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The release of Fire Emblem Heroes is just 2 days away, but quite a few of the game’s details are still unknown at this point. Thankfully, a couple members of the press got the chance to try out the game for an hour last weekend. Below, we’ve compiled all of the new info from GameXplain’s and Polygon’s preview:

  • You can view all of a character’s special illustrations on their status screen and listen to their voiced lines
  • Units have “Assist Skills”, which can be activated when they’re standing next to an ally
  • Bow users still deal extra damage to flying enemies
  • Your chances of getting a Hero with a high star count increase each time you don’t get one when Summoning Heroes using Orbs (the game’s gacha system)
  • If a unit reaches level 20, they can rank up, which increases their star count by 1
  • The game’s first limited-time event apparently is centered on Lissa
  • Story missions have several difficulty levels – Normal, Hard and Lunatic, with higher difficulties yielding better rewards, but requiring more Stamina to play
  • There are different summoning “banners”, which each focus on a different group of Heroes
  • You can turn off combat animations, portrait cut-ins and voice overs
  • Special skills need several turns to charge; they are then used automatically next time the character attacks
  • At any time during a battle, you can spend one Orb to revive and heal all your units – you can also use this to resume a mission if you get a Game Over
  • There is an auto battle option
  • Each character has a brief biography that describes their character and which Fire Emblem game they’re from
  • The Arena uses a different Stamina mechanic called Dueling Swords – you get three Dueling Swords per day, and you need to use one to fight in the Arena. You can use Orbs to refill your Dueling Swords.
  • You can use Orbs to upgrade your Castle, which is essentially your base – the first upgrade costs 1 Orb and permanently increases all experience gained by 20%
  • You can also change the design of your castle
  • Nintendo Treehouse localized the game

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Super Mario Run has been downloaded 78 million times, Nintendo president Tatsumi Kimishima revealed today. The news was shared during the company’s financial results briefing. Kimishima also said that more than 5 percent of those who downloaded Super Mario Run paid for full version, or roughly four million.

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Nintendo president Tatsumi Kimishima provided a status update on Switch during the company’s financial results briefing today.

At the event, he noted that pre-orders are good so far. Nintendo intends to increase production of Switch as a result.

Nintendo is looking to provide as much stock as possible to all consumers wanting the system in March. However, for some regions, stock may not be available until April or later.

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Nintendo’s results for the latest financial period are in. Today, the company issued its report for the nine months ended December 31, 2016. We’ll be rounding up all pertinent information below.

– Lifetime Wii U hardware sales: 13.56 million
– Lifetime Wii U softwaresales: 96.52 million
– Lifetime 3DS hardware sales: 65.30 million
– Lifetime 3DS software sales: 320.96 million
– “During the nine months ended December 31, 2016, the worldwide release of Pokémon Sun and Pokémon Moon generated buzz and led to blockbuster sales of 14.69 million units”
– Super Mario Maker for Nintendo 3DS surpassed the million-seller mark
– Pokémon GO led to increased sales of software in the Pokémon series released in the past and drove 3DS family hardware sales growth, particularly outside of Japan
– The worldwide sales volume for Nintendo 3DS hardware this period was 6.45 million units (10% increase on a year-on-year basis)
– Nintendo 3DS software sales were 46.78 million units (20% increase on a year-on-year basis)
– Planned to ship 0.8 million Wii U units this fiscal year, based on forecasts of comprehensive demand for Nintendo hardware
– Hardware sales volume of 0.76 million units (75% decrease on a year-on-year basis) for Wii U
– Software sales volume of 12.48 million for Wii U (45% decrease on a year-on-year basis)
– Super Mario Run “elicited a fantastic response, surpassing 40 million downloads in four days after the release”
– NES Classic Edition “launched in Japan and overseas in November to widespread popularity”
– “Although the release of some new titles offering amiibo functionality restored some momentum, amiibo sales remained
limited to 6.5 million units for figure-type and 6.6 million units for card-type”
– Digital sales “down to a large extent on the same period last year” due to a lack of new downloadable content
– Operating income of 26.3 billion yen
– Net sales of 311.1 billion yen (of which overseas sales were 221.3 billion yen or 71.2% of the total sales)
– 16.7 billion yen of share of profit of entities accounted for using the equity method related to The Pokémon Company and other investments
– Ordinary income of 49.1 billion yen
– “due to the sale of part of our equity in the company that manages the Seattle Mariners Major League Baseball team, we recorded gain on sales of investment securities totaling 63.5 billion yen as extraordinary income, meaning that
profit attributable to owners of parent was 102.9 billion yen”

We will launch Nintendo Switch, a new home gaming system that diversifies the ways you can play video games, on March 3, 2017 in Japan and overseas. Our launch lineup includes first-party software such as The Legend of Zelda: Breath of the Wild and 1-2-Switch as well as strong third-party titles. The Legend of Zelda: Breath of the Wild will release for Wii U on the same day.

For Nintendo 3DS, we aim to maintain the buzz surrounding the hit titles Pokémon Sun and Pokémon Moon and Super Mario
Maker for Nintendo 3DS, as well as releasing new titles such as Mario Sports Superstars.

For smart devices, we plan to release the game application Fire Emblem Heroes on February 2. We will also follow last
December’s release of Super Mario Run for iOS with an Android version in March. To accommodate the releases and operation of these applications, we have revised the release schedule for Animal Crossing, which we had originally planned to release during this period. This title will be released during the next fiscal year.

We have revised the financial forecast originally published on October 26, 2016. For details, see the Notice of Full-Year Financial Forecast and Dividend Forecast Modifications issued today (January 31, 2017).

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Nintendo has pushed back the launch of its Animal Crossing game for mobile. Previously scheduled for the current fiscal year, it will now launch during the next fiscal year instead. This was done in order to “accommodate the releases” of Super Mario Run and Fire Emblem Heroes. We’ll now be seeing Animal Crossing on mobile by April at the earliest.

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Pokemon Sun/Moon

Nintendo published a new listing of million-seller titles in conjunction with its latest financial results. Pokemon Sun/Moon and Super Mario Maker for 3DS are specifically new entries. For the full results, get a look at the following image:

Wii U

Mario Kart 8 – 8.26 million
New Super Mario Bros. U – 5.62 million
Super Mario 3D World – 5.47 million
Nintendo Land – 5.16 million
Super Smash Bros. for Wii U – 5.16 million
Splatoon – 4.76 million
Super Mario Maker – 3.89 million
New Super Luigi U – 2.89 million
Zelda: Wind Waker HD – 2.11 million
Mario Party 10 – 2.04 million

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As part of its latest financial results, Nintendo has released an updated release schedule. The latest lineup, which now includes Switch, can be found below.

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Lifespeed is coming to the 3DS, and Nintendaan has provided some direct-feed footage of the space racing game. Check it out below:

The weekly Pokemon Shuffle update is now live, and it features some bonus gifts to celebrate the game’s 2 year anniversary, in addition to the stages. Players are being given two Jewels, two Raise Max Levels, and a Skill Swapper for the anniversary.

For stages, there is a new Mega Competition. Players can compete for Gyradosite by battling Mega Gyrados until February 7. Only the best players will earn the Mega Stone, with full prizes as follows:

  • Gyradosite, 5 Raise Max Level, 5 Mega Speedup: Top 200 EU/300 NA
  • Gyradosite, 4 Raise Max Level, 4 Mega Speedup: Top 500 EU/700 NA
  • Gyradosite, 3 Raise Max Level, 3 Mega Speedup: Top 1,000 EU/1,500 NA
  • Gyradosite, 2 Raise Max Level, 2 Mega Speedup: Top 2,000 EU/3,000 NA
  • Gyradosite, 1 Raise Max Level, 1 Mega Speedup: Top 4,000 EU/6,000 NA
  • Gyradosite, 1 Mega Speedup, 1 Skill Booster M: Top 6,000 EU/9,000 NA
  • Gyradosite, 1 Disruption Delay, 1 Exp. Booster L: Top 9,000 EU/13,000 NA
  • Gyradosite, 1 Disruption Delay: Top 12,000 EU/18,000 NA
  • 1 Attack Power, 1 Disruption Delay: Top 16,000 EU/24,000 NA
  • 1 Attack Power: All other players
  • Meanwhile, Virizion is available on a special stage, which also runs until February 7. Bellossom will see a repeat run until the 14th, and there is a repeat run Daily stage, switching between special version of Pokemon on a daily basis. There will be winking versions of Torchic, Treecko, Mudkip , and Castform, and ending with a Sleeping Pikachu.

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    Pokemon Sun/Moon

    The third global mission for Pokemon Sun and Moon is now live, and it tasks players with trading over one million Pokemon via the GTS. The mission will last until February 14. To participate, you must speak to the receptionist in Festival Plaza; she is located on the right side of the central castle. If the mission is successful, then players will recieve 2,000 FC. If the mission is a failure, players will only receive 200 FC. Players who have their accounts tied to Global Link will earn double the FC. Additionally, if a player makes 5 trades during the mission period, they will be given a Rare Candy, and all players will receive a Friend Ball if 2,000,000 Pokemon are traded.

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