Submit a news tip



News

Have you ever wondered how Nintendo came up with the concept of Poochy? For those unaware, this dog often appears in the Yoshi games.

During a Treehouse Live @ E3 2015 segment for Yoshi’s Woolly World, Nintendo’s Takahashi Tezuka stated that Poochy’s inspiration came from a dog that he owned. This dog had the same name, funnily enough.

Tezuka’s involvement is certainly heavy in Yoshi’s Woolly Word, especially from an audio standpoint. He actually learned how to play guitar specifically for the game. He then made sure to create new music for all of the levels.

Image source


This information comes from Metroid Prime series producer Kensuke Tanabe…

– Use the New 3DS’ second stick to look around
– Also runs on regular 3DS
– Tanabe feels Blast Ball could serve as a replacement for a traditional tutorial in terms of getting players accustomed to classic Metroid Prime controls

On the game’s premise…

Tanabe: I’m sure once you play the actual game you’ll be able to get a feel of it and a better understanding of what the game is. As you mentioned, when you experience Blast Ball, you can probably feel that the controls are exactly the same as the Metroid Prime series. And on top of the control scheme being the same as the Metroid Prime series, you can also tell that the whole environment is still in the Metroid Prime universe, including the background music as well.

On how it doesn’t seem like a Metroid game, and how it came to be…

Tanabe: Originally, since 10 years ago, I’ve been thinking about the concept for this game. Back then I was working on the three main Prime games…

So Metroid Prime Hunters [on DS] was one title that I wanted to shift the focus a little bit by introducing some new bounty hunters. One thing I wanted to do since back then was focusing on the galactic federation members, focusing on them and having a fight with the space pirates. It’s sort of like a different perspective that I’m taking with this game to create sort of an opportunity to expand, to broaden the universe.

– Music game
– Made by EA Montreal
– In development in late 2009
– Was targeted for release for the following year
– Would have been a Wii exclusive
– Development lasted 2 months
– Never advanced past the pre-production phase of development
– Was being prepared as EA’s response to Just Dance
– Motion dancing mechanics to Ubisoft’s game
– Would have added a singing component via a USB microphone
– Would have supported up to 4 players locally with any combination of the two gameplay types (karaoke and dancing) simultaneously
– Rock/pop music
– Plans for customizable avatars for players
– Cancelled in mid-November 2009
– After the success of EA’s Wii titles began to dwindle, EA Montreal was subject to a complete studio refocus

Source


While North America and Europe just got EarthBound Beginnings on the Wii U Virtual Console this past week, Japan has had access to the title for 25 years. You might be interested to hear that a couple of changes were made from the original game.

Players have noticed two modifications. The crow, which was smoking a cigarette in the Famicom release, had ditched it in the Wii U version. A reference to Dragon Quest IV has also been removed, though this was not present in the GBA release either.

Source

This information comes from Metroid Prime series producer Kensuke Tanabe…

“Well, first I would say that the focus on the battle between the Federation Forces and the Space Pirates was an idea I had since I was involved in Metroid Prime 3. It’s similar to with Metroid Prime Hunters, how we relied on NST [Nintendo Software Technology] to do that. Hunters deals with the relationships between the bounty hunters besides Samus in the world of Metroid. We wanted to make something that would show the fight between the Federation and the Space Pirates, but there was no company that would make that for us.”

“In making this game we initially intended it to launch alongside the New Nintendo 3DS, but we were a bit late in doing that. The team who’s schedule was free at the time was Next Level Games, and so we turned to them.”

Source

Siliconera has shared new details about Mega Man Legacy Collection’s Challenge Mode in an article published today. Read on below for an information summary.

– Challenge Mode has many different objectives
– Ex: rush to defeat all of Mega Man 2’s bosses
– Ex: see how quick you can defeat Mega Man’s Yellow Devil
– One challenge blends stages from all six Mega Man games into one
– This begins on Cutman’s stage from Mega Man and after a fight with a Big Eye, a black hole whisks players to a stage from Mega Man 2
– Each stage transition reloaded Mega Man will a fully charged stock of weapons from the game he jumped into
– Challenges are timed
– Item 2 in Mega Man 2 creates a helpful rocket sled that lets you fly past bottomless pits in one of the Mega Man 2 challenges
– Players have five minutes to complete a challenge
– Your best time is saved
– Challenges include:

– Mega Man 1 – 6 (has levels from all six Mega Man games)
– Mega Man 1 Megamix (a remix challenge only with levels from Mega Man 1)
– Mega Man 1 Robot Rush
– Yellow Devil (a battle with Dr. Wily’s Yellow Devil)
– Mega Man 2 Megamix
– Mega Man 2 Robot Rush

Source

Two new 8-bit Mario amiibo are launching in conjunction with Super Mario Maker. In the UK, we’ve learned that one of them will only be sold as part of a limited edition bundle.

Here’s a post from the amiibo UK Facebook page confirming the news:

To celebrate the 30th anniversary of Super Mario Bros. these two amiibo will be released on 11 September, one of them as part of a limited edition Super Mario Maker bundle. Tap these amiibo to add a Big Mushroom power-up to your course and add a retro visual filter to the game!

Source, Via

More: ,

Another new Mii is being out to 3DS owners via SpotPass today. Hiromada Shikata is the latest addition, and can be accessed via the StreetPass Mii Plaza.

Source


Manage Cookie Settings