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Many video game franchises are celebrating big anniversaries this year. Among these includes Sonic the Hedgehog, which is turning 25 years old.

A few days ago, SEGA shared a look at Sonic’s 25th anniversary logo. We’ve posted it above. It’s mostly unclear what SEGA has in store for the Blue Blur’s big year, but we do know that Sonic Boom: Fire & Ice is due out before the end of 2016.

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Japanese magazine Nintendo Dream is celebrating the start of 2016 in its latest issue. Various game developers and other key members related to the industry contributed handmade drawings, including representatives from Nintendo, Capcom, Square Enix, and more.

Over the next few weeks, we’ll be sharing the various images featured in Nintendo Dream. The first set of drawings, rounded up in the gallery below, features The Legend of Zelda: Tri Force Heroes, Splatoon, Fire Emblem, and some others. We also have text accompanying the shots after the break.

A couple of new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a peak at the gallery below.

In the latest issue of Famitsu, Game Freak said that the company wants to make 2016 “into a great year of celebrations” for Pokemon. Junichi Masuda offered up a little something more in this month’s Nintendo Dream.

Here’s our translation of what was said:

“Happy New Year! On February 27, 2016, Pokemon will celebrate its 20th anniversary. On this day, Virtual Console versions of Pokemon Red, Green, Blue & Yellow will be released, so if we can hype it up with everyone while feeling nostalgic with the past, I’ll be glad! And this year I think we’ll give a feel of the future with Pokemon Go! We’re challenging [ourselves] so that the 20th anniversary will be fun for everyone in the world, so please keep up your continuing support. The ring of Pokemon is still getting bigger! I look forward to working with you all this year!

Japan recently received Super Mario Advance 4: Super Mario Bros. 3 on the Wii U Virtual Console. View some footage of the download below.

This week’s episode of Nintendo Minute has gone live. In the latest video, Kit and Krysta complete their playthough of Year Walk. Check it out below.

Next Thursday, Discovery will be joining the North American Wii U eShop. 128MB of free space is needed for the download. Once installed, that amounts drops down to 104MB.

Nintendo has uploaded yet another episode of The Cat Mario Show. Watch episode 10 below.


Splatoon has kicked off its first Splatfest of 2016 in Europe. Players can battle it out in the latest event, featuring the topic of fit vs. rich.

European Splatoon players will have until this time tomorrow to participate in the Splatfest. Once it ends, we’ll post the results as soon as they’re made available.

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In an interview with Nintendo Life, Ian Flood and David D’Angelo from Yacht Club Games spoke all about Shovel Knight. One prominent topic was the Shovel Knight amiibo.

Speaking about how the figure came to be, the two developers stated:

David D’Angelo: That started in 2014, the possibility of it even happening – what it would look like, what it could do.

David: Yeah, Nintendo said “pitch us on it” when they showed us the New 3DS. We started chatting about ideas with amiibo and they asked us whether we wanted to formally pitch to do an amiibo. That kind of thing is strange, like you’re sending a paper to no-one! But the whole thing was shocking, really, they kept saying let’s move this forward, and we couldn’t believe it was going to happen.

Ian: The excitement leading up to it was something else. What was funny was that we were waiting for the announcement, website, trailer and stuff like that, and retailers kept leaking it. It was tricky to get the information out there. It’s one thing to leak that it’s a thing, but it’s another to leak that it’s in a game series it’s not! There was a lot of information around, and we couldn’t easily say it was wrong without talking about it fully.

Ian: Yeah, we had to say it was a mis-listing, so not denying everything. We had people getting pre-emptively mad about the release date, pricing. All mad at details that were incorrect. We’re pretty receptive online and tried to answer queries.

Ian: So we tried to calm everyone down and put out a definitive update with full details. But that was fun, a few guys were at PAX for the reveal at the Nindies@Night event, and we were all excited that we had prototypes in a box. The guys were keeping them under their coats at the hotel so that we kept a lid on it, yet the whole time that was happening images were online. It was a bubble where the guys at the event were keeping a secret, but EVERYONE in the entire would knew about it.

But still, it was an immensely exciting day with everything coming together.


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