Sakurai on Kirby Super Star – Miyamoto’s request, DKC influence, cut game, development name, more
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 17 Comments
Nintendo closed out its series of interviews for the Super NES Classic Edition with a bang. Masahiro Sakurai spoke about Kirby Super Star in depth, which is a game he directed 25 years ago.
One notable part of the interview touches on how a request from Shigeru Miyamoto led to the inclusion of two-player co-op. Sakurai also goes over how Donkey Kong Country’s visuals influenced Kirby Super Star, a planned game that was cut, and the development name.
You can read about these topics and more below from the full interview with Sakurai.
More: interview, Kirby Super Star, Masahiro Sakurai, top
Rogue Trooper Redux, Unbox, Wulverblade, The Flame in the Flood, Don’t Knock Twice file sizes
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Switch eShop has updated with file sizes for games due out over the next couple of weeks. We have sizes for five titles in total, including Rogue Trooper Redux – the biggest of the bunch.
Here’s the full roundup:
Rogue Trooper Redux – 6.8GB
Unbox: Newbie’s Adventure – 3.2GB
Wulverblade – 2.5GB
The Flame in the Flood – 1.7GB
Don’t Knock Twice – 1.5GB
Source: Switch eShop
More: file size
Deru: The Art of Cooperation lined up for Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 2 Comments
At Gamescom, one Switch game that was on display was Deru: The Art of Cooperation. While the event itself took place back in August, we’re only hearing about it now. Deru was tucked away at the Indie Arena at Gamescom.
Deru: The Art of Cooperation is a co-op puzzler. By handing a Joy-Con to a friend, both of you can play together.
We’ve included some information about Deru below, along with a trailer. It’s planned for release by the end of this year.
Doug Bowser addresses difficulties in predicting and meeting hardware demands
Posted on 7 years ago by Tyler(@tylerlelliott) in General Nintendo, News | 11 Comments
In an interview with Business Insider, Doug Bowser, senior vice president of sales and marketing for Nintendo of America, discusses the problems Nintendo has had with meeting the demand for the SNES Classic and the Switch. While some fans have speculated the motive has been to intentionally understock hardware in attempts to drive-up demand, Bowser explains that the reality behind the issue is far less exciting:
We try to do the best we can with forecasting and anticipating demand, and to put a plan in place … If you see a steep ramp-up in demand, it takes some time to catch up … When you think about procurement of parts, procurement of manufacturing facilities, getting [production] ramped up — that takes some time to respond.
Bowser adds that this should become less of an issue as the fiscal year comes to a close, and that Nintendo has learned their lesson from the problems they had in 2016 with the NES Classic:
We’re really focused on trying to get as much SNES to the market as possible … You’ll see a much stronger flow of product than you did on NES. Lesson learned from the past!
More: Doug Bowser, SNES Classic, Switch
“Homebrew tool” can be used to activate NES Golf on Switch
Posted on 7 years ago by Tyler(@tylerlelliott) in News, Switch | 8 Comments
As previously reported, the NES version of Golf is hidden as an easter egg within the Switch’s firmware as an apparent homage to the late Nintendo president Satoru Iwata, who was the programmer for the game. In order to unlock Golf, the Switch’s cached network time needs to be set to July 11, the day that Iwata passed away. With this in mind, many people believed they would have to wait until 2018 to unlock the game.
However, a member on NeoGaf has posted a workaround that involves changing the internal clock in a way that will keep the easter egg active in order to activate it. More information is available here.
More: Golf, Satoru Iwata
Suda51 weighs in on possible Killer7 remake
Posted on 7 years ago by Tyler(@tylerlelliott) in GameCube, News | 10 Comments
In a recent interview with GameInformer, Goichi “Suda51” Suda discusses the game designer’s “strange approach” to development. While talking about developer Grasshopper Manufacture’s other remakes, Suda51 also considers the possibility of revisiting Killer7:
The thing about Killer7 is that, right now, it’s not easy to play that game anymore right now. That’s definitely something I’d like to maybe revisit and update.
This is not the first time Suda51 has explored the idea of remaking or remastering the game. Released in 2005, Killer7 was originally planned to be a GameCube exclusive. With the upcoming Travis Strikes Again: No More Heroes scheduled to be released on the Switch in 2018, might we see older Grasshopper Manufacture games see remakes on the Nintendo console in the future?
More: Capcom, Goichi Suda, Grasshopper Manufacture, Killer7, Suda51
Earth Atlantis patch coming soon
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 4 Comments
Pixel Perfex and Headup Games launched Earth Atlantis on the Switch eShop last week. Similiar to some other titles we’ve been seeing, a patch is already underway.
Pixel Perfex has at least confirmed that it will be quicker and easier to get weapons back. The home menu icon will be refreshed as well. Other than that, we’ll have to see if anything else is changed.
The Mummy Demastered launches October 24
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 3 Comments
Shantae developer WayForward has announced a released date for The Mummy Demastered. The game is set to arrive later this month – specifically October 24.
The Mummy Demastered should be distributed on the eShop. No word yet on pricing, but we’ll add it in here if we that information is shared.
More: The Mummy Demastered, WayForward
Nintendo on learning from Wii U’s mistakes with Switch, listening to fans
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 253 Comments
Leading up to the launch of Switch, we often heard about how Nintendo was trying to learn from its mistakes during the Wii U era and applying that knowledge for its new console. With the system having been available for several months, Nintendo of America senior product marketing manager Bill Trinen and Nintendo of America senior VP of sales and marketing Doug Bowser reflected on this subject once again.
Trinen fist weighed in on one important aspect Nintendo addressed: the system menu. Whereas Wii U took quite a while to start up and load a game, Switch is lighting fast in comparison.
Trinen said:
More: Bill Trinen, Doug Bowser, interview, Reggie Fils-Aime
Squareboy vs Bullies: Arena Edition footage
Posted on 7 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Squareboy vs Bullies: Arena Edition is scheduled to hit the Switch eShop on Thurday. Have a look at some footage below.