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Suda51 doesn’t currently have any games lined up for Nintendo platforms. He told GameRevolution, “Right now there are no plans on Nintendo titles.”

I wonder if we’ll ever see No More Heroes 3. Suda51 did promise the game a few years ago!

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Square Enix has made two Theatrhythm games thus far, both of which are completely Final Fantasy-oriented. Where can the series go from here – if anywhere?

While not at all confirmed, Theathrhythm producer Ichiro Hazama recently hinted to GameSpot that other series could be considered. He said that he’s “thinking about other titles with music that we produce”. Make of that what you will!

“This is just my own broad thinking, but we’re probably going to draw the line on Final Fantasy. This will be the last Theatrhythm featuring Final Fantasy. I’m thinking about other titles with music that we produce, we can do something with that.”

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ZaciSa’s Last Stand is coming to the Wii U eShop on July 3. The news was announced on the game’s official Twitter account just a couple of minutes ago:


Previously, ZeNfA Productions said that ZaciSa’s Last Stand would launch in early July.

In an interview with Siliconera, Monster Hunter 4 Ultimate producer Ryozo Tsujimoto opened up on the game’s Guild Quests. These are a series of new elements introduced in the franchise.

Tsujimoto said:

“The big difference is that the standard quests are a little rigid in their structure. You get a very specific task, and you go out and do that task—kill that monster and come right back. It feels a little bit like work in that sense.”

“What we wanted to do was have something a little lighter, where you can goof around a little bit. Maybe you don’t fulfil the objective you intended to, and just get some items or whatever and come back. It still feels like you did something. So it’s kind of a lighter affair, and this is where the Guild Quests come into play.”

“There’s an element of randomization to the Guild Quest system, where you’re not entirely sure what kind of map you’re going to get, and what’s going to be out there. Within this randomized system, there are maps we consider to be ‘good’ and maps that are ‘not so good,’ and you can actually exchange these back-and-forth with other players.”

“The way it works is that you’ve got these pre-determined [map] parts, and all that really changes in the randomization is how they’re connected together, since the Monster Hunter maps are always a big ‘master map’ with smaller ones within. When we talk about the idea of there being good or advantageous maps versus bad ones, the best kind that you’re really after is where, as soon as you leave your camp—boom—there’s a big monster for you to fight. There’s lots of elevation shifts so you can do jump attacks. That sort of thing.”

“Up until now, you could collect all the weapons in Monster Hunter, and once you’ve collected them all, you say, ‘Okay, now what? I’ve got all there is to get.’ No more. Because now there are randomly-generated parameters, so you will never truly have all of them, and there will always be something for you to get your hands on.”

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