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A couple of new Youkai Watch 3DS themes are now available in Japan. The ones pictured above cost 200 yen each.

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Update: There’s been some confusion about the situation. It actually looks like you need to have your console registered in five days rather than the digital copy. Since Nintendo encourages people to link their Club Nintendo accounts early on, most users shouldn’t encounter any issues.


Those who register Super Smash Bros. for Wii U and 3DS on Club Nintendo will receive two bonuses next year. Nintendo intends to hand out a soundtrack CD as well as free Mewtwo DLC.

If you’ve purchased Smash Bros. digitally, make sure that you have the games registered within five days of purchase by linking your system to Club Nintendo. You won’t be eligible for the promotion otherwise.

A Nintendo customer service representative recently told one fan:

This week’s issue of GanGan magazine has a new feature on Bravely Second. The magazine gives us a look at two new boss characters and jobs designed by Soul Eater creator Okubo Atsushi. Check out the gallery above for a key illustration showing off the mysterious old man Astrologist, the Cat Master job (can talk to cats), and more.

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Renegade Kid’s Dementium franchise is heading to the 3DS. While chatting with Vinesauce during a live stream event last night, co-founder Jools Watsham shared news about what’s planned for the IP.

Renegade Kid is bringing the first Dementium game to the 3DS eShop. The company is working to address some of the more “brutal” elements like enemies that constantly respawn and the save system. In the U.S. release of the first Dementium, players would return to the beginning of the chapter if they lost to a boss. Watsham mentioned that the European version addressed this somewhat by adding automatic checkpoints before boss encounters, though it was still “not quite there.” Dementium II featured save devices, and Renegade Kid would like to implement something like that into the new eShop release.

This week’s expanded Japanese software sales are as follows:

01./00. [WIU] Super Smash Bros. for Wii U # (Nintendo) {2014.12.06} (¥7.776) – 227.527 / NEW
02./01. [3DS] Pokemon Omega Ruby / Alpha Sapphire (Pokemon Co.) {2014.11.21} (¥4.937) – 171.813 / 1.798.097 (-42%)
03./00. [3DS] Derby Stallion Gold (Kadokawa Games) {2014.12.04} (¥6.264) – 73.616 / NEW
04./00. [3DS] Aikatsu! 365-Hi no Idol Days
(Bandai Namco Games) {2014.12.04} (¥5.627) – 33.151 / NEW
05./08. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} (¥5.616) – 29.670 / 1.788.460 (+36%)
06./00. [PS3] Guilty Gear Xrd: Sign
(Arc System Works) {2014.12.04} (¥7.538) – 27.278 / NEW
07./07. [3DS] Monster Hunter 4 Ultimate # (Capcom) {2014.10.11} (¥6.264) – 25.157 / 2.225.855 (-9%)
08./09. [3DS] Yo-kai Watch 2: Ganso / Honke (Level 5) {2014.07.10} (¥4.937) – 23.557 / 2.925.945 (+14%)
09./00. [PSV] Samurai Warriors: Chronicles 3 # (Koei Tecmo) {2014.12.04} (¥7.344) – 22.152 / NEW
10./02. [PSV] Phantasy Star Nova (Sega) {2014.11.27} (¥6.458) – 19.833 / 127.147 (-82%)
11./13. [WIU] Mario Kart 8 # (Nintendo) {2014.05.29} (¥6.156) – 19.244 / 753.870 (+51%)
12./00. [3DS] Attack on Titan: The Last Wings of Mankind – Chain (Spike Chunsoft) {2014.12.04} (¥5.378) – 19.073 / NEW
13./05. [PS3] Resident Evil HD Remaster # (Capcom) {2014.11.27} (¥4.309) – 15.445 / 65.703 (-69%)
14./00. [3DS] Samurai Warriors: Chronicles 3 # (Koei Tecmo) {2014.12.04} (¥6.264) – 14.909 / NEW
15./00. [PS3] Call of Duty: Advanced Warfare – Dubbed Edition
(Square Enix) {2014.12.04} (¥8.424) – 13.758 / NEW
16./00. [PS4] Guilty Gear Xrd: Sign # (Arc System Works) {2014.12.04} (¥7.538) – 12.638 / NEW
17./14. [WIU] Captain Toad: Treasure Tracker (Nintendo) {2014.11.13} (¥3.996) – 11.829 / 65.882 (-3%)
18./00. [PS4] Call of Duty: Advanced Warfare – Dubbed Edition (Square Enix) {2014.12.04} (¥8.424) – 9.461 / NEW
19./03. [3DS] Etrian Odyssey 2 Untold: The Knight of Fafnir (Atlus) {2014.11.27} (¥6.458) – 9.456 / 68.986 (-84%)
20./00. [PS4] The Crew # (Ubisoft) {2014.12.04} (¥9.072) – 9.002 / NEW

Shin’en has been working on FAST Racing Neo for quite some time. In an interview with KonsoliFIN, the studio’s Manfred Linzner revealed that Neo’s development kicked off at the end of 2012. The game began soon after Shin’en wrapped up Nano Assault Neo.

Linzner also spoke about how the team faced a “major challenge” to match or surpass other racers on the PlayStation 4, Xbox One, and PC from a visual perspective. The task was made all the more difficult since Shin’en wanted to hit 60 frames per second.

Below are Linzner’s full words:

We started with FAST Racing Neo right after we were done with Nano Assault Neo. So this was end of 2012. A major challenge was to get on par or even beyond what other racing games on PC,PS4 or XB1 offer visually. Those games are done by very large and professional teams (around 30x to 100x times bigger then us). Just the sheer amount of geometry you need to produce for that sweet ‘Nex Gen’ look is insane. Not even to mention the nearly impossible task to render that all at 60fps on the Wii U. Anyway, we liked that challenge. We feel we do our best work when being challenged. You need to find creative ways.

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