frustration with colorless units.

Read Maeda and Matsushita comments about these points below. You can find the full interview on Polygon here.

Yesterday, Rain Games announced that World to the West is coming to Switch. The Wii U version hasn’t been abandoned, however.

Rain Games shared the following regarding World to the West on Wii U:

“While porting to Switch has been a very smooth and pleasant process so far, Wii U is harder to optimize for, mostly due to the way the hardware is setup, and how the Wii U version is baed on an older version of the engine to ensure full system compatibility.

But we knew this going in, so we made sure that the game could stand up on its own without changing the main gameplay experience. We’re dedicated to making it play well on every platform! As far as an ETA is concerned, we’re hoping to get it out as soon as we can, but we don’t have a way to lock down a date yet, so I can’t get more specific than that.”


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