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Last May, Nintendo announced that it would be teaming up with Universal Parks & Resorts to create the first “dedicated experiences based on Nintendo’s wildly popular games, characters and worlds”. We haven’t heard much about the partnership since, and there still isn’t much news, but we do have one extra nugget. We now have confirmation that Japan is also involved with the partnership, meaning Universal Studios Osaka should be involved.

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The leaks for LEGO Star Wars: The Force Awakens continue to roll on in. Warner Bros. was officially set to announce the game with a teaser later today, but the video has arrived earlier than expected. You can view it below.

Nintendo said at a financial results briefing that the company is “looking” at virtual reality. No concrete details were provided, however.

Nintendo also provided a brief update regarding its mobile plans. There are no changes in the roll out of apps.

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Following the leak spotted on Amazon Italy a few hours ago, we now have the first images from LEGO Star Wars: The Force Awakens. Find them in the gallery below.

These shots may come from a trailer that we’ll probably be getting in a few hours. When we come across the video, we’ll post it on the site immediately.

And here’s the game overview, now in proper English:

Nintendo’s latest financial results give us updated numbers for its various million-seller titles. Here’s a look at new sales for Wii U and 3DS games:

Wii U

Mario Kart 8 – 7.24 million
New Super Mario Bros. U – 5.08 million
Nintendo Land – 5.02 million
Super Mario 3D World – 4.63 million
Super Smash Bros. for Wii U – 4.61 million
Splatoon – 4.06 million
Super Mario Maker – 3.34 million
New Super Luigi U – 2.42 million
Zelda: The Wind Waker HD – 1.69 million
Mario Party 10 – 1.65 million

3DS

Pokemon X/Y – 14.46 million
Mario Kart 7 – 13.03 million
Pokemon Omega Ruby/Alpha Sapphire – 11.46 million
Super Mario 3D Land – 10.63 million
New Super Mario Bros. 2 – 10.04 million
Animal Crossing: New Leaf – 9.86 million
Super Smash Bros. for 3DS – 7.92 million
Tomodachi Life – 4.89 million
Luigi’s Mansion: Dark Moon – 4.75 million
nintendogs + cats – 3.96 million

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Included in Nintendo’s latest financial report is an updated release schedule for both Wii U and 3DS. We’ve attached it in full below.

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Nintendo has reported its financial results for the third quarter ending December 31. We’ll be rounding up the important pieces of information in this post.

– Sales are down 3.9% for the Apr-Dec 2015 period year on year
– However, operating profit is up 34.4%
– Last quarter (Oct-Dec 2015), Nintendo’s sales reached $1.83 billion (down from $2.2 billion year-on-year)
– Operating profit up to $278mn from $262mn
– Lifetime Wii U hardware: 12.60 million
– Lifetime Wii U software: 79.30 million
– Lifetime 3DS hardware: 57.94 million
– Lifetime 3DS software: 264.53 million
– 3.06 million Wii U systems sold during the first 3 quarters of 2016
– 5.88 million 3DS systems sold during the first 3 quarters of 2016

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During the nine month period ended December 31, 2015, for Nintendo 3DS, “New Nintendo 3DS and New Nintendo 3DS XL,” both of which launched during the previous period as the newest members of the Nintendo 3DS family, made up the bulk of the Nintendo 3DS hardware sales. As for the Nintendo 3DS software, Animal Crossing: Happy Home Designer became a hit by selling 2.93 million units globally, while in overseas markets, popular titles such as Pokémon Omega Ruby/Pokémon Alpha Sapphire and
Super Smash Bros. for Nintendo 3DS which were released during the previous fiscal year showed steady sales. In the Japanese market, titles such as Rhythm Tengoku (Japanese title) and Fire Emblem Fates: Birthright/Conquest gained popularity. In addition, some third-party titles sold over a million units as well. As a result, the global sales of the Nintendo 3DS hardware and software were 5.88 million and 38.87 million units respectively.

With respect to Wii U, Splatoon sold 4.06 million units and Super Mario Maker sold 3.34 million units, making both titles blockbusters that vitalized the Wii U platform. In addition, Yoshi’s Woolly World, which was released during this period, and evergreen titles released in the previous period such as Mario Kart 8 and Super Smash Bros. for Wii U showed steady sales. The global sales of the Wii U hardware and software reached 3.06 million and 22.62 million units respectively.

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It’s Tuesday, and so Pokémon Shuffle has had another update, for both the 3DS and mobile versions. Four battles are arriving, with two new ones and two repeats.

Thundurus and Carnivine are both returning battles, while Reshiram and Shaymin (Sky Forme) are both new challenges. Thundurus can only be played once a day and is only available until February 9th. Shaymin, Reshiram, and Carnivine will all run until February 16th.

Also, if you ranked high enough in the Mega Sharpedo challenge from last week, you can collect your rewards. Be sure to check in before February 9th, 1 PM EST, to collect them.

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Atlus is continuing its new mini video series for Shin Megami Tensei IV Final. A video highlighting the demon known as Krishna is next, and we have it below.

PlatinumGames is celebrating its 10th anniversary. In honor of the occasion, CEO Tatsuya Minami published a message on the studio’s website. Special wallpaper has also been made, which is pictured above.

Here’s the full message from Minami:

Hello, everyone. Ten years have passed since PlatinumGames was founded in 2006!

Even though our company was founded by a group of people with a decent amount of experience in the video game industry, our name recognition in the beginning was obviously nonexistent. We weren’t really in the position to make a big fanfare about establishing our company, either. I distinctly remember setting sail quietly, without really being noticed by consumers. But our goal right from the start was to create high-quality video games, and we’ve been working towards that goal ever since.

We released our first title in 2009. We used the publicity for that product to introduce ourselves to the world, and by the time the game was on shelves, we’d finally managed to establish a clear profile as a company. I strongly feel that we are still able to take our straightforward stance towards game development today thanks to a decade of support from the many fans who play our games. I am very grateful to all of you for this support.


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