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Animal Crossing: New Leaf is getting a new update before the year ends. However, by this point, some folks may have stopped playing the game. It is over three years old after all!

Good news to those who haven’t stopped by their towns in awhile. According to the official Animal Crossing Twitter account, the update will remove all weeds that have built up. You won’t have to pluck them out manually.

The tweet reads:


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At gamescom last month, Nintendo of Europe conducted an interview with Dan Adelman, a former employee of Nintendo of America and currently the business partner of Thomas Happ, who created the Metroid-like game Axiom Verge, which is out now on Wii U. The full interview can be found here – below are a couple of interesting excerpts from the interview:

Nintendo of Europe: It sounds like Tom had a very strong vision of what he wanted the game to be from the start. For example, the heads-up display in the game is very minimalist in a similar way to Metroid and other retro games. Is that kind of aesthetic part of the design philosophy for this game?

Dan Adelman: Yeah, I think a lot of Tom’s philosophy in terms of game development is about not overloading the player with information. So, for example, when you start out in Axiom Verge, you start off in the middle of a room, and you can try to go either right or left, and this actually takes inspiration from Metroid. You try to go to the right, and you’re blocked, so you have no choice but to go to the left and then, instead of having a tutorial that says, “Go here. Press this button to jump,” you’re basically in a place where you need to jump and you try all the buttons and you figure it out.

I know he put a lot of effort into teaching the player how to play without making it a tutorial, or writing up a lot of text, and so there were only like one or two places where I remember he struggled. When we brought the game to PAX East, we observed people playing the game. There’s one button – the L Button – that you can hold down in order to lock your position and aim in any direction, and at different events there were a lot of people who just didn’t get it. They didn’t pick it up on their own, so that was one instance where Tom actually had to add in a line explaining how to do it.

NoE: Was it tricky to get the difficulty just right? Did you ever find people saying the game was too tough?

DA: Not too many. I think, at shows when people just pick the game up cold and they don’t know anything about it, they’ll fail a lot and give up too easily. I think when people play at home, and they sit down and try to digest it, they’ll learn pretty quickly.

NoE: It’s got a learning curve like all those classic games.

DA: Yeah, like anything else. One thing I actually really like about the game is that, if you take your time as you’re playing it, there’s usually a way to destroy the enemy in a way that means you’re still safe, or just avoid the enemy entirely.

So if you tried to run right through everything and just keep blasting like in Contra, you’ll probably get taken out pretty quickly, but if you think, “Alright, there’s an enemy up ahead. I’m going to climb up on this platform and shoot down on him. He can’t reach me up here!” If you notice those environmental cues, you can actually make things a bit easier on yourself. It’s only later in the game where you have to fight creatures at close-quarters.

NoE: Does Axiom Verge take advantage of Wii U’s unique hardware features in any way?

DA: Yeah, there are a couple of really important ways. My favourite is the fact that the map is on the Wii U GamePad touch screen at all times. I know that the first time I played Axiom Verge, I had to keep pausing the game to see where I needed to go next. A lot of modern games in this genre will just draw an arrow and say, “Go here next, and then go here next,” and it holds your hand. This game doesn’t do that. You figure out where you need to go next by looking at the map and saying, “Oh, where have I not explored yet? Let’s try to get there”. I was constantly going back and forth, and back and forth. Having the map always available makes it very user-friendly. The other feature, of course, is off-TV play, which is very convenient for people who have to share a TV – they’ll still be able to play!

 

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EnjoyUp Games’ racing game Grand Prix Rock ‘N Racing will be available via the Wii U eShop in both North America and Europe this Thursday. If you need some help deciding whether or not to buy it, why not check out this new trailer for the game:

This month’s issue of CoroCoro has started to leak, bringing the latest Pokemon Sun/Moon news with it.

First, we have news about evolutions for Rockruff. The Pokemon becomes Lugarugan and has a different appearance based on it evolves during the day or night. Rockruff’s day form occurs when bathed in the rays of the sun. When full of the night’s power, it becomes the night form.

We also have a look at two Ultra Beasts called UB02, UB02 Beauty and UB02 Expansion. UB02 Expansion is shown appearing in Pokemon Sun, facing off against Tapu Koko and UB02 Beauty up against Tapu Koko in Pokemon Moon. While UB01’s name is a mystery, it may have a deep meaning.

In non-gaming news, CoroCoro also provides a first look at the Pokemon Sun/Moon anime, which will be airing in November. Ash will receive a Z-Ring and meet the Melemele Island Guardian, Tapu Koko. During the show, Ash is going to school and his goal is to graduate “like never before”.

For its next issue, CoroCoro teases that the magazine will show the true strengths of Type: Null.

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Soul Axiom is heading to Wii U on September 29, Wales Interactive announced today. The news applies to both North America and Europe.

Soul Axiom will be priced at $14.99 / £11.99 / €14.99. Those who downloaded the Nindies@Home demo from E3 2015 can receive a 15 percent discount.

Here’s an overview of the game:

Soul Axiom is a first-person, story-driven adventure game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers in this compelling cyber-thriller to solve puzzles, manipulate the environment and unlock the path to your adventure. Immerse yourself in a dramatic story with over 20 hours of gameplay, 100 physical puzzles and 40 distinct locations to explore. Choose your destiny and discover multiple endings as you unravel the mysteries of your digital afterlife.

Upload your soul to the latest state of the art Digital Soul Provider, Elysia, a sprawling server where your memories and dreams become reality. You will be taken on an intriguing voyage of discovery, through beautiful, haunting locations, facing challenges that will lead you into danger on your mission to unlock your identity, your story, your mystery.

This week’s European Nintendo Downloads are as follows:

Wii U Download

Aenigma Os – €6.49 / £4.99 / CHF 8.99
Brick Breaker – €4.99 / £4.49 / CHF 7.00
Gear Gauntlet – €9.99 / £7.99 / CHF 9.99
Grand Prix Rock ‘N Racing – €4.95 / £4.45 / CHF 6.94 until September 22, 22:59 UTC; regularly €7.99 / £7.19 / CHF 11.20
MikroGame: Rotator – €1.99 / £1.89 / CHF 2.99
Shooty Space – €2.99 / £2.69 / CHF 4.20

Wii U Virtual Console

Metroid Prime: Hunters – €9.99 / £8.99 / CHF 14.00

Wii U Demo

Just Dance 2017

Bandai Namco is updating One Piece: Great Pirate Colosseum and Dragon Ball Z: Extreme Butoden in a rather interesting way. The two games, both of which are 2D fighters created by Arc System Works, will allow for cross-play before the end of this year. Players will be able to battle against each other locally or online, according to the One Piece: Great Pirate Colosseum website.

An update is planned for release to enable the functionality in early November. It will be free to all players.

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This week’s Wii U/3DS-specific UK software sales are as follows:

Wii U

1. Minecraft: Wii U Edition – Nintendo
2. Mario Kart 8 – Nintendo
3. New Super Mario Bros. U + Luigi U – Nintendo
4. Mario & Sonic at the Rio 2016 Olympic Games – Nintendo
5. Pokken Tournament – Nintendo
6. Splatoon – Nintendo
7. Donkey Kong Country: Tropical Freeze – Nintendo
8. Super Mario Maker – Nintendo
9. Super Smash Bros. for Wii U – Nintendo
10. LEGO Star Wars: The Force Awakens – Warner Bros. Interactive

3DS

1. New Super Mario Bros. 2 – Nintendo
2. Pokemon Omega Ruby – Nintendo
3. Tomodachi Life – Nintendo
4. Pokemon Alpha Sapphire – Nintendo
5. Pokemon X – Nintendo
6. Pokemon Y – Nintendo
7. Zelda: Ocarina of Time 3D – Nintendo
8. Mario Kart 7 – Nintendo
9. Yo-kai Watch – Nintendo
10. Monster Hunter Generations – Capcom

Source: Chart-Track

This week’s UK software sales are as follows:

Individual formats

uk-software-indiv-sept-10

All formats

uk-software-all-sept-10

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Grasshopper Manufacture made Killer7 for the GameCube and PlayStation 2 in partnership with Capcom over a decade ago. Goichi Suda, known for his work on projects like No More Heroes, directed the game. Now he’s interested in seeing it return.

Speaking with Hardcore Gamer, Suda51 said:

Basically, you are staying faithful to the vision so that new audiences can see it as intended. That’s exciting. Are there any other old works that you have done that you are hoping to revisit, to give this type of remastering treatment?

I feel that Killer 7 is the hardest of my games to play. I want to and feel that I need to do something about that. A remake, or remaster or something like that… (Sly grin.)


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